Portrait of Mathieu Reymond

Mathieu Reymond

Postdoctorate
Supervisor
Research Topics
Reinforcement Learning

Publications

Revisiting Laplacian Representations for Value Function Approximation in Deep RL
Proto-value functions (PVFs) introduced Laplacian embeddings as an effective feature basis for value-function approximation; however, their … (see more)utility remained limited to small, fully known state spaces. Recent work has scaled Laplacian embeddings to high-dimensional inputs, using them for reward shaping and option discovery in goal-directed tasks, yet only as auxiliary signals, rather than directly using them as features for value functions. In this paper, we learn Laplacian eigenvectors online and employ them as features for Q-learning in 23 Atari games. We empirically demonstrate that these online–learned embeddings substantially improve model-free RL in large, high-dimensional domains. We demonstrate that enriching state representations with action embeddings yields additional gains under both behavior-policy and uniform-random policies. Additionally, we introduce the Fusion architecture, which augments the representation with useful inductive bias at the embedding level. To assess the usefulness of each embedding used in the Fusion architecture, we use Shapley values analysis.
CrystalGym: A New Benchmark for Materials Discovery Using Reinforcement Learning
*In silico* design and optimization of new materials primarily relies on high-accuracy atomic simulators that perform density functional the… (see more)ory (DFT) calculations. While recent works showcase the strong potential of machine learning to accelerate the material design process, they mostly consist of generative approaches that do not use direct DFT signals as feedback to improve training and generation mainly due to DFT's high computational cost. To aid the adoption of direct DFT signals in the materials design loop through online reinforcement learning (RL), we propose **CrystalGym**, an open-source RL environment for crystalline material discovery. Using CrystalGym, we benchmark value- and policy-based reinforcement learning algorithms for designing various crystals conditioned on target properties. Concretely, we optimize for challenging properties like the band gap, bulk modulus, and density, which are directly calculated from DFT in the environment. While none of the algorithms we benchmark solve all CrystalGym tasks, our extensive experiments and ablations show different sample efficiencies and ease of convergence to optimality for different algorithms and environment settings. Our goal is for CrystalGym to serve as a test bed for reinforcement learning researchers and material scientists to address these real-world design problems with practical applications. Furthermore, we introduce a novel class of challenges for reinforcement learning methods dealing with time-consuming reward signals, paving the way for future interdisciplinary research for machine learning motivated by real-world applications.
A Generalist Hanabi Agent
Arjun V Sudhakar
Hadi Nekoei
Miao Liu
Janarthanan Rajendran
Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, the… (see more)se systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation- and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents ---agents that are themselves unable to do so.
Crystal Design Amidst Noisy DFT Signals: A Reinforcement Learning Approach
Santiago Miret
Mariano Phielipp
A Reinforcement Learning Pipeline for Band Gap-directed Crystal Generation
Property-driven AI-automated material discovery presents unique challenges owing to the complex nature of the chemical structural space and … (see more)computationally expensive simulations. For crystalline solids, the band gap is an important property for designing semiconductors and batteries. However, optimizing crystals for a target band gap is difficult and not well-explored. Reinforcement learning (RL) shows promise towards optimizing crystals, as it can freely explore the chemical space. However, it relies on regular band gap evaluations, which can only be accurately computed through expensive Density Functional Theory (DFT) simulations. In this study, we propose an active learning-inspired pipeline that combines RL and DFT simulations for optimizing crystal compositions given a target band gap. The pipeline includes an RL policy for predicting atom types and a band gap network that is fine-tuned with DFT data. Preliminary results indicate the need for furthering the state-of-the-art to address the inherent challenges of the problem.