Mila organise son premier hackathon en informatique quantique le 21 novembre. Une journée unique pour explorer le prototypage quantique et l’IA, collaborer sur les plateformes de Quandela et IBM, et apprendre, échanger et réseauter dans un environnement stimulant au cœur de l’écosystème québécois en IA et en quantique.
Une nouvelle initiative pour renforcer les liens entre la communauté de recherche, les partenaires et les expert·e·s en IA à travers le Québec et le Canada, grâce à des rencontres et événements en présentiel axés sur l’adoption de l’IA dans l’industrie.
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Mehrab Hamidi
Représentant du laboratoire
Doctorat
Sujets de recherche
Apprentissage profond
Théorie de l'apprentissage automatique
Publications
T-GRAB: A Synthetic Diagnostic Benchmark for Learning on Temporal Graphs
Dynamic graph learning methods have recently emerged as powerful tools for modelling relational data evolving through time. However, despite… (voir plus) extensive benchmarking efforts, it remains unclear whether current Temporal Graph Neural Networks (TGNNs) effectively capture core temporal patterns such as periodicity, cause-and-effect, and long-range dependencies. In this work, we introduce the Temporal Graph Reasoning Benchmark (T-GRAB), a comprehensive set of synthetic tasks designed to systematically probe the capabilities of TGNNs to reason across time. T-GRAB provides controlled, interpretable tasks that isolate key temporal skills: counting/memorizing periodic repetitions, inferring delayed causal effects, and capturing long-range dependencies over both spatial and temporal dimensions. We evaluate 11 temporal graph learning methods on these tasks, revealing fundamental shortcomings in their ability to generalize temporal patterns. Our findings offer actionable insights into the limitations of current models, highlight challenges hidden by traditional real-world benchmarks, and motivate the development of architectures with stronger temporal reasoning abilities. The code for T-GRAB can be found at: https://github.com/alirezadizaji/T-GRAB.
Understanding the mechanisms behind decisions taken by large foundation models in sequential tasks is critical to ensuring that such systems… (voir plus) operate transparently and safely. However, interpretability methods have not yet been applied extensively to large-scale agents based on reinforcement learning. In this work, we perform exploratory analysis on the Video PreTraining (VPT) Minecraft playing agent, one of the largest open-source vision-based agents. We try to illuminate its reasoning mechanisms by applying various interpretability techniques. First, we analyze the attention mechanism while the agent solves its training task --- crafting a diamond pickaxe. The agent seems to pay attention to the 4 last frames and several key-frames further back. This provides clues as to how it maintains coherence in the task that takes 3-10 minutes, despite the agent's short memory span of only six seconds. Second, we perform various interventions, which help us uncover a worrying case of goal misgeneralization: VPT mistakenly identifies a villager wearing brown clothes as a tree trunk and punches it to death, when positioned stationary under green tree leaves. We demonstrate similar misbehavior in a related agent (STEVE-1), which motivates the use of VPT as a model organism for large-scale vision-based agent interpretability.