Conférence d'ouverture | Créer une IA plus sécuritaire pour la santé mentale des jeunes
Le 16 mars prochain à 9h, prenez part à cet événement qui réunira des chercheur·euse·s de premier plan en IA, des expert·e·s cliniques, et des voix du terrain pour discuter des cadres nécessaires à la conception d’une IA qui soit performante et sécuritaire en santé mentale.
TRAIL : IA responsable pour les professionnels et les leaders
Apprenez à intégrer des pratique d'IA responsable dans votre organisation avec le programme TRAIL. Inscrivez-vous à la séance d'information le 12 mars prochain pour en apprendre plus sur le programme.
Nous utilisons des témoins pour analyser le trafic et l’utilisation de notre site web, afin de personnaliser votre expérience. Vous pouvez désactiver ces technologies à tout moment, mais cela peut restreindre certaines fonctionnalités du site. Consultez notre Politique de protection de la vie privée pour en savoir plus.
Paramètre des cookies
Vous pouvez activer et désactiver les types de cookies que vous souhaitez accepter. Cependant certains choix que vous ferez pourraient affecter les services proposés sur nos sites (ex : suggestions, annonces personnalisées, etc.).
Cookies essentiels
Ces cookies sont nécessaires au fonctionnement du site et ne peuvent être désactivés. (Toujours actif)
Cookies analyse
Acceptez-vous l'utilisation de cookies pour mesurer l'audience de nos sites ?
Lecteur Multimédia
Acceptez-vous l'utilisation de cookies pour afficher et vous permettre de regarder les contenus vidéo hébergés par nos partenaires (YouTube, etc.) ?
As coding agents are increasingly deployed in large codebases, the need to automatically design challenging, codebase-level evaluation is ce… (voir plus)ntral. We propose Gistify, a task where a coding LLM must create a single, minimal, self-contained file that can reproduce a specific functionality of a codebase. The coding LLM is given full access to a codebase along with a specific entrypoint (e.g., a python command), and the generated file must replicate the output of the same command ran under the full codebase, while containing only the essential components necessary to execute the provided command. Success on Gistify requires both structural understanding of the codebase, accurate modeling of its execution flow as well as the ability to produce potentially large code patches. Our findings show that current state-of-the-art models struggle to reliably solve Gistify tasks, especially ones with long executions traces.
Curriculum learning is a class of training strategies that organizes the data being exposed to a model by difficulty, gradually from simpler… (voir plus) to more complex examples. This research explores a reverse curriculum generation approach that recursively decomposes complex datasets into simpler, more learnable components. We propose a teacher-student framework where the teacher is equipped with the ability to reason step-by-step, which is used to recursively generate easier versions of examples, enabling the student model to progressively master difficult tasks. We propose a novel scoring system to measure data difficulty based on its structural complexity and conceptual depth, allowing curriculum construction over decomposed data. Experiments on math datasets (MATH and AIME) demonstrate that models trained with curricula generated by our approach exhibit superior performance compared to standard training on original datasets.
While Large Language Models (LLMs) have demonstrated significant promise as agents in interactive tasks, their substantial computational req… (voir plus)uirements and restricted number of calls constrain their practical utility, especially in long-horizon interactive tasks such as decision-making or in scenarios involving continuous ongoing tasks. To address these constraints, we propose a method for transferring the performance of an LLM with billions of parameters to a much smaller language model (770M parameters). Our approach involves constructing a hierarchical agent comprising a planning module, which learns through Knowledge Distillation from an LLM to generate sub-goals, and an execution module, which learns to accomplish these sub-goals using elementary actions. In detail, we leverage an LLM to annotate an oracle path with a sequence of sub-goals towards completing a goal. Subsequently, we utilize this annotated data to fine-tune both the planning and execution modules. Importantly, neither module relies on real-time access to an LLM during inference, significantly reducing the overall cost associated with LLM interactions to a fixed cost. In ScienceWorld, a challenging and multi-task interactive text environment, our method surpasses standard imitation learning based solely on elementary actions by 16.7% (absolute). Our analysis highlights the efficiency of our approach compared to other LLM-based methods. Our code and annotated data for distillation can be found on GitHub.
2025-02-17
Proceedings of The 3rd Conference on Lifelong Learning Agents (publié)
While Large Language Models (LLMs) have demonstrated significant promise as agents in interactive tasks, their substantial computational req… (voir plus)uirements and restricted number of calls constrain their practical utility, especially in long-horizon interactive tasks such as decision-making or in scenarios involving continuous ongoing tasks. To address these constraints, we propose a method for transferring the performance of an LLM with billions of parameters to a much smaller language model (770M parameters). Our approach involves constructing a hierarchical agent comprising a planning module, which learns through Knowledge Distillation from an LLM to generate sub-goals, and an execution module, which learns to accomplish these sub-goals using elementary actions. In detail, we leverage an LLM to annotate an oracle path with a sequence of sub-goals towards completing a goal. Subsequently, we utilize this annotated data to fine-tune both the planning and execution modules. Importantly, neither module relies on real-time access to an LLM during inference, significantly reducing the overall cost associated with LLM interactions to a fixed cost. In ScienceWorld, a challenging and multi-task interactive text environment, our method surpasses standard imitation learning based solely on elementary actions by 16.7% (absolute). Our analysis highlights the efficiency of our approach compared to other LLM-based methods. Our code and annotated data for distillation can be found on GitHub.
We present an algorithm for skill discovery from expert demonstrations. The algorithm first utilizes Large Language Models (LLMs) to propose… (voir plus) an initial segmentation of the trajectories. Following that, a hierarchical variational inference framework incorporates the LLM-generated segmentation information to discover reusable skills by merging trajectory segments. To further control the trade-off between compression and reusability, we introduce a novel auxiliary objective based on the Minimum Description Length principle that helps guide this skill discovery process. We test our system on BabyAI, a grid world navigation environment, as well as ALFRED, a household simulation environment.Our results demonstrate that agents equipped with our method can discover skills that help accelerate learning and outperform baseline skill learning approaches on new long-horizon tasks.
Large language models (LLMs) can be seen as atomic units of computation mapping sequences to a distribution over sequences. Thus, they can b… (voir plus)e seen as stochastic language layers in a language network, where the learnable parameters are the natural language prompts at each layer. By stacking two such layers and feeding the output of one layer to the next, we obtain a Deep Language Network (DLN). We first show how to effectively perform prompt optimization for a 1-Layer language network (DLN-1). Then, we present an extension that applies to 2-layer DLNs (DLN-2), where two prompts must be learned. The key idea is to consider the output of the first layer as a latent variable, which requires inference, and prompts to be learned as the parameters of the generative distribution. We first test the effectiveness of DLN-1 in multiple reasoning and natural language understanding tasks. Then, we show that DLN-2 can reach higher performance than a single layer, showing promise that we might reach comparable performance to GPT-4, even when each LLM in the network is smaller and less powerful.
Leveraging pre-trained language models to gen-001 erate action plans for embodied agents is an 002 emerging research direction. However, exe… (voir plus)-003 cuting instructions in real or simulated envi-004 ronments necessitates verifying the feasibility 005 of actions and their relevance in achieving a 006 goal. We introduce a novel method that in-007 tegrates a language model and reinforcement 008 learning for constructing objects in a Minecraft-009 like environment, based on natural language 010 instructions. Our method generates a set of 011 consistently achievable sub-goals derived from 012 the instructions and subsequently completes the 013 associated sub-tasks using a pre-trained RL pol-014 icy. We employ the IGLU competition, which 015 is based on the Minecraft-like simulator, as our 016 test environment, and compare our approach 017 to the competition’s top-performing solutions. 018 Our approach outperforms existing solutions in 019 terms of both the quality of the language model 020 and the quality of the structures built within the 021 IGLU environment. 022