Portrait de Aaron Courville

Aaron Courville

Membre académique principal
Chaire en IA Canada-CIFAR
Professeur titulaire, Université de Montréal
Sujets de recherche
Apprentissage de représentations
Apprentissage par renforcement
Apprentissage profond
Communication efficace dans un jeu de somme générale
Modèles génératifs
Systèmes multi-agents
Théorie des jeux
Traitement du langage naturel
Vision par ordinateur

Biographie

Aaron Courville est professeur au Département d'informatique et de recherche opérationnelle (DIRO) de l'Université de Montréal et Directeur scientifique à IVADO. Il a obtenu son doctorat au Robotics Institute de l'Université Carnegie Mellon.

Il est l'un des premiers contributeurs à l'apprentissage profond, membre fondateur de Mila – Institut québécois d’intelligence artificielle. Avec Ian Goodfellow et Yoshua Bengio, il a coécrit le manuel de référence sur l'apprentissage profond.

Ses recherches actuelles portent sur le développement de modèles et de méthodes d'apprentissage profond. Il s'intéresse particulièrement à l'apprentissage par renforcement, à l'apprentissage par renforcement multi-agents, aux modèles génératifs profonds et au raisonnement.

Aaron Courville est titulaire d'une chaire en IA Canada-CIFAR et d'une Chaire de recherche du Canada (CRC) en généralisation systématique. Ses recherches ont été soutenues en partie par Microsoft Research, Samsung, Hitachi, Meta, Sony (bourse de recherche) et Google (bourse de recherche ciblée).

Étudiants actuels

Doctorat - UdeM
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Doctorat - UdeM
Co-superviseur⋅e :
Doctorat - UdeM
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Doctorat - UdeM
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Publications

Selective Brain Damage: Measuring the Disparate Impact of Model Pruning
Sara Hooker
Andrea Frome
Neural network pruning techniques have demonstrated it is possible to remove the majority of weights in a network with surprisingly little d… (voir plus)egradation to test set accuracy. However, this measure of performance conceals significant differences in how different classes and images are impacted by pruning. We find that certain examples, which we term pruning identified exemplars (PIEs), and classes are systematically more impacted by the introduction of sparsity. Removing PIE images from the test-set greatly improves top-1 accuracy for both pruned and non-pruned models. These hard-to-generalize-to images tend to be mislabelled, of lower image quality, depict multiple objects or require fine-grained classification. These findings shed light on previously unknown trade-offs, and suggest that a high degree of caution should be exercised before pruning is used in sensitive domains.
What Do Compressed Deep Neural Networks Forget
Sara Hooker
Gregory Clark
Andrea Frome
Deep neural network pruning and quantization techniques have demonstrated it is possible to achieve high levels of compression with surprisi… (voir plus)ngly little degradation to test set accuracy. However, this measure of performance conceals significant differences in how different classes and images are impacted by model compression techniques. We find that models with radically different numbers of weights have comparable top-line performance metrics but diverge considerably in behavior on a narrow subset of the dataset. This small subset of data points, which we term Pruning Identified Exemplars (PIEs) are systematically more impacted by the introduction of sparsity. Compression disproportionately impacts model performance on the underrepresented long-tail of the data distribution. PIEs over-index on atypical or noisy images that are far more challenging for both humans and algorithms to classify. Our work provides intuition into the role of capacity in deep neural networks and the trade-offs incurred by compression. An understanding of this disparate impact is critical given the widespread deployment of compressed models in the wild.
Deep Generative Modeling of LiDAR Data
Lucas Caccia
Herke van Hoof
Building models capable of generating structured output is a key challenge for AI and robotics. While generative models have been explored o… (voir plus)n many types of data, little work has been done on synthesizing lidar scans, which play a key role in robot mapping and localization. In this work, we show that one can adapt deep generative models for this task by unravelling lidar scans into a 2D point map. Our approach can generate high quality samples, while simultaneously learning a meaningful latent representation of the data. We demonstrate significant improvements against state-of-the-art point cloud generation methods. Furthermore, we propose a novel data representation that augments the 2D signal with absolute positional information. We show that this helps robustness to noisy and imputed input; the learned model can recover the underlying lidar scan from seemingly uninformative data
Batch Weight for Domain Adaptation With Mass Shift
Unsupervised domain transfer is the task of transferring or translating samples from a source distribution to a different target distributio… (voir plus)n. Current solutions unsupervised domain transfer often operate on data on which the modes of the distribution are well-matched, for instance have the same frequencies of classes between source and target distributions. However, these models do not perform well when the modes are not well-matched, as would be the case when samples are drawn independently from two different, but related, domains. This mode imbalance is problematic as generative adversarial networks (GANs), a successful approach in this setting, are sensitive to mode frequency, which results in a mismatch of semantics between source samples and generated samples of the target distribution. We propose a principled method of re-weighting training samples to correct for such mass shift between the transferred distributions, which we call batch weight. We also provide rigorous probabilistic setting for domain transfer and new simplified objective for training transfer networks, an alternative to complex, multi-component loss functions used in the current state-of-the art image-to-image translation models. The new objective stems from the discrimination of joint distributions and enforces cycle-consistency in an abstract, high-level, rather than pixel-wise, sense. Lastly, we experimentally show the effectiveness of the proposed methods in several image-to-image translation tasks.
Improved Conditional VRNNs for Video Prediction
Predicting future frames for a video sequence is a challenging generative modeling task. Promising approaches include probabilistic latent v… (voir plus)ariable models such as the Variational Auto-Encoder. While VAEs can handle uncertainty and model multiple possible future outcomes, they have a tendency to produce blurry predictions. In this work we argue that this is a sign of underfitting. To address this issue, we propose to increase the expressiveness of the latent distributions and to use higher capacity likelihood models. Our approach relies on a hierarchy of latent variables, which defines a family of flexible prior and posterior distributions in order to better model the probability of future sequences. We validate our proposal through a series of ablation experiments and compare our approach to current state-of-the-art latent variable models. Our method performs favorably under several metrics in three different datasets.
Ordered Memory
Stack-augmented recurrent neural networks (RNNs) have been of interest to the deep learning community for some time. However, the difficulty… (voir plus) of training memory models remains a problem obstructing the widespread use of such models. In this paper, we propose the Ordered Memory architecture. Inspired by Ordered Neurons (Shen et al., 2018), we introduce a new attention-based mechanism and use its cumulative probability to control the writing and erasing operation of the memory. We also introduce a new Gated Recursive Cell to compose lower-level representations into higher-level representation. We demonstrate that our model achieves strong performance on the logical inference task (Bowman et al., 2015)and the ListOps (Nangia and Bowman, 2018) task. We can also interpret the model to retrieve the induced tree structure, and find that these induced structures align with the ground truth. Finally, we evaluate our model on the Stanford SentimentTreebank tasks (Socher et al., 2013), and find that it performs comparatively with the state-of-the-art methods in the literature.
Icentia11K: An Unsupervised Representation Learning Dataset for Arrhythmia Subtype Discovery
We release the largest public ECG dataset of continuous raw signals for representation learning containing 11 thousand patients and 2 billio… (voir plus)n labelled beats. Our goal is to enable semi-supervised ECG models to be made as well as to discover unknown subtypes of arrhythmia and anomalous ECG signal events. To this end, we propose an unsupervised representation learning task, evaluated in a semi-supervised fashion. We provide a set of baselines for different feature extractors that can be built upon. Additionally, we perform qualitative evaluations on results from PCA embeddings, where we identify some clustering of known subtypes indicating the potential for representation learning in arrhythmia sub-type discovery.
VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering
Cătălina Cangea
Pietro Lio
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely o… (voir plus)n its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.
{COMPANYNAME}11K: An Unsupervised Representation Learning Dataset for Arrhythmia Subtype Discovery
Selfish Emergent Communication
Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environment
William Fedus
Marlos C. Machado
Bellemare Marc-Emmanuel
This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We st… (voir plus)udy the use of different reward bonuses that incentives exploration in reinforcement learning. We do so by fixing the learning algorithm used and focusing only on the impact of the different exploration bonuses in the agent's performance. We use Rainbow, the state-of-the-art algorithm for value-based agents, and focus on some of the bonuses proposed in the last few years. We consider the impact these algorithms have on performance within the popular game Montezuma's Revenge which has gathered a lot of interest from the exploration community, across the the set of seven games identified by Bellemare et al. (2016) as challenging for exploration, and easier games where exploration is not an issue. We find that, in our setting, recently developed bonuses do not provide significantly improved performance on Montezuma's Revenge or hard exploration games. We also find that existing bonus-based methods may negatively impact performance on games in which exploration is not an issue and may even perform worse than
Adversarial Computation of Optimal Transport Maps
Jennifer She
Amjad Almahairi
Sai Rajeswar
Computing optimal transport maps between high-dimensional and continuous distributions is a challenging problem in optimal transport (OT). G… (voir plus)enerative adversarial networks (GANs) are powerful generative models which have been successfully applied to learn maps across high-dimensional domains. However, little is known about the nature of the map learned with a GAN objective. To address this problem, we propose a generative adversarial model in which the discriminator's objective is the