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Philippe Hamel

Alumni

Publications

Learning how to Interact with a Complex Interface using Hierarchical Reinforcement Learning
Gheorghe Comanici
Amelia Glaese
Anita Gergely
Daniel Toyama
Tyler Jackson
Hierarchical Reinforcement Learning (HRL) allows interactive agents to decompose complex problems into a hierarchy of sub-tasks. Higher-leve… (voir plus)l tasks can invoke the solutions of lower-level tasks as if they were primitive actions. In this work, we study the utility of hierarchical decompositions for learning an appropriate way to interact with a complex interface. Specifically, we train HRL agents that can interface with applications in a simulated Android device. We introduce a Hierarchical Distributed Deep Reinforcement Learning architecture that learns (1) subtasks corresponding to simple finger gestures, and (2) how to combine these gestures to solve several Android tasks. Our approach relies on goal conditioning and can be used more generally to convert any base RL agent into an HRL agent. We use the AndroidEnv environment to evaluate our approach. For the experiments, the HRL agent uses a distributed version of the popular DQN algorithm to train different components of the hierarchy. While the native action space is completely intractable for simple DQN agents, our architecture can be used to establish an effective way to interact with different tasks, significantly improving the performance of the same DQN agent over different levels of abstraction.
AndroidEnv: A Reinforcement Learning Platform for Android
Daniel Toyama
Anita Gergely
Gheorghe Comanici
Amelia Glaese
Tyler Jackson
Shibl Mourad
We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv … (voir plus)allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.
Per-Decision Option Discounting
Anna Harutyunyan
Peter Vrancx
Ann Nowé
In order to solve complex problems an agent must be able to reason over a sufficiently long horizon. Temporal abstraction, commonly modeled … (voir plus)through options, offers the ability to reason at many timescales, but the horizon length is still determined by the discount factor of the underlying Markov Decision Process. We propose a modification to the options framework that naturally scales the agent’s horizon with option length. We show that the proposed option-step discount controls a bias-variance trade-off, with larger discounts (counter-intuitively) leading to less estimation variance.
The Option Keyboard: Combining Skills in Reinforcement Learning
Andre Barreto
Diana Borsa
Shaobo Hou
Gheorghe Comanici
Eser Aygün
Daniel Toyama
Jonathan J. Hunt
Shibl Mourad
David Silver
The ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold… (voir plus) over extended periods. We argue that a robust way of combining skills is to define and manipulate them in the space of pseudo-rewards (or "cumulants"). Based on this premise, we propose a framework for combining skills using the formalism of options. We show that every deterministic option can be unambiguously represented as a cumulant defined in an extended domain. Building on this insight and on previous results on transfer learning, we show how to approximate options whose cumulants are linear combinations of the cumulants of known options. This means that, once we have learned options associated with a set of cumulants, we can instantaneously synthesise options induced by any linear combination of them, without any learning involved. We describe how this framework provides a hierarchical interface to the environment whose abstract actions correspond to combinations of basic skills. We demonstrate the practical benefits of our approach in a resource management problem and a navigation task involving a quadrupedal simulated robot.
Knowledge Representation for Reinforcement Learning using General Value Functions
Gheorghe Comanici
Andre Barreto
Daniel Toyama
Eser Aygün
Sasha Vezhnevets
Shaobo Hou
Shibl Mourad
Theano: A Python framework for fast computation of mathematical expressions
Rami Al-Rfou
Amjad Almahairi
Christof Angermueller
Frédéric Bastien
Justin Bayer
Anatoly Belikov
Alexander Belopolsky
Josh Bleecher Snyder
Pierre-Luc Carrier
Paul Christiano
Myriam Côté
Yann N. Dauphin
Julien Demouth
Sander Dieleman
Ziye Fan
Mathieu Germain
Matt Graham
Balázs Hidasi
Arjun Jain
Kai Jia
Mikhail Korobov
Vivek Kulkarni
Pascal Lamblin
Eric Larsen
Sean Lee
Simon Lefrancois
Jesse A. Livezey
Cory Lorenz
Jeremiah Lowin
Qianli Ma
Robert T. McGibbon
Mehdi Mirza
Alberto Orlandi
Christopher Pal
Colin Raffel
Daniel Renshaw
Matthew Rocklin
Adriana Romero
Markus Roth
Peter Sadowski
John Salvatier
Jan Schlüter
John Schulman
Gabriel Schwartz
Iulian Vlad Serban
Samira Shabanian
Sigurd Spieckermann
S. Ramana Subramanyam
Gijs van Tulder
Sebastian Urban
Dustin J. Webb
Matthew Willson
Lijun Xue
Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficie… (voir plus)ntly. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.