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We investigate the challenge of multi-agent deep reinforcement learning in partially competitive environments, where traditional methods str… (voir plus)uggle to foster reciprocity-based cooperation. LOLA and POLA agents learn reciprocity-based cooperative policies by differentiation through a few look-ahead optimization steps of their opponent. However, there is a key limitation in these techniques. Because they consider a few optimization steps, a learning opponent that takes many steps to optimize its return may exploit them. In response, we introduce a novel approach, Best Response Shaping (BRS), which differentiates through an opponent approximating the best response, termed the "detective." To condition the detective on the agent's policy for complex games we propose a state-aware differentiable conditioning mechanism, facilitated by a question answering (QA) method that extracts a representation of the agent based on its behaviour on specific environment states. To empirically validate our method, we showcase its enhanced performance against a Monte Carlo Tree Search (MCTS) opponent, which serves as an approximation to the best response in the Coin Game. This work expands the applicability of multi-agent RL in partially competitive environments and provides a new pathway towards achieving improved social welfare in general sum games.
We introduce GRouNdGAN, a gene regulatory network (GRN)-guided causal implicit generative model for simulating single-cell RNA-seq data, in-… (voir plus)silico perturbation experiments, and benchmarking GRN inference methods. Through the imposition of a user-defined GRN in its architecture, GRouNdGAN simulates steady-state and transient-state single-cell datasets where genes are causally expressed under the control of their regulating transcription factors (TFs). Training on three experimental datasets, we show that our model captures non-linear TF-gene dependences and preserves gene identities, cell trajectories, pseudo-time ordering, and technical and biological noise, with no user manipulation and only implicit parameterization. Despite imposing rigid causality constraints, it outperforms state-of-the-art simulators in generating realistic cells. GRouNdGAN learns meaningful causal regulatory dynamics, allowing sampling from both observational and interventional distributions. This enables it to synthesize cells under conditions that do not occur in the dataset at inference time, allowing to perform in-silico TF knockout experiments. Our results show that in-silico knockout of cell type-specific TFs significantly reduces cells of that type being generated. Interactions imposed through the GRN are emphasized in the simulated datasets, resulting in GRN inference algorithms assigning them much higher scores than interactions not imposed but of equal importance in the experimental training dataset. Benchmarking various GRN inference algorithms reveals that GRouNdGAN effectively bridges the existing gap between simulated and biological data benchmarks of GRN inference algorithms, providing gold standard ground truth GRNs and realistic cells corresponding to the biological system of interest. Our results show that GRouNdGAN is a stable, realistic, and effective simulator with various applications in single-cell RNA-seq analysis.
Both entropy-minimizing and entropy-maximizing (curiosity) objectives for unsupervised reinforcement learning (RL) have been shown to be eff… (voir plus)ective in different environments, depending on the environment's level of natural entropy. However, neither method alone results in an agent that will consistently learn intelligent behavior across environments. In an effort to find a single entropy-based method that will encourage emergent behaviors in any environment, we propose an agent that can adapt its objective online, depending on the entropy conditions by framing the choice as a multi-armed bandit problem. We devise a novel intrinsic feedback signal for the bandit, which captures the agent's ability to control the entropy in its environment. We demonstrate that such agents can learn to control entropy and exhibit emergent behaviors in both high- and low-entropy regimes and can learn skillful behaviors in benchmark tasks. Videos of the trained agents and summarized findings can be found on our project page https://sites.google.com/view/surprise-adaptive-agents
Knowledge distillation is a commonly-used compression method in ML due to the popularity of increasingly large-scale models, but it is uncle… (voir plus)ar if all the information a teacher model contains is distilled into the smaller student model. We aim to formalize the concept of ‘knowledge’ to investigate how knowledge is transferred during distillation, focusing on shared invariant outputs to counterfactual changes of dataset latent variables (we call these latents mechanisms). We define a student model to be a good stand-in model for a teacher if it shares the teacher’s learned mechanisms, and find that Jacobian matching and contrastive representation learning are viable methods by which to train such models. While these methods do not result in perfect transfer of mechanisms, we show they often improve student fidelity or mitigate simplicity bias (as measured by the teacher-to-student KL divergence and accuracy on various out-of-distribution test datasets), especially on datasets with spurious statistical correlations.
2024-05-14
Proceedings of UniReps: the First Workshop on Unifying Representations in Neural Models (publié)
For robots to perform a wide variety of tasks, they require a 3D representation of the world that is semantically rich, yet compact and effi… (voir plus)cient for task-driven perception and planning. Recent approaches have attempted to leverage features from large vision-language models to encode semantics in 3D representations. However, these approaches tend to produce maps with per-point feature vectors, which do not scale well in larger environments, nor do they contain semantic spatial relationships between entities in the environment, which are useful for downstream planning. In this work, we propose ConceptGraphs, an open-vocabulary graph-structured representation for 3D scenes. ConceptGraphs is built by leveraging 2D foundation models and fusing their output to 3D by multi-view association. The resulting representations generalize to novel semantic classes, without the need to collect large 3D datasets or finetune models. We demonstrate the utility of this representation through a number of downstream planning tasks that are specified through abstract (language) prompts and require complex reasoning over spatial and semantic concepts. (Project page: https://concept-graphs.github.io/ Explainer video: https://youtu.be/mRhNkQwRYnc )
2024-05-13
2024 IEEE International Conference on Robotics and Automation (ICRA) (publié)
The recent surge in the capabilities of Large Language Models (LLMs) has led to claims that they are approaching a level of creativity akin … (voir plus)to human capabilities. This idea has sparked a blend of excitement and apprehension. However, a critical piece that has been missing in this discourse is a systematic evaluation of LLM creativity, particularly in comparison to human divergent thinking. To bridge this gap, we leverage recent advances in creativity science to build a framework for in-depth analysis of divergent creativity in both state-of-the-art LLMs and a substantial dataset of 100,000 humans. We found evidence suggesting that LLMs can indeed surpass human capabilities in specific creative tasks such as divergent association and creative writing. Our quantitative benchmarking framework opens up new paths for the development of more creative LLMs, but it also encourages more granular inquiries into the distinctive elements that constitute human inventive thought processes, compared to those that can be artificially generated.
The recent surge in the capabilities of Large Language Models (LLMs) has led to claims that they are approaching a level of creativity akin … (voir plus)to human capabilities. This idea has sparked a blend of excitement and apprehension. However, a critical piece that has been missing in this discourse is a systematic evaluation of LLM creativity, particularly in comparison to human divergent thinking. To bridge this gap, we leverage recent advances in creativity science to build a framework for in-depth analysis of divergent creativity in both state-of-the-art LLMs and a substantial dataset of 100,000 humans. We found evidence suggesting that LLMs can indeed surpass human capabilities in specific creative tasks such as divergent association and creative writing. Our quantitative benchmarking framework opens up new paths for the development of more creative LLMs, but it also encourages more granular inquiries into the distinctive elements that constitute human inventive thought processes, compared to those that can be artificially generated.