Portrait de Glen Berseth

Glen Berseth

Membre académique principal
Chaire en IA Canada-CIFAR
Professeur agrégé, Université de Montréal, Département d'informatique et de recherche opérationnelle
Sujets de recherche
Apprentissage par renforcement
Apprentissage profond
Robotique

Biographie

Glen Berseth est professeur agrégé au Département d'informatique et de recherche opérationnelle (DIRO) de l'Université de Montréal, membre académique principal de Mila – Institut québécois d'intelligence artificielle, détenteur d’une chaire en IA Canada-CIFAR et codirecteur du Laboratoire de robotique et d’IA intégrative de Montréal (REAL). Il a été chercheur postdoctoral à Berkeley Artificial Intelligence Research (BAIR), où il a travaillé avec Sergey Levine. Ses recherches portent sur la résolution de problèmes de prise de décision séquentielle (planification) pour les systèmes d'apprentissage autonomes du monde réel (robots). Elles ont couvert les domaines de la collaboration humain-robot, du renforcement, ainsi que de l'apprentissage continu, multiagent et hiérarchique et du méta-apprentissage. Glen Berseth a fait paraître des articles dans les meilleures publications des domaines de la robotique, de l'apprentissage automatique et de l'animation informatique. Il donne également un cours sur l'apprentissage des robots à l'Université de Montréal et à Mila, couvrant les recherches les plus récentes sur les techniques d'apprentissage automatique pour la création de robots généralistes.

Étudiants actuels

Doctorat - McGill
Superviseur⋅e principal⋅e :
Doctorat - UdeM
Co-superviseur⋅e :
Collaborateur·rice de recherche - UdeM

Publications

Efficient Morphology-Aware Policy Transfer to New Embodiments
Hongyao Tang
Mariano Phielipp
Santiago Miret
Martin Jagersand
Matthew E. Taylor
Morphology-aware policy learning is a means of enhancing policy sample efficiency by aggregating data from multiple agents. These types of p… (voir plus)olicies have previously been shown to help generalize over dynamic, kinematic, and limb configuration variations between agent morphologies. Unfortunately, these policies still have sub-optimal zero-shot performance compared to end-to-end finetuning on morphologies at deployment. This limitation has ramifications in practical applications such as robotics because further data collection to perform end-to-end finetuning can be computationally expensive. In this work, we investigate combining morphology-aware pretraining with \textit{parameter efficient finetuning} (PEFT) techniques to help reduce the learnable parameters necessary to specialize a morphology-aware policy to a target embodiment. We compare directly tuning sub-sets of model weights, input learnable adapters, and prefix tuning techniques for online finetuning. Our analysis reveals that PEFT techniques in conjunction with policy pre-training generally help reduce the number of samples to necessary to improve a policy compared to training models end-to-end from scratch. We further find that tuning as few as less than 1\% of total parameters will improve policy performance compared the zero-shot performance of the base pretrained a policy.
Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn
Hongyao Tang
Johan Obando-Ceron
Plasticity, or the ability of an agent to adapt to new tasks, environments, or distributions, is crucial for continual learning. In this pap… (voir plus)er, we study the loss of plasticity in deep continual RL from the lens of churn: network output variability for out-of-batch data induced by mini-batch training. We demonstrate that (1) the loss of plasticity is accompanied by the exacerbation of churn due to the gradual rank decrease of the Neural Tangent Kernel (NTK) matrix; (2) reducing churn helps prevent rank collapse and adjusts the step size of regular RL gradients adaptively. Moreover, we introduce Continual Churn Approximated Reduction (C-CHAIN) and demonstrate it improves learning performance and outperforms baselines in a diverse range of continual learning environments on OpenAI Gym Control, ProcGen, DeepMind Control Suite, and MinAtar benchmarks.
Outsourced Diffusion Sampling: Efficient Posterior Inference in Latent Spaces of Generative Models
Any well-behaved generative model over a variable …
RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning
Mingqi Yuan
Roger Creus Castanyer
Bin Li
Xin Jin
Wenjun Zeng
Towards Improving Exploration Through Sibling Augmented GFlowNets
Solving Bayesian Inverse Problems with Diffusion Priors and Off-Policy RL
This paper presents a practical application of Relative Trajectory Balance (RTB), a recently introduced off-policy reinforcement learning (R… (voir plus)L) objective that can asymptotically solve Bayesian inverse problems optimally. We extend the original work by using RTB to train conditional diffusion model posteriors from pretrained unconditional priors for challenging linear and non-linear inverse problems in vision, and science. We use the objective alongside techniques such as off-policy backtracking exploration to improve training. Importantly, our results show that existing training-free diffusion posterior methods struggle to perform effective posterior inference in latent space due to inherent biases.
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectivel… (voir plus)y minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pokémon and Tetris.
Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching
In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Tradit… (voir plus)ionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by direct policy optimization: exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning a reward function and can be solved seamlessly with existing actor-critic RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.
Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control
Zhongyu Li
Xue Bin Peng
Pieter Abbeel
Sergey Levine
Koushil Sreenath
This paper presents a comprehensive study on using deep reinforcement learning (RL) to create dynamic locomotion controllers for bipedal rob… (voir plus)ots. Going beyond focusing on a single locomotion skill, we develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing. Our RL-based controller incorporates a novel dual-history architecture, utilizing both a long-term and short-term input/output (I/O) history of the robot. This control architecture, when trained through the proposed end-to-end RL approach, consistently outperforms other methods across a diverse range of skills in both simulation and the real world. The study also delves into the adaptivity and robustness introduced by the proposed RL system in developing locomotion controllers. We demonstrate that the proposed architecture can adapt to both time-invariant dynamics shifts and time-variant changes, such as contact events, by effectively using the robot's I/O history. Additionally, we identify task randomization as another key source of robustness, fostering better task generalization and compliance to disturbances. The resulting control policies can be successfully deployed on Cassie, a torque-controlled human-sized bipedal robot. This work pushes the limits of agility for bipedal robots through extensive real-world experiments. We demonstrate a diverse range of locomotion skills, including: robust standing, versatile walking, fast running with a demonstration of a 400-meter dash, and a diverse set of jumping skills, such as standing long jumps and high jumps.
Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn
Hongyao Tang
Deep neural networks provide Reinforcement Learning (RL) powerful function approximators to address large-scale decision-making problems. Ho… (voir plus)wever, these approximators introduce challenges due to the non-stationary nature of RL training. One source of the challenges in RL is that output predictions can churn, leading to uncontrolled changes after each batch update for states not included in the batch. Although such a churn phenomenon exists in each step of network training, how churn occurs and impacts RL remains under-explored. In this work, we start by characterizing churn in a view of Generalized Policy Iteration with function approximation, and we discover a chain effect of churn that leads to a cycle where the churns in value estimation and policy improvement compound and bias the learning dynamics throughout the iteration. Further, we concretize the study and focus on the learning issues caused by the chain effect in different settings, including greedy action deviation in value-based methods, trust region violation in proximal policy optimization, and dual bias of policy value in actor-critic methods. We then propose a method to reduce the chain effect across different settings, called Churn Approximated ReductIoN (CHAIN), which can be easily plugged into most existing DRL algorithms. Our experiments demonstrate the effectiveness of our method in both reducing churn and improving learning performance across online and offline, value-based and policy-based RL settings, as well as a scaling setting.
Simplifying Constraint Inference with Inverse Reinforcement Learning
Adriana Hugessen
Learning safe policies has presented a longstanding challenge for the reinforcement learning (RL) community. Various formulations of safe RL… (voir plus) have been proposed; However, fundamentally, tabula rasa RL must learn safety constraints through experience, which is problematic for real-world applications. Imitation learning is often preferred in real-world settings because the experts’ safety preferences are embedded in the data the agent imitates. However, imitation learning is limited in its extensibility to new tasks, which can only be learned by providing the agent with expert trajectories. For safety-critical applications with sub-optimal or inexact expert data, it would be preferable to learn only the safety aspects of the policy through imitation, while still allowing for task learning with RL. The field of inverse constrained RL, which seeks to infer constraints from expert data, is a promising step in this direction. However, prior work in this area has relied on complex tri-level optimizations in order to infer safe behavior (constraints). This challenging optimization landscape leads to sub-optimal performance on several benchmark tasks. In this work, we present a simplified version of constraint inference that performs as well or better than prior work across a collection of continuous-control benchmarks. Moreover, besides improving performance, this simplified framework is easier to implement, tune, and more readily lends itself to various extensions, such as offline constraint inference. Our code is made available at https://github.com/ahugs/simple-icrl.
Minimally Invasive Morphology Adaptation via Parameter Efficient Fine-Tuning
Hongyao Tang
Mariano Phielipp
Santiago Miret
Martin Jagersand
Learning reinforcement learning policies to control individual robots is often computationally non-economical because minor variations in ro… (voir plus)bot morphology (e.g. dynamics or number of limbs) can negatively impact policy performance. This limitation has motivated morphology agnostic policy learning, in which a monolithic deep learning policy learns to generalize between robotic morphologies. Unfortunately, these policies still have sub-optimal zero-shot performance compared to end-to-end finetuning on target morphologies. This limitation has ramifications in practical robotic applications, as online finetuning large neural networks can require immense computation. In this work, we investigate \textit{parameter efficient finetuning} techniques to specialize morphology-agnostic policies to a target robot that minimizes the number of learnable parameters adapted during online learning. We compare direct finetuning, which update subsets of the base model parameters, and input-learnable approaches, which add additional parameters to manipulate inputs passed to the base model. Our analysis concludes that tuning relatively few parameters (0.01\% of the base model) can measurably improve policy performance over zero shot. These results serve a prescriptive purpose for future research for which scenarios certain PEFT approaches are best suited for adapting policy's to new robotic morphologies.