Portrait of Doina Precup

Doina Precup

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, McGill University, School of Computer Science
Research Team Leader, Google DeepMind
Research Topics
Medical Machine Learning
Molecular Modeling
Probabilistic Models
Reasoning
Reinforcement Learning

Biography

Doina Precup combines teaching at McGill University with fundamental research on reinforcement learning, in particular AI applications in areas of significant social impact, such as health care. She is interested in machine decision-making in situations where uncertainty is high.

In addition to heading the Montreal office of Google DeepMind, Precup is a Senior Fellow of the Canadian Institute for Advanced Research and a Fellow of the Association for the Advancement of Artificial Intelligence.

Her areas of speciality are artificial intelligence, machine learning, reinforcement learning, reasoning and planning under uncertainty, and applications.

Current Students

PhD - McGill University
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Master's Research - McGill University
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Research Intern - Université de Montréal
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PhD - McGill University
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PhD - McGill University
PhD - McGill University
Master's Research - McGill University
PhD - McGill University
PhD - McGill University
Postdoctorate - McGill University
Master's Research - McGill University
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Undergraduate - McGill University
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PhD - McGill University
PhD - McGill University
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PhD - Université de Montréal
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PhD - McGill University
PhD - McGill University
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PhD - McGill University
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PhD - McGill University
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Research Intern - McGill University
Master's Research - McGill University
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Publications

AndroidEnv: A Reinforcement Learning Platform for Android
Daniel Toyama
Philippe Hamel
Anita Gergely
Gheorghe Comanici
Amelia Glaese
Zafarali Ahmed
Tyler Jackson
Shibl Mourad
We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv … (see more)allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.
Self-Supervised Attention-Aware Reinforcement Learning
Visual saliency has emerged as a major visualization tool for interpreting deep reinforcement learning (RL) agents. However, much of the exi… (see more)sting research uses it as an analyzing tool rather than an inductive bias for policy learning. In this work, we use visual attention as an inductive bias for RL agents. We propose a novel self-supervised attention learning approach which can 1. learn to select regions of interest without explicit annotations, and 2. act as a plug for existing deep RL methods to improve the learning performance. We empirically show that the self-supervised attention-aware deep RL methods outperform the baselines in the context of both the rate of convergence and performance. Furthermore, the proposed self-supervised attention is not tied with specific policies, nor restricted to a specific scene. We posit that the proposed approach is a general self-supervised attention module for multi-task learning and transfer learning, and empirically validate the generalization ability of the proposed method. Finally, we show that our method learns meaningful object keypoints highlighting improvements both qualitatively and quantitatively.
Variance Penalized On-Policy and Off-Policy Actor-Critic
Arushi Jain
Gandharv Patil
Ayush Jain
What is Going on Inside Recurrent Meta Reinforcement Learning Agents?
Safa Alver
Recurrent meta reinforcement learning (meta-RL) agents are agents that employ a recurrent neural network (RNN) for the purpose of"learning a… (see more) learning algorithm". After being trained on a pre-specified task distribution, the learned weights of the agent's RNN are said to implement an efficient learning algorithm through their activity dynamics, which allows the agent to quickly solve new tasks sampled from the same distribution. However, due to the black-box nature of these agents, the way in which they work is not yet fully understood. In this study, we shed light on the internal working mechanisms of these agents by reformulating the meta-RL problem using the Partially Observable Markov Decision Process (POMDP) framework. We hypothesize that the learned activity dynamics is acting as belief states for such agents. Several illustrative experiments suggest that this hypothesis is true, and that recurrent meta-RL agents can be viewed as agents that learn to act optimally in partially observable environments consisting of multiple related tasks. This view helps in understanding their failure cases and some interesting model-based results reported in the literature.
Safe option-critic: learning safety in the option-critic architecture
Abstract Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications b… (see more)ut also facilitates a better understanding of an agent’s decisions. We tackle this problem in the options framework (Sutton, Precup & Singh, 1999), a particular way to specify temporally abstract actions which allow an agent to use sub-policies with start and end conditions. We consider a behaviour as safe that avoids regions of state space with high uncertainty in the outcomes of actions. We propose an optimization objective that learns safe options by encouraging the agent to visit states with higher behavioural consistency. The proposed objective results in a trade-off between maximizing the standard expected return and minimizing the effect of model uncertainty in the return. We propose a policy gradient algorithm to optimize the constrained objective function. We examine the quantitative and qualitative behaviours of the proposed approach in a tabular grid world, continuous-state puddle world, and three games from the Arcade Learning Environment: Ms. Pacman, Amidar, and Q*Bert. Our approach achieves a reduction in the variance of return, boosts performance in environments with intrinsic variability in the reward structure, and compares favourably both with primitive actions and with risk-neutral options.
Training a First-Order Theorem Prover from Synthetic Data
Vlad Firoiu
Eser Aygün
Zafarali Ahmed
Xavier Glorot
Laurent Orseau
Lei Zhang
Shibl Mourad
Optimal Spectral-Norm Approximate Minimization of Weighted Finite Automata
We address the approximate minimization problem for weighted finite automata (WFAs) with weights in …
A Consciousness-Inspired Planning Agent for Model-Based Reinforcement Learning
Harry Zhao
Mingde Zhao
Zhen Liu
Sitao Luan
Shuyuan Zhang
We present an end-to-end, model-based deep reinforcement learning agent which dynamically attends to relevant parts of its state during plan… (see more)ning. The agent uses a bottleneck mechanism over a set-based representation to force the number of entities to which the agent attends at each planning step to be small. In experiments, we investigate the bottleneck mechanism with several sets of customized environments featuring different challenges. We consistently observe that the design allows the planning agents to generalize their learned task-solving abilities in compatible unseen environments by attending to the relevant objects, leading to better out-of-distribution generalization performance.
Finite time analysis of temporal difference learning with linear function approximation: the tail averaged case
Gandharv Patil
Prashanth L.A.
In this paper, we study the finite-time behaviour of temporal difference (TD) learning algorithms when combined with tail-averaging, and pr… (see more)esent instance dependent bounds on the parameter error of the tail-averaged TD iterate. Our error bounds hold in expectation as well as with high probability, exhibit a sharper rate of decay for the initial error (bias), and are comparable with existing bounds in the literature.
Flexible Option Learning
Martin Klissarov
Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation
Moksh J. Jain
Maksym Korablyov
This paper is about the problem of learning a stochastic policy for generating an object (like a molecular graph) from a sequence of actions… (see more), such that the probability of generating an object is proportional to a given positive reward for that object. Whereas standard return maximization tends to converge to a single return-maximizing sequence, there are cases where we would like to sample a diverse set of high-return solutions. These arise, for example, in black-box function optimization when few rounds are possible, each with large batches of queries, where the batches should be diverse, e.g., in the design of new molecules. One can also see this as a problem of approximately converting an energy function to a generative distribution. While MCMC methods can achieve that, they are expensive and generally only perform local exploration. Instead, training a generative policy amortizes the cost of search during training and yields to fast generation. Using insights from Temporal Difference learning, we propose GFlowNet, based on a view of the generative process as a flow network, making it possible to handle the tricky case where different trajectories can yield the same final state, e.g., there are many ways to sequentially add atoms to generate some molecular graph. We cast the set of trajectories as a flow and convert the flow consistency equations into a learning objective, akin to the casting of the Bellman equations into Temporal Difference methods. We prove that any global minimum of the proposed objectives yields a policy which samples from the desired distribution, and demonstrate the improved performance and diversity of GFlowNet on a simple domain where there are many modes to the reward function, and on a molecule synthesis task.
Improving Long-Term Metrics in Recommendation Systems using Short-Horizon Offline RL
Paul Mineiro
Pavithra Srinath
Reza Sharifi Sedeh
Adith Swaminathan
We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their lo… (see more)ng-term utility. Optimizing a long-term metric is challenging because the learning signal (whether the recommendations achieved their desired goals) is delayed and confounded by other user interactions with the system. Immediately measurable proxies such as clicks can lead to suboptimal recommendations due to misalignment with the long-term metric. Many works have applied episodic reinforcement learning (RL) techniques for session-based recommendation but these methods do not account for policy-induced drift in user intent across sessions. We develop a new batch RL algorithm called Short Horizon Policy Improvement (SHPI) that approximates policy-induced distribution shifts across sessions. By varying the horizon hyper-parameter in SHPI, we recover well-known policy improvement schemes in the RL literature. Empirical results on four recommendation tasks show that SHPI can outperform matrix factorization, offline bandits, and offline RL baselines. We also provide a stable and computationally efficient implementation using weighted regression oracles.