Portrait de Aaron Courville

Aaron Courville

Membre académique principal
Chaire en IA Canada-CIFAR
Professeur titulaire, Université de Montréal
Sujets de recherche
Apprentissage de représentations
Apprentissage par renforcement
Apprentissage profond
Communication efficace dans un jeu de somme générale
Modèles génératifs
Systèmes multi-agents
Théorie des jeux
Traitement du langage naturel
Vision par ordinateur

Biographie

Aaron Courville est professeur au Département d'informatique et de recherche opérationnelle (DIRO) de l'Université de Montréal et Directeur scientifique à IVADO. Il a obtenu son doctorat au Robotics Institute de l'Université Carnegie Mellon.

Il est l'un des premiers contributeurs à l'apprentissage profond, membre fondateur de Mila – Institut québécois d’intelligence artificielle. Avec Ian Goodfellow et Yoshua Bengio, il a coécrit le manuel de référence sur l'apprentissage profond.

Ses recherches actuelles portent sur le développement de modèles et de méthodes d'apprentissage profond. Il s'intéresse particulièrement à l'apprentissage par renforcement, à l'apprentissage par renforcement multi-agents, aux modèles génératifs profonds et au raisonnement.

Aaron Courville est titulaire d'une chaire en IA Canada-CIFAR et d'une Chaire de recherche du Canada (CRC) en généralisation systématique. Ses recherches ont été soutenues en partie par Microsoft Research, Samsung, Hitachi, Meta, Sony (bourse de recherche) et Google (bourse de recherche ciblée).

Étudiants actuels

Doctorat - UdeM
Superviseur⋅e principal⋅e :
Doctorat - UdeM
Co-superviseur⋅e :
Doctorat - UdeM
Superviseur⋅e principal⋅e :
Doctorat - UdeM
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Publications

A dataset and exploration of models for understanding video data through fill-in-the-blank question-answering
Anna Rohrbach
Christopher Pal
While deep convolutional neural networks frequently approach or exceed human-level performance at benchmark tasks involving static images, e… (voir plus)xtending this success to moving images is not straightforward. Having models which can learn to understand video is of interest for many applications, including content recommendation, prediction, summarization, event/object detection and understanding human visual perception, but many domains lack sufficient data to explore and perfect video models. In order to address the need for a simple, quantitative benchmark for developing and understanding video, we present MovieFIB, a fill-in-the-blank question-answering dataset with over 300,000 examples, based on descriptive video annotations for the visually impaired. In addition to presenting statistics and a description of the dataset, we perform a detailed analysis of 5 different models' predictions, and compare these with human performance. We investigate the relative importance of language, static (2D) visual features, and moving (3D) visual features; the effects of increasing dataset size, the number of frames sampled; and of vocabulary size. We illustrate that: this task is not solvable by a language model alone; our model combining 2D and 3D visual information indeed provides the best result; all models perform significantly worse than human-level. We provide human evaluations for responses given by different models and find that accuracy on the MovieFIB evaluation corresponds well with human judgement. We suggest avenues for improving video models, and hope that the proposed dataset can be useful for measuring and encouraging progress in this very interesting field.
GuessWhat?! Visual Object Discovery through Multi-modal Dialogue
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The… (voir plus) goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.
Multi-Modal Variational Encoder-Decoders
Iulian V. Serban
Alexander G. Ororbia II
Char2Wav: End-to-End Speech Synthesis
Deep Nets Don't Learn Via Memorization
A Hierarchical Latent Variable Encoder-Decoder Model for Generating Dialogues
Sequential data often possesses a hierarchical structure with complex dependencies between subsequences, such as found between the utterance… (voir plus)s in a dialogue. In an effort to model this kind of generative process, we propose a neural network-based generative architecture, with latent stochastic variables that span a variable number of time steps. We apply the proposed model to the task of dialogue response generation and compare it with recent neural network architectures. We evaluate the model performance through automatic evaluation metrics and by carrying out a human evaluation. The experiments demonstrate that our model improves upon recently proposed models and that the latent variables facilitate the generation of long outputs and maintain the context.
Multiresolution Recurrent Neural Networks: An Application to Dialogue Response Generation
Iulian V. Serban
Tim Klinger
Gerald Tesauro
Kartik Talamadupula
Bowen Zhou
We introduce a new class of models called multiresolution recurrent neural networks, which explicitly model natural language generation at m… (voir plus)ultiple levels of abstraction. The models extend the sequence-to-sequence framework to generate two parallel stochastic processes: a sequence of high-level coarse tokens, and a sequence of natural language words (e.g. sentences). The coarse sequences follow a latent stochastic process with a factorial representation, which helps the models generalize to new examples. The coarse sequences can also incorporate task-specific knowledge, when available. In our experiments, the coarse sequences are extracted using automatic procedures, which are designed to capture compositional structure and semantics. These procedures enable training the multiresolution recurrent neural networks by maximizing the exact joint log-likelihood over both sequences. We apply the models to dialogue response generation in the technical support domain and compare them with several competing models. The multiresolution recurrent neural networks outperform competing models by a substantial margin, achieving state-of-the-art results according to both a human evaluation study and automatic evaluation metrics. Furthermore, experiments show the proposed models generate more fluent, relevant and goal-oriented responses.
Multiresolution Recurrent Neural Networks: An Application to Dialogue\n Response Generation
Iulian Vlad Serban
Tim Klinger
Gerald Tesauro
Kartik Talamadupula
Bowen Zhou
We introduce the multiresolution recurrent neural network, which extends the\nsequence-to-sequence framework to model natural language gener… (voir plus)ation as two\nparallel discrete stochastic processes: a sequence of high-level coarse tokens,\nand a sequence of natural language tokens. There are many ways to estimate or\nlearn the high-level coarse tokens, but we argue that a simple extraction\nprocedure is sufficient to capture a wealth of high-level discourse semantics.\nSuch procedure allows training the multiresolution recurrent neural network by\nmaximizing the exact joint log-likelihood over both sequences. In contrast to\nthe standard log- likelihood objective w.r.t. natural language tokens (word\nperplexity), optimizing the joint log-likelihood biases the model towards\nmodeling high-level abstractions. We apply the proposed model to the task of\ndialogue response generation in two challenging domains: the Ubuntu technical\nsupport domain, and Twitter conversations. On Ubuntu, the model outperforms\ncompeting approaches by a substantial margin, achieving state-of-the-art\nresults according to both automatic evaluation metrics and a human evaluation\nstudy. On Twitter, the model appears to generate more relevant and on-topic\nresponses according to automatic evaluation metrics. Finally, our experiments\ndemonstrate that the proposed model is more adept at overcoming the sparsity of\nnatural language and is better able to capture long-term structure.\n
Adversarially Learned Inference
We introduce the adversarially learned inference (ALI) model, which jointly learns a generation network and an inference network using an ad… (voir plus)versarial process. The generation network maps samples from stochastic latent variables to the data space while the inference network maps training examples in data space to the space of latent variables. An adversarial game is cast between these two networks and a discriminative network is trained to distinguish between joint latent/data-space samples from the generative network and joint samples from the inference network. We illustrate the ability of the model to learn mutually coherent inference and generation networks through the inspections of model samples and reconstructions and confirm the usefulness of the learned representations by obtaining a performance competitive with state-of-the-art on the semi-supervised SVHN and CIFAR10 tasks.
Calibrating Energy-based Generative Adversarial Networks
Amjad Almahairi
Philip Bachman
Eduard Hovy
In this paper, we propose to equip Generative Adversarial Networks with the ability to produce direct energy estimates for samples. Specific… (voir plus)ally, we propose a flexible adversarial training framework, and prove this framework not only ensures the generator converges to the true data distribution, but also enables the discriminator to retain the density information at the global optimal. We derive the analytic form of the induced solution, and analyze the properties. In order to make the proposed framework trainable in practice, we introduce two effective approximation techniques. Empirically, the experiment results closely match our theoretical analysis, verifying the discriminator is able to recover the energy of data distribution.
PixelVAE: A Latent Variable Model for Natural Images
Natural image modeling is a landmark challenge of unsupervised learning. Variational Autoencoders (VAEs) learn a useful latent representatio… (voir plus)n and model global structure well but have difficulty capturing small details. PixelCNN models details very well, but lacks a latent code and is difficult to scale for capturing large structures. We present PixelVAE, a VAE model with an autoregressive decoder based on PixelCNN. Our model requires very few expensive autoregressive layers compared to PixelCNN and learns latent codes that are more compressed than a standard VAE while still capturing most non-trivial structure. Finally, we extend our model to a hierarchy of latent variables at different scales. Our model achieves state-of-the-art performance on binarized MNIST, competitive performance on 64 × 64 ImageNet, and high-quality samples on the LSUN bedrooms dataset.
SampleRNN: An Unconditional End-to-End Neural Audio Generation Model
In this paper we propose a novel model for unconditional audio generation task that generates one audio sample at a time. We show that our m… (voir plus)odel which profits from combining memory-less modules, namely autoregressive multilayer perceptron, and stateful recurrent neural networks in a hierarchical structure is de facto powerful to capture the underlying sources of variations in temporal domain for very long time on three datasets of different nature. Human evaluation on the generated samples indicate that our model is preferred over competing models. We also show how each component of the model contributes to the exhibited performance.