Portrait de Hugo Larochelle

Hugo Larochelle

Membre industriel principal
Chaire en IA Canada-CIFAR
Professeur associé, Université de Montréal, Département d'informatique et de recherche opérationnelle
Chercheur scientifique
Sujets de recherche
Apprentissage profond

Biographie

Je suis chercheur et professeur associé à l'Université de Montréal. Mes recherches se spécialisent dans l'étude et le développement de méthodes d'apprentissage profond.

Étudiants actuels

Doctorat - UdeM
Superviseur⋅e principal⋅e :
Doctorat - UdeM
Superviseur⋅e principal⋅e :
Doctorat - UdeM
Co-superviseur⋅e :

Publications

Recall Traces: Backtracking Models for Efficient Reinforcement Learning
Anirudh Goyal
Philemon Brakel
William Fedus
Soumye Singhal
Timothy P. Lillicrap
Sergey Levine
In many environments only a tiny subset of all states yield high reward. In these cases, few of the interactions with the environment provid… (voir plus)e a relevant learning signal. Hence, we may want to preferentially train on those high-reward states and the probable trajectories leading to them. To this end, we advocate for the use of a backtracking model that predicts the preceding states that terminate at a given high-reward state. We can train a model which, starting from a high value state (or one that is estimated to have high value), predicts and sample for which the (state, action)-tuples may have led to that high value state. These traces of (state, action) pairs, which we refer to as Recall Traces, sampled from this backtracking model starting from a high value state, are informative as they terminate in good states, and hence we can use these traces to improve a policy. We provide a variational interpretation for this idea and a practical algorithm in which the backtracking model samples from an approximate posterior distribution over trajectories which lead to large rewards. Our method improves the sample efficiency of both on- and off-policy RL algorithms across several environments and tasks.
Blindfold Baselines for Embodied QA
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question b… (voir plus)y intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.
HoME: a Household Multimodal Environment
Simon Brodeur
Ethan Perez
Ankesh Anand
Florian Golemo
Luca Celotti
Florian Strub
Jean Rouat
We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction… (voir plus) with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.
GuessWhat?! Visual Object Discovery through Multi-modal Dialogue
Harm de Vries
Florian Strub
Olivier Pietquin
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The… (voir plus) goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.
Movie Description
Anna Rohrbach
Atousa Torabi
Marcus Rohrbach
Niket Tandon
Bernt Schiele
Brain tumor segmentation with Deep Neural Networks
Mohammad Havaei
Axel Davy
David Warde-Farley
Antoine Biard
Pierre-Marc Jodoin
Modulating early visual processing by language
Harm de Vries
Florian Strub
Jérémie Mary
Olivier Pietquin
It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view do… (voir plus)minates the current literature in computational models for language-vision tasks, where visual and linguistic input are mostly processed independently before being fused into a single representation. In this paper, we deviate from this classic pipeline and propose to modulate the \emph{entire visual processing} by linguistic input. Specifically, we condition the batch normalization parameters of a pretrained residual network (ResNet) on a language embedding. This approach, which we call MOdulated RESnet (\MRN), significantly improves strong baselines on two visual question answering tasks. Our ablation study shows that modulating from the early stages of the visual processing is beneficial.
Movie Description
Anna Rohrbach
Atousa Torabi
Marcus Rohrbach
Niket Tandon
Bernt Schiele
Movie Description
Anna Rohrbach
Atousa Torabi
Marcus Rohrbach
Niket Tandon
Bernt Schiele