Publications

Learning to Combine Top-Down and Bottom-Up Signals in Recurrent Neural Networks with Attention over Modules
Robust perception relies on both bottom-up and top-down signals. Bottom-up signals consist of what's directly observed through sensation. To… (voir plus)p-down signals consist of beliefs and expectations based on past experience and short-term memory, such as how the phrase `peanut butter and~...' will be completed. The optimal combination of bottom-up and top-down information remains an open question, but the manner of combination must be dynamic and both context and task dependent. To effectively utilize the wealth of potential top-down information available, and to prevent the cacophony of intermixed signals in a bidirectional architecture, mechanisms are needed to restrict information flow. We explore deep recurrent neural net architectures in which bottom-up and top-down signals are dynamically combined using attention. Modularity of the architecture further restricts the sharing and communication of information. Together, attention and modularity direct information flow, which leads to reliable performance improvements in perceptual and language tasks, and in particular improves robustness to distractions and noisy data. We demonstrate on a variety of benchmarks in language modeling, sequential image classification, video prediction and reinforcement learning that the \emph{bidirectional} information flow can improve results over strong baselines.
Linear Lower Bounds and Conditioning of Differentiable Games
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly,… (voir plus) that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for
Perceptual Generative Autoencoders
Zijun Zhang
Zongpeng Li
Modern generative models are usually designed to match target distributions directly in the data space, where the intrinsic dimension of dat… (voir plus)a can be much lower than the ambient dimension. We argue that this discrepancy may contribute to the difficulties in training generative models. We therefore propose to map both the generated and target distributions to a latent space using the encoder of a standard autoencoder, and train the generator (or decoder) to match the target distribution in the latent space. Specifically, we enforce the consistency in both the data space and the latent space with theoretically justified data and latent reconstruction losses. The resulting generative model, which we call a perceptual generative autoencoder (PGA), is then trained with a maximum likelihood or variational autoencoder (VAE) objective. With maximum likelihood, PGAs generalize the idea of reversible generative models to unrestricted neural network architectures and arbitrary number of latent dimensions. When combined with VAEs, PGAs substantially improve over the baseline VAEs in terms of sample quality. Compared to other autoencoder-based generative models using simple priors, PGAs achieve state-of-the-art FID scores on CIFAR-10 and CelebA.
Reverse-engineering deep ReLU networks
Konrad Paul Kording
It has been widely assumed that a neural network cannot be recovered from its outputs, as the network depends on its parameters in a highly … (voir plus)nonlinear way. Here, we prove that in fact it is often possible to identify the architecture, weights, and biases of an unknown deep ReLU network by observing only its output. Every ReLU network defines a piecewise linear function, where the boundaries between linear regions correspond to inputs for which some neuron in the network switches between inactive and active ReLU states. By dissecting the set of region boundaries into components associated with particular neurons, we show both theoretically and empirically that it is possible to recover the weights of neurons and their arrangement within the network, up to isomorphism.
Revisiting Fundamentals of Experience Replay
William Fedus
Prajit Ramachandran
Mark Rowland
Will Dabney
Experience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understa… (voir plus)nding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay capacity and the ratio of learning updates to experience collected (replay ratio). Our additive and ablative studies upend conventional wisdom around experience replay -- greater capacity is found to substantially increase the performance of certain algorithms, while leaving others unaffected. Counterintuitively we show that theoretically ungrounded, uncorrected n-step returns are uniquely beneficial while other techniques confer limited benefit for sifting through larger memory. Separately, by directly controlling the replay ratio we contextualize previous observations in the literature and empirically measure its importance across a variety of deep RL algorithms. Finally, we conclude by testing a set of hypotheses on the nature of these performance benefits.
Small-GAN: Speeding Up GAN Training Using Core-Sets
Samarth Sinha
Han Zhang
Augustus Odena
Recent work by Brock et al. (2018) suggests that Generative Adversarial Networks (GANs) benefit disproportionately from large mini-batch siz… (voir plus)es. Unfortunately, using large batches is slow and expensive on conventional hardware. Thus, it would be nice if we could generate batches that were effectively large though actually small. In this work, we propose a method to do this, inspired by the use of Coreset-selection in active learning. When training a GAN, we draw a large batch of samples from the prior and then compress that batch using Coreset-selection. To create effectively large batches of 'real' images, we create a cached dataset of Inception activations of each training image, randomly project them down to a smaller dimension, and then use Coreset-selection on those projected activations at training time. We conduct experiments showing that this technique substantially reduces training time and memory usage for modern GAN variants, that it reduces the fraction of dropped modes in a synthetic dataset, and that it allows GANs to reach a new state of the art in anomaly detection.
Stochastic Hamiltonian Gradient Methods for Smooth Games
The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the c… (voir plus)lass of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing step-size and we also present the first stochastic variance reduced Hamiltonian method. Our results provide the first global non-asymptotic last-iterate convergence guarantees for the class of stochastic unconstrained bilinear games and for the more general class of stochastic games that satisfy a "sufficiently bilinear" condition, notably including some non-convex non-concave problems. We supplement our analysis with experiments on stochastic bilinear and sufficiently bilinear games, where our theory is shown to be tight, and on simple adversarial machine learning formulations.
Universal Equivariant Multilayer Perceptrons
Group invariant and equivariant Multilayer Perceptrons (MLP), also known as Equivariant Networks, have achieved remarkable success in learni… (voir plus)ng on a variety of data structures, such as sequences, images, sets, and graphs. Using tools from group theory, this paper proves the universality of a broad class of equivariant MLPs with a single hidden layer. In particular, it is shown that having a hidden layer on which the group acts regularly is sufficient for universal equivariance (invariance). A corollary is unconditional universality of equivariant MLPs for Abelian groups, such as CNNs with a single hidden layer. A second corollary is the universality of equivariant MLPs with a high-order hidden layer, where we give both group-agnostic bounds and means for calculating group-specific bounds on the order of hidden layer that guarantees universal equivariance (invariance).
On Variational Learning of Controllable Representations for Text without Supervision
Peng Xu
Jackie Chi Kit Cheung
Yanshuai Cao
The variational autoencoder (VAE) can learn the manifold of natural images on certain datasets, as evidenced by meaningful interpolating or … (voir plus)extrapolating in the continuous latent space. However, on discrete data such as text, it is unclear if unsupervised learning can discover similar latent space that allows controllable manipulation. In this work, we find that sequence VAEs trained on text fail to properly decode when the latent codes are manipulated, because the modified codes often land in holes or vacant regions in the aggregated posterior latent space, where the decoding network fails to generalize. Both as a validation of the explanation and as a fix to the problem, we propose to constrain the posterior mean to a learned probability simplex, and performs manipulation within this simplex. Our proposed method mitigates the latent vacancy problem and achieves the first success in unsupervised learning of controllable representations for text. Empirically, our method outperforms unsupervised baselines and strong supervised approaches on text style transfer, and is capable of performing more flexible fine-grained control over text generation than existing methods.
What can I do here? A Theory of Affordances in Reinforcement Learning
Gheorghe Comanici
David Abel
Reinforcement learning algorithms usually assume that all actions are always available to an agent. However, both people and animals underst… (voir plus)and the general link between the features of their environment and the actions that are feasible. Gibson (1977) coined the term "affordances" to describe the fact that certain states enable an agent to do certain actions, in the context of embodied agents. In this paper, we develop a theory of affordances for agents who learn and plan in Markov Decision Processes. Affordances play a dual role in this case. On one hand, they allow faster planning, by reducing the number of actions available in any given situation. On the other hand, they facilitate more efficient and precise learning of transition models from data, especially when such models require function approximation. We establish these properties through theoretical results as well as illustrative examples. We also propose an approach to learn affordances and use it to estimate transition models that are simpler and generalize better.
An Effective Anti-Aliasing Approach for Residual Networks
Cristina Vasconcelos
Nicolas Roux
Image pre-processing in the frequency domain has traditionally played a vital role in computer vision and was even part of the standard pipe… (voir plus)line in the early days of deep learning. However, with the advent of large datasets, many practitioners concluded that this was unnecessary due to the belief that these priors can be learned from the data itself. Frequency aliasing is a phenomenon that may occur when sub-sampling any signal, such as an image or feature map, causing distortion in the sub-sampled output. We show that we can mitigate this effect by placing non-trainable blur filters and using smooth activation functions at key locations, particularly where networks lack the capacity to learn them. These simple architectural changes lead to substantial improvements in out-of-distribution generalization on both image classification under natural corruptions on ImageNet-C [10] and few-shot learning on Meta-Dataset [17], without introducing additional trainable parameters and using the default hyper-parameters of open source codebases.
Urban Night Scenery Reconstruction by Day-night Registration and Synthesis
Andi Dai