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Publications
RetroGNN: Approximating Retrosynthesis by Graph Neural Networks for De Novo Drug Design
De novo molecule generation often results in chemically unfeasible molecules. A natural idea to mitigate this problem is to bias the search … (voir plus)process towards more easily synthesizable molecules using a proxy for synthetic accessibility. However, using currently available proxies still results in highly unrealistic compounds. We investigate the feasibility of training deep graph neural networks to approximate the outputs of a retrosynthesis planning software, and their use to bias the search process. We evaluate our method on a benchmark involving searching for drug-like molecules with antibiotic properties. Compared to enumerating over five million existing molecules from the ZINC database, our approach finds molecules predicted to be more likely to be antibiotics while maintaining good drug-like properties and being easily synthesizable. Importantly, our deep neural network can successfully filter out hard to synthesize molecules while achieving a
Entropy is ubiquitous in machine learning, but it is in general intractable to compute the entropy of the distribution of an arbitrary conti… (voir plus)nuous random variable. In this paper, we propose the amortized residual denoising autoencoder (AR-DAE) to approximate the gradient of the log density function, which can be used to estimate the gradient of entropy. Amortization allows us to significantly reduce the error of the gradient approximator by approaching asymptotic optimality of a regular DAE, in which case the estimation is in theory unbiased. We conduct theoretical and experimental analyses on the approximation error of the proposed method, as well as extensive studies on heuristics to ensure its robustness. Finally, using the proposed gradient approximator to estimate the gradient of entropy, we demonstrate state-of-the-art performance on density estimation with variational autoencoders and continuous control with soft actor-critic.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Pretraining on human corpus and then finetuning in a simulator has become a standard pipeline for training a goal-oriented dialogue agent. N… (voir plus)evertheless, as soon as the agents are finetuned to maximize task completion, they suffer from the so-called language drift phenomenon: they slowly lose syntactic and semantic properties of language as they only focus on solving the task. In this paper, we propose a generic approach to counter language drift called Seeded iterated learning (SIL). We periodically refine a pretrained student agent by imitating data sampled from a newly generated teacher agent. At each time step, the teacher is created by copying the student agent, before being finetuned to maximize task completion. SIL does not require external syntactic constraint nor semantic knowledge, making it a valuable task-agnostic finetuning protocol. We evaluate SIL in a toy-setting Lewis Game, and then scale it up to the translation game with natural language. In both settings, SIL helps counter language drift as well as it improves the task completion compared to baselines.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
We study the link between generalization and interference in temporal-difference (TD) learning. Interference is defined as the inner product… (voir plus) of two different gradients, representing their alignment. This quantity emerges as being of interest from a variety of observations about neural networks, parameter sharing and the dynamics of learning. We find that TD easily leads to low-interference, under-generalizing parameters, while the effect seems reversed in supervised learning. We hypothesize that the cause can be traced back to the interplay between the dynamics of interference and bootstrapping. This is supported empirically by several observations: the negative relationship between the generalization gap and interference in TD, the negative effect of bootstrapping on interference and the local coherence of targets, and the contrast between the propagation rate of information in TD(0) versus TD(
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Generalization across environments is critical to the successful application of reinforcement learning algorithms to real-world challenges. … (voir plus)In this paper, we consider the problem of learning abstractions that generalize in block MDPs, families of environments with a shared latent state space and dynamics structure over that latent space, but varying observations. We leverage tools from causal inference to propose a method of invariant prediction to learn model-irrelevance state abstractions (MISA) that generalize to novel observations in the multi-environment setting. We prove that for certain classes of environments, this approach outputs with high probability a state abstraction corresponding to the causal feature set with respect to the return. We further provide more general bounds on model error and generalization error in the multi-environment setting, in the process showing a connection between causal variable selection and the state abstraction framework for MDPs. We give empirical evidence that our methods work in both linear and nonlinear settings, attaining improved generalization over single- and multi-task baselines.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
The choice of approximate posterior distributions plays a central role in stochastic variational inference (SVI). One effective solution is … (voir plus)the use of normalizing flows \cut{defined on Euclidean spaces} to construct flexible posterior distributions. However, one key limitation of existing normalizing flows is that they are restricted to the Euclidean space and are ill-equipped to model data with an underlying hierarchical structure. To address this fundamental limitation, we present the first extension of normalizing flows to hyperbolic spaces. We first elevate normalizing flows to hyperbolic spaces using coupling transforms defined on the tangent bundle, termed Tangent Coupling (
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Robust perception relies on both bottom-up and top-down signals. Bottom-up signals consist of what's directly observed through sensation. To… (voir plus)p-down signals consist of beliefs and expectations based on past experience and short-term memory, such as how the phrase `peanut butter and~...' will be completed. The optimal combination of bottom-up and top-down information remains an open question, but the manner of combination must be dynamic and both context and task dependent. To effectively utilize the wealth of potential top-down information available, and to prevent the cacophony of intermixed signals in a bidirectional architecture, mechanisms are needed to restrict information flow. We explore deep recurrent neural net architectures in which bottom-up and top-down signals are dynamically combined using attention. Modularity of the architecture further restricts the sharing and communication of information. Together, attention and modularity direct information flow, which leads to reliable performance improvements in perceptual and language tasks, and in particular improves robustness to distractions and noisy data. We demonstrate on a variety of benchmarks in language modeling, sequential image classification, video prediction and reinforcement learning that the \emph{bidirectional} information flow can improve results over strong baselines.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly,… (voir plus) that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Modern generative models are usually designed to match target distributions directly in the data space, where the intrinsic dimension of dat… (voir plus)a can be much lower than the ambient dimension. We argue that this discrepancy may contribute to the difficulties in training generative models. We therefore propose to map both the generated and target distributions to a latent space using the encoder of a standard autoencoder, and train the generator (or decoder) to match the target distribution in the latent space. Specifically, we enforce the consistency in both the data space and the latent space with theoretically justified data and latent reconstruction losses. The resulting generative model, which we call a perceptual generative autoencoder (PGA), is then trained with a maximum likelihood or variational autoencoder (VAE) objective. With maximum likelihood, PGAs generalize the idea of reversible generative models to unrestricted neural network architectures and arbitrary number of latent dimensions. When combined with VAEs, PGAs substantially improve over the baseline VAEs in terms of sample quality. Compared to other autoencoder-based generative models using simple priors, PGAs achieve state-of-the-art FID scores on CIFAR-10 and CelebA.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
It has been widely assumed that a neural network cannot be recovered from its outputs, as the network depends on its parameters in a highly … (voir plus)nonlinear way. Here, we prove that in fact it is often possible to identify the architecture, weights, and biases of an unknown deep ReLU network by observing only its output. Every ReLU network defines a piecewise linear function, where the boundaries between linear regions correspond to inputs for which some neuron in the network switches between inactive and active ReLU states. By dissecting the set of region boundaries into components associated with particular neurons, we show both theoretically and empirically that it is possible to recover the weights of neurons and their arrangement within the network, up to isomorphism.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)
Experience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understa… (voir plus)nding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay capacity and the ratio of learning updates to experience collected (replay ratio). Our additive and ablative studies upend conventional wisdom around experience replay -- greater capacity is found to substantially increase the performance of certain algorithms, while leaving others unaffected. Counterintuitively we show that theoretically ungrounded, uncorrected n-step returns are uniquely beneficial while other techniques confer limited benefit for sifting through larger memory. Separately, by directly controlling the replay ratio we contextualize previous observations in the literature and empirically measure its importance across a variety of deep RL algorithms. Finally, we conclude by testing a set of hypotheses on the nature of these performance benefits.
2020-11-20
Proceedings of the 37th International Conference on Machine Learning (publié)