Portrait of Doina Precup

Doina Precup

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, McGill University, School of Computer Science
Research Team Leader, Google DeepMind
Research Topics
Medical Machine Learning
Molecular Modeling
Probabilistic Models
Reasoning
Reinforcement Learning

Biography

Doina Precup combines teaching at McGill University with fundamental research on reinforcement learning, in particular AI applications in areas of significant social impact, such as health care. She is interested in machine decision-making in situations where uncertainty is high.

In addition to heading the Montreal office of Google DeepMind, Precup is a Senior Fellow of the Canadian Institute for Advanced Research and a Fellow of the Association for the Advancement of Artificial Intelligence.

Her areas of speciality are artificial intelligence, machine learning, reinforcement learning, reasoning and planning under uncertainty, and applications.

Current Students

Collaborating Alumni - McGill University
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Collaborating Alumni - McGill University
PhD - McGill University
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PhD - McGill University
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Master's Research - McGill University
Principal supervisor :
Master's Research - McGill University
Co-supervisor :
Master's Research - McGill University
Master's Research - McGill University
PhD - McGill University
Collaborating Alumni - McGill University
Collaborating Alumni - McGill University
PhD - McGill University
Principal supervisor :
Master's Research - McGill University
Master's Research - McGill University
Principal supervisor :
Collaborating researcher - McGill University
Co-supervisor :
Research Intern - McGill University
PhD - McGill University
Principal supervisor :
Research Intern - McGill University
Master's Research - McGill University
Co-supervisor :
PhD - McGill University
Principal supervisor :
PhD - McGill University
Collaborating Alumni - McGill University
Co-supervisor :

Publications

Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation
This paper is about the problem of learning a stochastic policy for generating an object (like a molecular graph) from a sequence of actions… (see more), such that the probability of generating an object is proportional to a given positive reward for that object. Whereas standard return maximization tends to converge to a single return-maximizing sequence, there are cases where we would like to sample a diverse set of high-return solutions. These arise, for example, in black-box function optimization when few rounds are possible, each with large batches of queries, where the batches should be diverse, e.g., in the design of new molecules. One can also see this as a problem of approximately converting an energy function to a generative distribution. While MCMC methods can achieve that, they are expensive and generally only perform local exploration. Instead, training a generative policy amortizes the cost of search during training and yields to fast generation. Using insights from Temporal Difference learning, we propose GFlowNet, based on a view of the generative process as a flow network, making it possible to handle the tricky case where different trajectories can yield the same final state, e.g., there are many ways to sequentially add atoms to generate some molecular graph. We cast the set of trajectories as a flow and convert the flow consistency equations into a learning objective, akin to the casting of the Bellman equations into Temporal Difference methods. We prove that any global minimum of the proposed objectives yields a policy which samples from the desired distribution, and demonstrate the improved performance and diversity of GFlowNet on a simple domain where there are many modes to the reward function, and on a molecule synthesis task.
Gradient Starvation: A Learning Proclivity in Neural Networks
We identify and formalize a fundamental gradient descent phenomenon resulting in a learning proclivity in over-parameterized neural networks… (see more). Gradient Starvation arises when cross-entropy loss is minimized by capturing only a subset of features relevant for the task, despite the presence of other predictive features that fail to be discovered. This work provides a theoretical explanation for the emergence of such feature imbalance in neural networks. Using tools from Dynamical Systems theory, we identify simple properties of learning dynamics during gradient descent that lead to this imbalance, and prove that such a situation can be expected given certain statistical structure in training data. Based on our proposed formalism, we develop guarantees for a novel regularization method aimed at decoupling feature learning dynamics, improving accuracy and robustness in cases hindered by gradient starvation. We illustrate our findings with simple and real-world out-of-distribution (OOD) generalization experiments.
Temporally Abstract Partial Models
Humans and animals have the ability to reason and make predictions about different courses of action at many time scales. In reinforcement l… (see more)earning, option models (Sutton, Precup \& Singh, 1999; Precup, 2000) provide the framework for this kind of temporally abstract prediction and reasoning. Natural intelligent agents are also able to focus their attention on courses of action that are relevant or feasible in a given situation, sometimes termed affordable actions. In this paper, we define a notion of affordances for options, and develop temporally abstract partial option models, that take into account the fact that an option might be affordable only in certain situations. We analyze the trade-offs between estimation and approximation error in planning and learning when using such models, and identify some interesting special cases. Additionally, we demonstrate empirically the potential impact of partial option models on the efficiency of planning.
On the Expressivity of Markov Reward
David Abel
Will Dabney
Anna Harutyunyan
Mark K. Ho
Michael L. Littman
Satinder Singh
Reward is the driving force for reinforcement-learning agents. This paper is dedicated to understanding the expressivity of reward as a way … (see more)to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of"task"that might be desirable: (1) a set of acceptable behaviors, (2) a partial ordering over behaviors, or (3) a partial ordering over trajectories. Our main results prove that while reward can express many of these tasks, there exist instances of each task type that no Markov reward function can capture. We then provide a set of polynomial-time algorithms that construct a Markov reward function that allows an agent to optimize tasks of each of these three types, and correctly determine when no such reward function exists. We conclude with an empirical study that corroborates and illustrates our theoretical findings.
Reward is enough
David Silver
Satinder Singh
Richard S. Sutton
Is Heterophily A Real Nightmare For Graph Neural Networks To Do Node Classification?
Qincheng Lu
Jiaqi Zhu
Mingde Zhao
Xiao-Wen Chang
A Survey of Exploration Methods in Reinforcement Learning
A Deep Reinforcement Learning Approach to Marginalized Importance Sampling with the Successor Representation
Marginalized importance sampling (MIS), which measures the density ratio between the state-action occupancy of a target policy and that of a… (see more) sampling distribution, is a promising approach for off-policy evaluation. However, current state-of-the-art MIS methods rely on complex optimization tricks and succeed mostly on simple toy problems. We bridge the gap between MIS and deep reinforcement learning by observing that the density ratio can be computed from the successor representation of the target policy. The successor representation can be trained through deep reinforcement learning methodology and decouples the reward optimization from the dynamics of the environment, making the resulting algorithm stable and applicable to high-dimensional domains. We evaluate the empirical performance of our approach on a variety of challenging Atari and MuJoCo environments.
Preferential Temporal Difference Learning
Nishanth Anand
Temporal-Difference (TD) learning is a general and very useful tool for estimating the value function of a given policy, which in turn is re… (see more)quired to find good policies. Generally speaking, TD learning updates states whenever they are visited. When the agent lands in a state, its value can be used to compute the TD-error, which is then propagated to other states. However, it may be interesting, when computing updates, to take into account other information than whether a state is visited or not. For example, some states might be more important than others (such as states which are frequently seen in a successful trajectory). Or, some states might have unreliable value estimates (for example, due to partial observability or lack of data), making their values less desirable as targets. We propose an approach to re-weighting states used in TD updates, both when they are the input and when they provide the target for the update. We prove that our approach converges with linear function approximation and illustrate its desirable empirical behaviour compared to other TD-style methods.
Randomized Exploration for Reinforcement Learning with General Value Function Approximation
Qiwen Cui
Viet Nguyen
Alex Ayoub
Zhuoran Yang
Zhaoran Wang
Lin F. Yang
Locally Persistent Exploration in Continuous Control Tasks with Sparse Rewards
A major challenge in reinforcement learning is the design of exploration strategies, especially for environments with sparse reward structur… (see more)es and continuous state and action spaces. Intuitively, if the reinforcement signal is very scarce, the agent should rely on some form of short-term memory in order to cover its environment efficiently. We propose a new exploration method, based on two intuitions: (1) the choice of the next exploratory action should depend not only on the (Markovian) state of the environment, but also on the agent's trajectory so far, and (2) the agent should utilize a measure of spread in the state space to avoid getting stuck in a small region. Our method leverages concepts often used in statistical physics to provide explanations for the behavior of simplified (polymer) chains in order to generate persistent (locally self-avoiding) trajectories in state space. We discuss the theoretical properties of locally self-avoiding walks and their ability to provide a kind of short-term memory through a decaying temporal correlation within the trajectory. We provide empirical evaluations of our approach in a simulated 2D navigation task, as well as higher-dimensional MuJoCo continuous control locomotion tasks with sparse rewards.
Improving Long-Term Metrics in Recommendation Systems using Short-Horizon Reinforcement Learning
Paul Mineiro
Pavithra Srinath
Reza Sharifi Sedeh
Adith Swaminathan
We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their lo… (see more)ng-term utility. Optimizing a long-term metric is challenging because the learning signal (whether the recommendations achieved their desired goals) is delayed and confounded by other user interactions with the system. Targeting immediately measurable proxies such as clicks can lead to suboptimal recommendations due to misalignment with the long-term metric. We develop a new reinforcement learning algorithm called Short Horizon Policy Improvement (SHPI) that approximates policy-induced drift in user behavior across sessions. SHPI is a straightforward modification of episodic RL algorithms for session-based recommendation, that additionally gives an appropriate termination bonus in each session. Empirical results on four recommendation tasks show that SHPI can outperform state-of-the-art recommendation techniques like matrix factorization with offline proxy signals, bandits with myopic online proxies, and RL baselines with limited amounts of user interaction.