Portrait de Rabiul Awal

Rabiul Awal

Doctorat - UdeM
Superviseur⋅e principal⋅e
Sujets de recherche
Apprentissage de représentations
Apprentissage profond
Vision par ordinateur

Publications

Grounding Computer Use Agents on Human Demonstrations
Xiangru Jian
Kevin Qinghong Lin
Kaixin Li
Johan Obando-Ceron
Juan A. Rodriguez
Adriana Romero-Soriano
Christopher Pal
Sai Rajeswar
Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen eleme… (voir plus)nts. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.
Grounding Computer Use Agents on Human Demonstrations
Xiangru Jian
Kevin Qinghong Lin
Kaixin Li
Johan Obando-Ceron
Juan A. Rodriguez
Adriana Romero-Soriano
Christopher Pal
Sai Rajeswar
Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen eleme… (voir plus)nts. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance, and when evaluated in an agentic setting on the OSWorld benchmark using o3 as planner, GroundNext attains comparable or superior results to models trained with substantially more data,. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.
WebMMU: A Benchmark for Multimodal Multilingual Website Understanding and Code Generation
We present WebMMU, a multilingual benchmark that evaluates three core web tasks: (1) website visual question answering, (2) code editing inv… (voir plus)olving HTML/CSS/JavaScript, and (3) mockup-to-code generation. Unlike prior benchmarks that treat these tasks separately, WebMMU unifies them using expert-annotated, real-world web data to assess models'abilities in complex multi-step reasoning, precise element grounding, and functional UI comprehension and coding. Our evaluation shows that while multimodal large language models (MLLMs) perform well on basic information extraction, they struggle with reasoning and grounding, editing code to preserve functionality, and generating design-to-code that maintains hierarchy and supports multilingual content. These findings reveal key limitations in current MLLMs and underscore the need for improved multimodal and cross-lingual reasoning to build future web agents capable of automating diverse web development tasks.
UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction
Xiangru Jian
Kevin Qinghong Lin
Juan A. Rodriguez
Montek Kalsi
M. Tamer Özsu
Christopher Pal
Sai Rajeswar
Human Annotator
Autonomous agents that navigate Graphical User Interfaces (GUIs) to automate tasks like document editing and file management can greatly enh… (voir plus)ance computer workflows. While existing research focuses on online settings, desktop environments, critical for many professional and everyday tasks, remain underexplored due to data collection challenges and licensing issues. We introduce UI-Vision, the first comprehensive, license-permissive benchmark for offline, fine-grained evaluation of computer use agents in real-world desktop environments. Unlike online benchmarks, UI-Vision provides: (i) dense, high-quality annotations of human demonstrations, including bounding boxes, UI labels, and action trajectories (clicks, drags, and keyboard inputs) across 83 software applications, and (ii) three fine-to-coarse grained tasks—Element Grounding, Layout Grounding, and Action Prediction—with well-defined metrics to rigorously evaluate agents’ performance in desktop environments. Our evaluation reveals critical limitations in state-of-the-art models like UI-TARS-72B, including issues with understanding professional software, spatial reasoning, and complex actions like drag-and-drop. These findings highlight the challenges in developing fully autonomous computer-use agents. With UI-Vision, we aim to advance the development of more capable agents for real-world desktop tasks.
Rendering-Aware Reinforcement Learning for Vector Graphics Generation
Juan A. Rodriguez
Haotian Zhang
Rishav Pramanik
Pascal Wichmann
Arnab Mondal
Mohammad Reza Samsami
Sai Rajeswar
Christopher Pal
Scalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-lang… (voir plus)uage models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF (Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward. This visual fidelity feedback guides the model toward producing more accurate, efficient, and semantically coherent SVGs. RLRF significantly outperforms supervised fine-tuning, addressing common failure modes and enabling precise, high-quality SVG generation with strong structural understanding and generalization.
The Promise of RL for Autoregressive Image Editing
Ge Ya Luo
Juan A. Rodriguez
Sai Rajeswar
Christopher Pal
While image generation techniques are now capable of producing high-quality images that respect prompts which span multiple sentences, the t… (voir plus)ask of text-guided image editing remains a challenge. Even edit requests that consist of only a few words often fail to be executed correctly. We explore three strategies to enhance performance on a wide range of image editing tasks: supervised fine-tuning (SFT), reinforcement learning (RL), and Chain-of-Thought (CoT) reasoning. In order to study all these components in one consistent framework, we adopt an autoregressive multimodal model that processes textual and visual tokens in a unified manner. We find RL combined with a large multi-modal LLM verifier to be the most effective of these strategies. As a result, we release EARL: Editing with Autoregression and RL, a strong RL-based image editing model that performs competitively on a diverse range of edits compared to strong baselines, despite using much less training data. Thus, EARL pushes the frontier of autoregressive multimodal models on image editing. We release our code, training data, and trained models at https://github.com/mair-lab/EARL.
BigDocs: An Open Dataset for Training Multi-modal Models on Document and Code Tasks
Xiangru Jian
Akshay Kalkunte
Amirhossein Abaskohi
Pierre-Andre Noel
Sanket Biswas … (voir 23 de plus)
Sara Shanian
Noah Bolger
Kurt MacDonald
Simon Fauvel
Sathwik Tejaswi
Srinivas Sunkara
Joao Monteiro
Krishnamurthy Dj Dvijotham
Torsten Scholak
Sepideh Kharagani
Sean Hughes
M. Özsu
Christopher Pal
Sai Rajeswar
Multimodal AI has the potential to significantly enhance document-understanding tasks, such as processing receipts, understanding workflows,… (voir plus) extracting data from documents, and summarizing reports. Code generation tasks that require long-structured outputs can also be enhanced by multimodality. Despite this, their use in commercial applications is often limited due to limited access to training data and restrictive licensing, which hinders open access. To address these limitations, we introduce BigDocs-7.5M, a high-quality, open-access dataset comprising 7.5 million multimodal documents across 30 tasks. We use an efficient data curation process to ensure our data is high-quality and license-permissive. Our process emphasizes accountability, responsibility, and transparency through filtering rules, traceable metadata, and careful content analysis. Additionally, we introduce BigDocs-Bench, a benchmark suite with 10 novel tasks where we create datasets that reflect real-world use cases involving reasoning over Graphical User Interfaces (GUI) and code generation from images. Our experiments show that training with BigDocs-Bench improves average performance up to 25.8% over closed-source GPT-4o in document reasoning and structured output tasks such as Screenshot2HTML or Image2Latex generation. Finally, human evaluations showed a preference for outputs from models trained on BigDocs over GPT-4o. This suggests that BigDocs can help both academics and the open-source community utilize and improve AI tools to enhance multimodal capabilities and document reasoning. The project is hosted at https://bigdocs.github.io .
VisMin: Visual Minimal-Change Understanding
Fine-grained understanding of objects, attributes, and relationships between objects is crucial for visual-language models (VLMs). Existing … (voir plus)benchmarks primarily focus on evaluating VLMs' capability to distinguish between two very similar captions given an image. In this paper, we introduce a new, challenging benchmark termed Visual Minimal-Change Understanding (VisMin), which requires models to predict the correct image-caption match given two images and two captions. The image pair and caption pair contain minimal changes, i.e., only one aspect changes at a time from among the following: object, attribute, count, and spatial relation. These changes test the models' understanding of objects, attributes (such as color, material, shape), counts, and spatial relationships between objects. We built an automatic framework using large language models and diffusion models, followed by a rigorous 4-step verification process by human annotators. Empirical experiments reveal that current VLMs exhibit notable deficiencies in understanding spatial relationships and counting abilities. We also generate a large-scale training dataset to finetune CLIP and Idefics2, showing significant improvements in fine-grained understanding across benchmarks and in CLIP's general image-text alignment. We release all resources, including the benchmark, training data, and finetuned model checkpoints, at https://vismin.net/.
Benchmarking Vision Language Models for Cultural Understanding
Sjoerd van Steenkiste
Lisa Anne Hendricks
Karolina Stanczak
Foundation models and vision-language pre-training have notably advanced Vision Language Models (VLMs), enabling multimodal processing of vi… (voir plus)sual and linguistic data. However, their performance has been typically assessed on general scene understanding - recognizing objects, attributes, and actions - rather than cultural comprehension. This study introduces CulturalVQA, a visual question-answering benchmark aimed at assessing VLM's geo-diverse cultural understanding. We curate a collection of 2,378 image-question pairs with 1-5 answers per question representing cultures from 11 countries across 5 continents. The questions probe understanding of various facets of culture such as clothing, food, drinks, rituals, and traditions. Benchmarking VLMs on CulturalVQA, including GPT-4V and Gemini, reveals disparity in their level of cultural understanding across regions, with strong cultural understanding capabilities for North America while significantly lower performance for Africa. We observe disparity in their performance across cultural facets too, with clothing, rituals, and traditions seeing higher performances than food and drink. These disparities help us identify areas where VLMs lack cultural understanding and demonstrate the potential of CulturalVQA as a comprehensive evaluation set for gauging VLM progress in understanding diverse cultures.
Investigating Prompting Techniques for Zero- and Few-Shot Visual Question Answering
In this paper, we explore effective prompting techniques to enhance zero- and few-shot Visual Question Answering (VQA) performance in contem… (voir plus)porary Vision-Language Models (VLMs). Central to our investigation is the role of question templates in guiding VLMs to generate accurate answers. We identify that specific templates significantly influence VQA outcomes, underscoring the need for strategic template selection. Another pivotal aspect of our study is augmenting VLMs with image captions, providing them with additional visual cues alongside direct image features in VQA tasks. Surprisingly, this augmentation significantly improves the VLMs' performance in many cases, even though VLMs"see"the image directly! We explore chain-of-thought (CoT) reasoning and find that while standard CoT reasoning causes drops in performance, advanced methods like self-consistency can help recover it. Furthermore, we find that text-only few-shot examples enhance VLMs' alignment with the task format, particularly benefiting models prone to verbose zero-shot answers. Lastly, to mitigate the challenges associated with evaluating free-form open-ended VQA responses using string-matching based VQA metrics, we introduce a straightforward LLM-guided pre-processing technique to adapt the model responses to the expected ground-truth answer distribution. In summary, our research sheds light on the intricacies of prompting strategies in VLMs for VQA, emphasizing the synergistic use of captions, templates, and pre-processing to enhance model efficacy.
Contrasting intra-modal and ranking cross-modal hard negatives to enhance visio-linguistic compositional understanding
Vision-Language Models (VLMs), such as CLIP, exhibit strong image-text comprehension abilities, facilitating advances in several downstream … (voir plus)tasks such as zero-shot image classification, image-text retrieval, and text-to-image generation. However, the compositional reasoning abilities of existing VLMs remains subpar. The root of this limitation lies in the inadequate alignment between the images and captions in the pretraining datasets. Additionally, the current contrastive learning objective fails to focus on fine-grained grounding components like relations, actions, and attributes, resulting in "bag-of-words" representations. We introduce a simple and effective method to improve compositional reasoning in VLMs. Our method better leverages available datasets by refining and expanding the standard image-text contrastive learning framework. Our approach does not require specific annotations and does not incur extra parameters. When integrated with CLIP, our technique yields notable improvement over state-of-the-art baselines across five vision-language compositional benchmarks. We open-source our code at https://github.com/lezhang7/Enhance-FineGrained.
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning
Andrii Zadaianchuk
Maximilian Seitzer
Efstratios Gavves
Object-centric representation learning aims to decompose visual scenes into fixed-size vectors called "slots" or "object files", where each … (voir plus)slot captures a distinct object. Current state-of-the-art models have shown remarkable success in object discovery, particularly in complex real-world scenes, while also generalizing well to unseen domains. However, these models suffer from a key limitation: they lack controllability. Specifically, current object-centric models learn representations based on their preconceived understanding of objects and parts, without allowing user input to guide or modify which objects are represented. Introducing controllability into object-centric models could unlock a range of useful capabilities, such as enabling models to represent scenes at variable levels of granularity based on user specification. In this work, we propose a novel approach that conditions slot representations through guided decomposition, paired with a novel contrastive learning objective, to enable user-directed control over which objects are represented. Our method achieves such controllability without any mask supervision and successfully binds to user-specified objects in complex real-world scenes.