Portrait of Doina Precup

Doina Precup

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, McGill University, School of Computer Science
Research Team Leader, Google DeepMind
Research Topics
Medical Machine Learning
Molecular Modeling
Probabilistic Models
Reasoning
Reinforcement Learning

Biography

Doina Precup combines teaching at McGill University with fundamental research on reinforcement learning, in particular AI applications in areas of significant social impact, such as health care. She is interested in machine decision-making in situations where uncertainty is high.

In addition to heading the Montreal office of Google DeepMind, Precup is a Senior Fellow of the Canadian Institute for Advanced Research and a Fellow of the Association for the Advancement of Artificial Intelligence.

Her areas of speciality are artificial intelligence, machine learning, reinforcement learning, reasoning and planning under uncertainty, and applications.

Current Students

Research Intern - McGill University
PhD - McGill University
Collaborating Alumni - McGill University
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Master's Research - McGill University
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Collaborating researcher - Université de Montréal
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Collaborating researcher - Birla Institute of Technology
Master's Research - McGill University
PhD - McGill University
Collaborating Alumni - McGill University
Master's Research - McGill University
PhD - Polytechnique Montréal
PhD - McGill University
Postdoctorate - McGill University
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PhD - McGill University
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PhD - Université de Montréal
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PhD - McGill University
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Research Intern - McGill University
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Master's Research - McGill University
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Publications

Hierarchical Integration of Predictive Representations of State from General Value Functions
Sonny Jones
Patrick M. Pilarski
Ashley N Dalrymple
In this work, we investigate how predictive representations of state in the form of continually learned General Value Functions (GVFs) inter… (see more)act with downstream policy networks. Intelligent agents deployed in real-world environments need to adapt to changing conditions in their environment. Adapting to one’s environment requires a model or representation of the environment on which to base decision-making. Models that take the form of predictions and GVFs have been shown to provide temporally abstracted predictive representations of state that can forecast useful elements of an agent's or environment's future behaviour. While GVFs have been concretely deployed in rehabilitation and robotic domains, existing approaches treat predictions as input features into model frameworks, without examining or comparing how best to integrate them into downstream learning processes. In this work, we compare multiple strategies for integrating observations and GVF predictions into another learning architecture: 1) actual observations solely in the input layer, 2) predictions solely in the input layer, 3) actual observations and predictions in the input layer, and 4) actual observations in the input layer and predictions in the later latent representations. We evaluate these strategies in a rehabilitation setting, using GVFs to learn predictive representations of kinetic and kinematic signals collected from wearable sensors on the lower limb during ambulation across varied terrains, and policy networks to classify walking terrain.
Using Reward Uncertainty to Induce Diverse Behaviour in Reinforcement Learning
Anthony GX-Chen
Gheorghe Comanici
Zaheer Abbas
Eser Aygün
David Smalling
Shibl Mourad
Andre Barreto
Mark Rowland
Classical reinforcement learning (RL) typically seeks a deterministic policy that maximizes the expected sum of a scalar reward. Yet, modern… (see more) applications such as language model fine-tuning or scientific discovery demand diversity. Existing remedies such as entropy regularization or diversity bonuses often require fragile trade-offs that sacrifice performance for stochasticity or rely on heuristic metrics that can misalign policy rankings. We argue that diversity is more naturally understood as the rational response to uncertainty in the reward. When the reward function is not perfectly known--as is the case with ambiguous preferences or imperfect reward models--committing to a single action can be sub-optimal. Building on this, we propose a fundamental reformulation of the RL objective by replacing the scalar reward with a distribution over reward functions, and applying a non-linear objective over sets of actions. The result is a framework in which calibrated behavioural diversity emerges naturally, remains controllable through the reward function distribution, and is obtained without sacrificing expected reward. Focusing on the contextual bandit setting, we derive a principled gradient estimator for this objective and prove that our formulation naturally generalizes both vanilla policy gradient and more recently developed action-set approaches. Our empirical results demonstrate that this framework offers a robust and theoretically grounded alternative for complex RL tasks where the traditional formulation of the problem fails to induce the desired breadth of agent behaviour.
The schema spectrum: Emergent structures and levels of abstraction in AI and the brain
Blake A. Richards
Reinforcement Learning with Pairwise Preferences in Long-Term Decision Problems
Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function. But, pairwise prefer… (see more)ences are often easier to specify than scalar rewards, and they express certain goals that scalar rewards cannot. Methods for reinforcement learning with pairwise preferences have thus received growing interest. Unfortunately, these methods are inefficient in problems with long time horizons, and they lack guarantees on the performance of Markov policies relative to history-dependent policies, which bridge the theory and practice of reinforcement learning. We therefore propose the \textit{Markov decision contest} as a new problem model for reinforcement learning with pairwise preferences. We prove that stationary Markov policies are optimal among all history-dependent policies, that solving a Markov decision contest exactly is in P, and that a simple iterative algorithm converges to an optimal policy at a sublinear rate. Lastly, in a set of high-dimensional decision problems with long time horizons, we show that our approximate algorithm is significantly more learning-efficient than prior work.
A systematic review of human-LLM interactions in computational thinking empirical studies
Rotation-Preserving Supervised Fine-Tuning
Supervised fine-tuning (SFT) improves in-domain performance but can degrade out-of-domain (OOD) generalization. Prior work suggests that thi… (see more)s degradation is related to changes in dominant singular subspaces of pretrained weight matrices. However, directly identifying loss-sensitive directions with Hessian or Fisher information is computationally expensive at LLM scale. In this work, we propose preserving projected rotations in pretrained singular subspaces as an efficient proxy for Fisher-sensitive directions, which we call Rotation-Preserving Supervised Fine-Tuning (RPSFT). RPSFT penalizes changes in the projected top-
Detoxifying LLMs via Representation Erasure-Based Preference Optimization
Large language models (LLMs) trained on webscale data can produce toxic outputs, raising concerns for safe deployment. Prior defenses, based… (see more) on applications of DPO, NPO, and similar algorithms, reduce the likelihood of harmful continuations, but not robustly so: they are vulnerable to adversarial prompting and easily undone by fine-tuning-based relearning attacks. Indeed, research has shown that these edits to the model are superficial: linear probing reveals that harmful "directions" remain present in representations. To address this, we propose Representation Erasure-based Preference Optimization (REPO), reformulating detoxification as a token-level preference problem. Using a novel objective with preference data, we force the representations of toxic continuations to converge toward their benign counterparts. Our mechanistic analysis reveals that this granular approach is critical: unlike baselines, REPO induces deep, localized edits to toxicity-encoding neurons while preserving general model utility. Exhaustive evaluations show that REPO achieves state-of-the-art robustness, stopping sophisticated threats-including relearning attacks and enhanced GCG jailbreaks-where existing representation- and output-based methods fail.
Fluid-Agent Reinforcement Learning
Theodore J. Perkins
The primary focus of multi-agent reinforcement learning (MARL) has been to study interactions among a fixed number of agents embedded in an … (see more)environment. However, in the real world, the number of agents is neither fixed nor known a priori. Moreover, an agent can decide to create other agents (for example, a cell may divide, or a company may spin off a division). In this paper, we propose a framework that allows agents to create other agents; we call this a fluid-agent environment. We present game-theoretic solution concepts for fluid-agent games and empirically evaluate the performance of several MARL algorithms within this framework. Our experiments include fluid variants of established benchmarks such as Predator-Prey and Level-Based Foraging, where agents can dynamically spawn, as well as a new environment we introduce that highlights how fluidity can unlock novel solution strategies beyond those observed in fixed-population settings. We demonstrate that this framework yields agent teams that adjust their size dynamically to match environmental demands.
Pregnancy AI: Development and Internal Validation of an Artificial Intelligence Tool to Predict Live Births in ICSI and IVF Cycles Using Clinical Features and Embryo Images
Penelope Borduas
Isaac-Jacques Kadoch
Simon Phillips
Daniel Dufort
Affordances Enable Partial World Modeling with LLMs
Gheorghe Comanici
Jonathan Richens
Jeremy Shar
Fei Xia
Laurent Orseau
Aleksandra Faust
Deep neural networks divide and conquer dihedral multiplication
We find multilayer perceptrons and transformers both universally learn an instantiation of the same divide-and-conquer algorithm that requir… (see more)es only a logarithmic number of neural representations to solve dihedral multiplication. Clustering neurons based on similar activation behaviour reveals remarkably clear structure: each neural representation corresponds to a Cayley graph. To our knowledge, this is the first work that fully characterizes and describes all neural representations that are learnable on a dataset, while prior work on group multiplications studied neuron-level behavior, or preliminarily investigated cluster behavior. Thus, we can understand the algorithm networks universally learn at three levels of abstraction: 1) Neurons activate on coset or approximate coset structure of the dihedral group. 2) Groups of neurons together form neural representations that act to divide the dataset into different subproblems, being Cayley graphs, where the equivalence class of the answer is computed. 3) The global algorithm then linearly combines each neural representation (subproblem) together at the logits. This work provides a deep case study and provides the community with a very well understood toy model for interpretability, as well as makes steps toward proving the conjecture that DNNs will divide and conquer all group multiplication tasks.
Learning from Pairwise Preferences in Long-Term Decision Problems
Agents that can beat or tie any other under a model of pairwise preference have strong guarantees for both user satisfaction and overall soc… (see more)ial welfare. However, searching for these agents in long-term decision problems is not computationally tractable with current approaches, which require the size of an agent's policy to increase with the problem length. We introduce the \textit{Markov decision contest}, a model of learning from general preferences in long-term (infinite-horizon) decision problems. Within this model, we prove that agents only need a stationary Markov policy in order to be optimal (that is, to beat or tie any agent with a history-dependent policy); that the problem of finding an optimal policy is in P; and that a simple iterative algorithm (which we call Hedged Policy Iteration) converges to an optimal policy at a sublinear rate. In a suite of high-dimensional experiments, we demonstrate that Hedged Policy Iteration scales well to function approximation. Lastly, we present a near approximation of Hedged Policy Iteration, called HPI-Clip, which both matches the performance of Proximal Policy Optimization on reward-based tasks while also outperforming it on tasks with non-transitive preferences. These results show that learning from pairwise preferences in long-term decision problems can be far more tractable than what is known from prior work.