Effects of gene dosage on cognitive ability: A function-based association study across brain and non-brain processes
Guillaume Huguet
Thomas Renne
Cécile Poulain
Alma Dubuc
Kuldeep Kumar
Sayeh Kazem
Worrawat Engchuan
Omar Shanta
Elise Douard
Catherine Proulx
Martineau Jean-Louis
Zohra Saci
Josephine Mollon
Laura Schultz
Emma E M Knowles
Simon R. Cox
David Porteous
Gail Davies
Paul Redmond
Sarah E. Harris … (voir 10 de plus)
Gunter Schumann
Aurélie Labbe
Zdenka Pausova
Tomas Paus
Stephen W Scherer
Jonathan Sebat
Laura Almasy
David C. Glahn
Sébastien Jacquemont
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
Andrew Szot
Omar Attia
Aleksei Timofeev
Harsh Agrawal
Zhe Gan
Zsolt Kira
Alexander T Toshev
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language … (voir plus)and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
Andrew Szot
Omar Attia
Aleksei Timofeev
Harsh Agrawal
Zhe Gan
Zsolt Kira
Alexander T Toshev
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language … (voir plus)and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
Andrew Szot
Omar Attia
Aleksei Timofeev
Harsh Agrawal
Zhe Gan
Zsolt Kira
Alexander T Toshev
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language … (voir plus)and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
Harnessing pre-trained generalist agents for software engineering tasks
Paulina Stevia Nouwou Mindom
Amin Nikanjam
Harnessing pre-trained generalist agents for software engineering tasks
Paulina Stevia Nouwou Mindom
Amin Nikanjam
Harnessing Pre-trained Generalist Agents for Software Engineering Tasks
Paulina Stevia Nouwou Mindom
Amin Nikanjam
Nowadays, we are witnessing an increasing adoption of Artificial Intelligence (AI) to develop techniques aimed at improving the reliability,… (voir plus) effectiveness, and overall quality of software systems. Deep reinforcement learning (DRL) has recently been successfully used for automation in complex tasks such as game testing and solving the job-shop scheduling problem. However, these specialized DRL agents, trained from scratch on specific tasks, suffer from a lack of generalizability to other tasks and they need substantial time to be developed and re-trained effectively. Recently, DRL researchers have begun to develop generalist agents, able to learn a policy from various environments and capable of achieving performances similar to or better than specialist agents in new tasks. In the Natural Language Processing or Computer Vision domain, these generalist agents are showing promising adaptation capabilities to never-before-seen tasks after a light fine-tuning phase and achieving high performance. This paper investigates the potential of generalist agents for solving SE tasks. Specifically, we conduct an empirical study aimed at assessing the performance of two generalist agents on two important SE tasks: the detection of bugs in games (for two games) and the minimization of makespan in a scheduling task, to solve the job-shop scheduling problem (for two instances). Our results show that the generalist agents outperform the specialist agents with very little effort for fine-tuning, achieving a 20% reduction of the makespan over specialized agent performance on task-based scheduling. In the context of game testing, some generalist agent configurations detect 85% more bugs than the specialist agents. Building on our analysis, we provide recommendations for researchers and practitioners looking to select generalist agents for SE tasks, to ensure that they perform effectively.
MaestroMotif: Skill Design from Artificial Intelligence Feedback
Martin Klissarov
Mikael Henaff
Roberta Raileanu
Shagun Sodhani
Amy Zhang
Marlos C. Machado
Pierluca D'Oro
Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an… (voir plus) AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.
MaestroMotif: Skill Design from Artificial Intelligence Feedback
Martin Klissarov
Mikael Henaff
Roberta Raileanu
Shagun Sodhani
Amy Zhang
Marlos C. Machado
Pierluca D'Oro
Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an… (voir plus) AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.
TapeAgents: a Holistic Framework for Agent Development and Optimization
Nicolas Gontier
Gabriel Huang
Ehsan Kamalloo
Rafael Pardinas
Alex Pich'e
Torsten Scholak
Oleh Shliazhko
Jordan Prince Tremblay
Karam Ghanem
Soham Parikh
Mitul Tiwari
Quaizar Vohra
We present TapeAgents, an agent framework built around a granular, structured log tape of the agent session that also plays the role of the … (voir plus)session's resumable state. In TapeAgents we leverage tapes to facilitate all stages of the LLM Agent development lifecycle. The agent reasons by processing the tape and the LLM output to produce new thought and action steps and append them to the tape. The environment then reacts to the agent's actions by likewise appending observation steps to the tape. By virtue of this tape-centred design, TapeAgents can provide AI practitioners with holistic end-to-end support. At the development stage, tapes facilitate session persistence, agent auditing, and step-by-step debugging. Post-deployment, one can reuse tapes for evaluation, fine-tuning, and prompt-tuning; crucially, one can adapt tapes from other agents or use revised historical tapes. In this report, we explain the TapeAgents design in detail. We demonstrate possible applications of TapeAgents with several concrete examples of building monolithic agents and multi-agent teams, of optimizing agent prompts and finetuning the agent's LLM. We present tooling prototypes and report a case study where we use TapeAgents to finetune a Llama-3.1-8B form-filling assistant to perform as well as GPT-4o while being orders of magnitude cheaper. Lastly, our comparative analysis shows that TapeAgents's advantages over prior frameworks stem from our novel design of the LLM agent as a resumable, modular state machine with a structured configuration, that generates granular, structured logs and that can transform these logs into training text -- a unique combination of features absent in previous work.
TapeAgents: a Holistic Framework for Agent Development and Optimization
Nicolas Gontier
Gabriel Huang
Ehsan Kamalloo
Rafael Pardinas
Alex Pich'e
Torsten Scholak
Oleh Shliazhko
Jordan Prince Tremblay
Karam Ghanem
Soham Parikh
Mitul Tiwari
Quaizar Vohra
We present TapeAgents, an agent framework built around a granular, structured log tape of the agent session that also plays the role of the … (voir plus)session's resumable state. In TapeAgents we leverage tapes to facilitate all stages of the LLM Agent development lifecycle. The agent reasons by processing the tape and the LLM output to produce new thought and action steps and append them to the tape. The environment then reacts to the agent's actions by likewise appending observation steps to the tape. By virtue of this tape-centred design, TapeAgents can provide AI practitioners with holistic end-to-end support. At the development stage, tapes facilitate session persistence, agent auditing, and step-by-step debugging. Post-deployment, one can reuse tapes for evaluation, fine-tuning, and prompt-tuning; crucially, one can adapt tapes from other agents or use revised historical tapes. In this report, we explain the TapeAgents design in detail. We demonstrate possible applications of TapeAgents with several concrete examples of building monolithic agents and multi-agent teams, of optimizing agent prompts and finetuning the agent's LLM. We present tooling prototypes and report a case study where we use TapeAgents to finetune a Llama-3.1-8B form-filling assistant to perform as well as GPT-4o while being orders of magnitude cheaper. Lastly, our comparative analysis shows that TapeAgents's advantages over prior frameworks stem from our novel design of the LLM agent as a resumable, modular state machine with a structured configuration, that generates granular, structured logs and that can transform these logs into training text -- a unique combination of features absent in previous work.
TapeAgents: a Holistic Framework for Agent Development and Optimization
Nicolas Gontier
Gabriel Huang
Ehsan Kamalloo
Rafael Pardinas
Alex Pich'e
Torsten Scholak
Oleh Shliazhko
Jordan Prince Tremblay
Karam Ghanem
Soham Parikh
Mitul Tiwari
Quaizar Vohra
We present TapeAgents, an agent framework built around a granular, structured log tape of the agent session that also plays the role of the … (voir plus)session's resumable state. In TapeAgents we leverage tapes to facilitate all stages of the LLM Agent development lifecycle. The agent reasons by processing the tape and the LLM output to produce new thought and action steps and append them to the tape. The environment then reacts to the agent's actions by likewise appending observation steps to the tape. By virtue of this tape-centred design, TapeAgents can provide AI practitioners with holistic end-to-end support. At the development stage, tapes facilitate session persistence, agent auditing, and step-by-step debugging. Post-deployment, one can reuse tapes for evaluation, fine-tuning, and prompt-tuning; crucially, one can adapt tapes from other agents or use revised historical tapes. In this report, we explain the TapeAgents design in detail. We demonstrate possible applications of TapeAgents with several concrete examples of building monolithic agents and multi-agent teams, of optimizing agent prompts and finetuning the agent's LLM. We present tooling prototypes and report a case study where we use TapeAgents to finetune a Llama-3.1-8B form-filling assistant to perform as well as GPT-4o while being orders of magnitude cheaper. Lastly, our comparative analysis shows that TapeAgents's advantages over prior frameworks stem from our novel design of the LLM agent as a resumable, modular state machine with a structured configuration, that generates granular, structured logs and that can transform these logs into training text -- a unique combination of features absent in previous work.