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Eugene Belilovsky

Membre académique associé
Professeur adjoint, Concordia University, Département d'informatique et de génie logiciel
Professeur associé, Université de Montréal, Département d'informatique et de recherche opérationnelle
Sujets de recherche
Apprentissage profond
Optimisation
Systèmes distribués

Biographie

Eugene Belilovsky est professeur adjoint au Département d'informatique et de génie logiciel de l'Université Concordia. Il est également membre associé de Mila – Institut québécois d’intelligence artificielle et professeur adjoint à l'Université de Montréal. Ses travaux se concentrent sur la vision par ordinateur et l'apprentissage profond. Ses intérêts de recherche actuels comprennent l'apprentissage continu, l'apprentissage à partir de peu de données (few-shot learning) et leurs applications au carrefour de la vision par ordinateur et du traitement du langage.

Étudiants actuels

Doctorat - Concordia
Maîtrise recherche - Concordia
Co-superviseur⋅e :
Doctorat - Concordia
Co-superviseur⋅e :
Maîtrise recherche - UdeM
Co-superviseur⋅e :
Maîtrise recherche - Concordia
Co-superviseur⋅e :
Doctorat - Concordia
Co-superviseur⋅e :
Maîtrise recherche - Concordia
Co-superviseur⋅e :
Doctorat - Concordia
Doctorat - Concordia
Co-superviseur⋅e :
Doctorat - Concordia
Co-superviseur⋅e :
Doctorat - UdeM
Superviseur⋅e principal⋅e :
Collaborateur·rice de recherche - UdeM
Superviseur⋅e principal⋅e :
Doctorat - Concordia
Co-superviseur⋅e :
Maîtrise recherche - Concordia

Publications

CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Nasir M. Khalid
Tianhao Xie
Tiberiu S. Popa
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms… (voir plus) the control shape of a limit subdivided surface along with its texture map and normal map to obtain a 3D asset that corresponds to the input text prompt and can be easily deployed into games or modeling applications. We rely only on a pre-trained CLIP model that compares the input text prompt with differentiably rendered images of our 3D model. While previous works have focused on stylization or required training of generative models we perform optimization on mesh parameters directly to generate shape, texture or both. To constrain the optimization to produce plausible meshes and textures we introduce a number of techniques using image augmentations and the use of a pretrained prior that generates CLIP image embeddings given a text embedding.
Probing Representation Forgetting in Supervised and Unsupervised Continual Learning
MohammadReza Davari
Nader Asadi
Sudhir Mudur
Rahaf Aljundi
Continual Learning (CL) research typically focuses on tackling the phenomenon of catastrophic forgetting in neural networks. Catastrophic fo… (voir plus)rgetting is associated with an abrupt loss of knowledge previously learned by a model when the task, or more broadly the data distribution, being trained on changes. In supervised learning problems this forgetting, resulting from a change in the model's representation, is typically measured or observed by evaluating the decrease in old task performance. However, a model's representation can change without losing knowledge about prior tasks. In this work we consider the concept of representation forgetting, observed by using the difference in performance of an optimal linear classifier before and after a new task is introduced. Using this tool we revisit a number of standard continual learning benchmarks and observe that, through this lens, model representations trained without any explicit control for forgetting often experience small representation forgetting and can sometimes be comparable to methods which explicitly control for forgetting, especially in longer task sequences. We also show that representation forgetting can lead to new insights on the effect of model capacity and loss function used in continual learning. Based on our results, we show that a simple yet competitive approach is to learn representations continually with standard supervised contrastive learning while constructing prototypes of class samples when queried on old samples.11The code to reproduce our results is publicly available at: https://github.com/rezazzr/Probing-Representation-Forgetting
New Insights on Reducing Abrupt Representation Change in Online Continual Learning
Lucas Caccia
Rahaf Aljundi
Nader Asadi
Tinne Tuytelaars
In the online continual learning paradigm, agents must learn from a changing distribution while respecting memory and compute constraints. E… (voir plus)xperience Replay (ER), where a small subset of past data is stored and replayed alongside new data, has emerged as a simple and effective learning strategy. In this work, we focus on the change in representations of observed data that arises when previously unobserved classes appear in the incoming data stream, and new classes must be distinguished from previous ones. We shed new light on this question by showing that applying ER causes the newly added classes’ representations to overlap significantly with the previous classes, leading to highly disruptive parameter updates. Based on this empirical analysis, we propose a new method which mitigates this issue by shielding the learned representations from drastic adaptation to accommodate new classes. We show that using an asymmetric update rule pushes new classes to adapt to the older ones (rather than the reverse), which is more effective especially at task boundaries, where much of the forgetting typically occurs. Empirical results show significant gains over strong baselines on standard continual learning benchmarks.
Generative Compositional Augmentations for Scene Graph Prediction
Boris Knyazev
Harm de Vries
Cătălina Cangea
Graham W. Taylor
Inferring objects and their relationships from an image in the form of a scene graph is useful in many applications at the intersection of v… (voir plus)ision and language. We consider a challenging problem of compositional generalization that emerges in this task due to a long tail data distribution. Current scene graph generation models are trained on a tiny fraction of the distribution corresponding to the most frequent compositions, e.g. . However, test images might contain zero- and few-shot compositions of objects and relationships, e.g. . Despite each of the object categories and the predicate (e.g. ‘on’) being frequent in the training data, the models often fail to properly understand such unseen or rare compositions. To improve generalization, it is natural to attempt increasing the diversity of the training distribution. However, in the graph domain this is non-trivial. To that end, we propose a method to synthesize rare yet plausible scene graphs by perturbing real ones. We then propose and empirically study a model based on conditional generative adversarial networks (GANs) that allows us to generate visual features of perturbed scene graphs and learn from them in a joint fashion. When evaluated on the Visual Genome dataset, our approach yields marginal, but consistent improvements in zero- and few-shot metrics. We analyze the limitations of our approach indicating promising directions for future research.
Parametric Scattering Networks
Shanel Gauthier
Benjamin Th'erien
Laurent Alséne-Racicot
Michael Eickenberg
The wavelet scattering transform creates geometric in-variants and deformation stability. In multiple signal do-mains, it has been shown to … (voir plus)yield more discriminative rep-resentations compared to other non-learned representations and to outperform learned representations in certain tasks, particularly on limited labeled data and highly structured signals. The wavelet filters used in the scattering trans-form are typically selected to create a tight frame via a pa-rameterized mother wavelet. In this work, we investigate whether this standard wavelet filterbank construction is op-timal. Focusing on Morlet wavelets, we propose to learn the scales, orientations, and aspect ratios of the filters to produce problem-specific parameterizations of the scattering transform. We show that our learned versions of the scattering transform yield significant performance gains in small-sample classification settings over the standard scat-tering transform. Moreover, our empirical results suggest that traditional filterbank constructions may not always be necessary for scattering transforms to extract effective rep-resentations.
Graph Density-Aware Losses for Novel Compositions in Scene Graph Generation
Boris Knyazev
Harm de Vries
Cătălina Cangea
Graham W. Taylor
Online Continual Learning with Maximally Interfered Retrieval
Rahaf Aljundi
Lucas Caccia
Massimo Caccia
Min Lin
Tinne Tuytelaars
Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for mo… (voir plus)dern machine learning systems. In particular the online or "single-pass through the data" setting has gained attention recently as a natural setting that is difficult to tackle. Methods based on replay, either generative or from a stored memory, have been shown to be effective approaches for continual learning, matching or exceeding the state of the art in a number of standard benchmarks. These approaches typically rely on randomly selecting samples from the replay memory or from a generative model, which is suboptimal. In this work, we consider a controlled sampling of memories for replay. We retrieve the samples which are most interfered, i.e. whose prediction will be most negatively impacted by the foreseen parameters update. We show a formulation for this sampling criterion in both the generative replay and the experience replay setting, producing consistent gains in performance and greatly reduced forgetting. We release an implementation of our method at this https URL.
VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering
Cătălina Cangea
Pietro Lio
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely o… (voir plus)n its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.
Blindfold Baselines for Embodied QA
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question b… (voir plus)y intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.
Learning Optimizers for Local SGD
Charles-Étienne Joseph
Benjamin Thérien
Abhinav Moudgil
Boris Knyazev
Communication-efficient variants of SGD, specifically local SGD, have received a great deal of interest in recent years. These approaches co… (voir plus)mpute multiple gradient steps locally, that is on each worker, before averaging model parameters, helping relieve the critical communication bottleneck in distributed deep learning training. Although many variants of these approaches have been proposed, they can sometimes lag behind state-of-the-art optimizers for deep learning. In this work, we incorporate local optimizers that compute multiple updates into a learned optimization framework, allowing to meta-learn potentially more efficient local SGD algorithms. Our results demonstrate that local learned optimizers can substantially outperform local SGD and its sophisticated variants while maintaining their communication efficiency. We show that the learned optimizers can generalize to new datasets and architectures, demonstrating the potential of learned optimizers for improving communication-efficient distributed learning.