Nous utilisons des témoins pour analyser le trafic et l’utilisation de notre site web, afin de personnaliser votre expérience. Vous pouvez désactiver ces technologies à tout moment, mais cela peut restreindre certaines fonctionnalités du site. Consultez notre Politique de protection de la vie privée pour en savoir plus.
Paramètre des cookies
Vous pouvez activer et désactiver les types de cookies que vous souhaitez accepter. Cependant certains choix que vous ferez pourraient affecter les services proposés sur nos sites (ex : suggestions, annonces personnalisées, etc.).
Cookies essentiels
Ces cookies sont nécessaires au fonctionnement du site et ne peuvent être désactivés. (Toujours actif)
Cookies analyse
Acceptez-vous l'utilisation de cookies pour mesurer l'audience de nos sites ?
Multimedia Player
Acceptez-vous l'utilisation de cookies pour afficher et vous permettre de regarder les contenus vidéo hébergés par nos partenaires (YouTube, etc.) ?
Publications
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectivel… (voir plus)y minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pokémon and Tetris.
We consider fair resource allocation in sequential decision-making environments modeled as weakly coupled Markov decision processes, where r… (voir plus)esource constraints couple the action spaces of
Natural policy gradient (NPG) is a common policy optimization algorithm and can be viewed as mirror ascent in the space of probabilities. Re… (voir plus)cently, Vaswani et al. (2021) introduced a policy gradient method that corresponds to mirror ascent in the dual space of logits. We refine this algorithm, removing its need for a normalization across actions and analyze the resulting method (referred to as SPMA). For tabular MDPs, we prove that SPMA with a constant step-size matches the linear convergence of NPG and achieves a faster convergence than constant step-size (accelerated) softmax policy gradient. To handle large state-action spaces, we extend SPMA to use a log-linear policy parameterization. Unlike that for NPG, generalizing SPMA to the linear function approximation (FA) setting does not require compatible function approximation. Unlike MDPO, a practical generalization of NPG, SPMA with linear FA only requires solving convex softmax classification problems. We prove that SPMA achieves linear convergence to the neighbourhood of the optimal value function. We extend SPMA to handle non-linear FA and evaluate its empirical performance on the MuJoCo and Atari benchmarks. Our results demonstrate that SPMA consistently achieves similar or better performance compared to MDPO, PPO and TRPO.
Natural policy gradient (NPG) is a common policy optimization algorithm and can be viewed as mirror ascent in the space of probabilities. Re… (voir plus)cently,~\citet{vaswani2021general} introduced a policy gradient method that corresponds to mirror ascent in the dual space of logits. We refine this algorithm, removing its need for a normalization across actions and analyze the resulting method (referred to as SPMA). For tabular MDPs, we prove that SPMA with a constant step-size matches the linear convergence of NPG and achieves a faster convergence than constant step-size (accelerated) softmax policy gradient. To handle large state-action spaces, we extend SPMA to use a log-linear policy parameterization. Unlike that for NPG, generalizing SPMA to the linear function approximation (FA) setting does not require compatible function approximation. Unlike MDPO, a practical generalization of NPG, SPMA with linear FA only requires solving convex softmax classification problems. We prove that SPMA achieves linear convergence to the neighbourhood of the optimal value function. We extend SPMA to handle non-linear FA and evaluate its empirical performance on the MuJoCo and Atari benchmarks. Our results demonstrate that SPMA consistently achieves similar or better performance compared to MDPO, PPO and TRPO.
To achieve state-of-the-art chatbots, large language models are finetuned with reinforcement learning (RL), frequently to optimize human fee… (voir plus)dback (RLHF). This process is computationally expensive and can take weeks. Offline approaches, like DPO, learn on a static dataset and are efficient but not performant. The dominant paradigm, online and on-policy---synchronously generating from the model, labelling with a reward model, and learning on feedback from the model's own outputs---is performant but not efficient. Following prior work in the generall deep RL setting, we propose separating the actor and learner in RLHF. This enables the asynchronously generation of new samples while learning on prior samples, thus leading to overall faster training and better scaling. But this requires a novel regime for RLHF, online but off-policy: learning on samples from a previous version of our model. We ask a fundamental question: how much off-policyness can we tolerate for asynchronous training to speed up learning but maintain performance? We find that a contrastive loss, Online DPO, is most robust to off-policy data and that robustness increases with the scale of the policy model. We show even further compute optimizations but demonstrate that they come at a performance cost, giving rise to a trade-off. Finally, we verify our design choices by training LLaMA 3.1 8B with RLHF as a helpful chatbot in half the time of a synchronous run while matching final performance.
We introduce Feasible Learning (FL), a sample-centric learning paradigm where models are trained by solving a feasibility problem that bound… (voir plus)s the loss for each training sample. In contrast to the ubiquitous Empirical Risk Minimization (ERM) framework, which optimizes for average performance, FL demands satisfactory performance *on every individual data point*.
Since any model that meets the prescribed performance threshold is a valid FL solution, the choice of optimization algorithm and its dynamics play a crucial role in shaping the properties of the resulting solutions.
In particular, we study a primal-dual approach which dynamically re-weights the importance of each sample during training. To address the challenge of setting a meaningful threshold in practice, we introduce a relaxation of FL that incorporates slack variables of minimal norm. Our empirical analysis, spanning image classification, age regression, and preference optimization in large language models, demonstrates that models trained via FL can learn from data while displaying improved tail behavior compared to ERM, with only a marginal impact on average performance.
An essential component of modern recurrent sequence models is the forget gate. While Transformers do not have an explicit recurrent form, we… (voir plus) show that a forget gate can be naturally incorporated into Transformers by down-weighting the unnormalized attention scores in a data-dependent way. We name this attention mechanism Forgetting Attention and the resulting model the Forgetting Transformer (FoX). We show that FoX outperforms the Transformer on long-context language modeling, length extrapolation, and short-context downstream tasks, while performing on par with the Transformer on long-context downstream tasks. Moreover, it is compatible with the FlashAttention algorithm and does not require any positional embeddings. Several analyses, including the needle-in-the-haystack test, show that FoX also retains the Transformer's superior long-context capabilities over recurrent sequence models such as Mamba-2, HGRN2, and DeltaNet. We also introduce a "Pro" block design that incorporates some common architectural components in recurrent sequence models and find it significantly improves the performance of both FoX and the Transformer.
Our code is available at [`https://github.com/zhixuan-lin/forgetting-transformer`](https://github.com/zhixuan-lin/forgetting-transformer).
An essential component of modern recurrent sequence models is the forget gate. While Transformers do not have an explicit recurrent form, we… (voir plus) show that a forget gate can be naturally incorporated into Transformers by down-weighting the unnormalized attention scores in a data-dependent way. We name this attention mechanism the Forgetting Attention and the resulting model the Forgetting Transformer (FoX). We show that FoX outperforms the Transformer on long-context language modeling, length extrapolation, and short-context downstream tasks, while performing on par with the Transformer on long-context downstream tasks. Moreover, it is compatible with the FlashAttention algorithm and does not require any positional embeddings. Several analyses, including the needle-in-the-haystack test, show that FoX also retains the Transformer's superior long-context capabilities over recurrent sequence models such as Mamba-2, HGRN2, and DeltaNet. We also introduce a ``Pro'' block design that incorporates some common architectural components in recurrent sequence models and find it significantly improves the performance of both FoX and the Transformer.
Our code is available at [`https://github.com/zhixuan-lin/forgetting-transformer`](https://github.com/zhixuan-lin/forgetting-transformer).
Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, the… (voir plus)se systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation- and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents ---agents that are themselves unable to do so.