Portrait of Joelle Pineau

Joelle Pineau

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, McGill University, School of Computer Science
Co-Manager Director, Meta AI (FAIR - Facebook AI Research)
Research Topics
Medical Machine Learning
Natural Language Processing
Reinforcement Learning

Biography

Joelle Pineau is a professor and William Dawson Scholar at the School of Computer Science, McGill University, where she co-directs the Reasoning and Learning Lab. She is a core academic member of Mila – Quebec Artificial Intelligence Institute, a Canada CIFAR AI Chair, and Chief AI Officer at Cohere. Pineau holds a BSc in systems design engineering from the University of Waterloo, and an MSc and PhD in robotics from Carnegie Mellon University.

Her research focuses on developing new models and algorithms for planning and learning in complex partially observable domains. She also works on applying these algorithms to complex problems in robotics, health care, games and conversational agents. In addition to being on the editorial board of the Journal of Machine Learning Research and past president of the International Machine Learning Society, Pineau is the recipient of numerous awards and honours: NSERC’s E.W.R. Steacie Memorial Fellowship (2018), Governor General Innovation Award (2019), Fellow of the Association for the Advancement of Artificial Intelligence (AAAI), Senior Fellow of the Canadian Institute for Advanced Research (CIFAR), and Fellow of the Royal Society of Canada.

Current Students

Master's Research - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
Collaborating Alumni - McGill University

Publications

No Press Diplomacy: Modeling Multi-Agent Gameplay
Yuchen Lu
Steven Bocco
Max O. Smith
Jonathan K. Kummerfeld
Satinder Singh
Diplomacy is a seven-player non-stochastic, non-cooperative game, where agents acquire resources through a mix of teamwork and betrayal. Rel… (see more)iance on trust and coordination makes Diplomacy the first non-cooperative multi-agent benchmark for complex sequential social dilemmas in a rich environment. In this work, we focus on training an agent that learns to play the No Press version of Diplomacy where there is no dedicated communication channel between players. We present DipNet, a neural-network-based policy model for No Press Diplomacy. The model was trained on a new dataset of more than 150,000 human games. Our model is trained by supervised learning (SL) from expert trajectories, which is then used to initialize a reinforcement learning (RL) agent trained through self-play. Both the SL and RL agents demonstrate state-of-the-art No Press performance by beating popular rule-based bots.
Contextual Bandits for Adapting Treatment in a Mouse Model of de Novo Carcinogenesis
Charis Achilleos
Demetris Iacovides
Katerina Strati
Georgios D. Mitsis
Focused Hierarchical RNNs for Conditional Sequence Processing
Recurrent Neural Networks (RNNs) with attention mechanisms have obtained state-of-the-art results for many sequence processing tasks. Most o… (see more)f these models use a simple form of encoder with attention that looks over the entire sequence and assigns a weight to each token independently. We present a mechanism for focusing RNN encoders for sequence modelling tasks which allows them to attend to key parts of the input as needed. We formulate this using a multi-layer conditional sequence encoder that reads in one token at a time and makes a discrete decision on whether the token is relevant to the context or question being asked. The discrete gating mechanism takes in the context embedding and the current hidden state as inputs and controls information flow into the layer above. We train it using policy gradient methods. We evaluate this method on several types of tasks with different attributes. First, we evaluate the method on synthetic tasks which allow us to evaluate the model for its generalization ability and probe the behavior of the gates in more controlled settings. We then evaluate this approach on large scale Question Answering tasks including the challenging MS MARCO and SearchQA tasks. Our models shows consistent improvements for both tasks over prior work and our baselines. It has also shown to generalize significantly better on synthetic tasks as compared to the baselines.
RE-EVALUATE: Reproducibility in Evaluating Reinforcement Learning Algorithms
Reinforcement learning (RL) has recently achieved tremendous success in solving complex tasks. Careful considerations are made towards repro… (see more)ducible research in machine learning. Reproducibility in RL often becomes more difficult, due to the lack of standard evaluation method and detailed methodology for algorithms and comparisons with existing work. In this work, we highlight key differences in evaluation in RL compared to supervised learning, and discuss specific issues that are often non-intuitive for newcomers. We study the importance of reproducibility in evaluation in RL, and propose an evaluation pipeline that can be decoupled from the algorithm code. We hope such an evaluation pipeline can be standardized, as a step towards robust and reproducible research in RL.
Deep Reinforcement Learning that Matters
In recent years, significant progress has been made in solving challenging problems across various domains using deep reinforcement learning… (see more) (RL). Reproducing existing work and accurately judging the improvements offered by novel methods is vital to sustaining this progress. Unfortunately, reproducing results for state-of-the-art deep RL methods is seldom straightforward. In particular, non-determinism in standard benchmark environments, combined with variance intrinsic to the methods, can make reported results tough to interpret. Without significance metrics and tighter standardization of experimental reporting, it is difficult to determine whether improvements over the prior state-of-the-art are meaningful. In this paper, we investigate challenges posed by reproducibility, proper experimental techniques, and reporting procedures. We illustrate the variability in reported metrics and results when comparing against common baselines and suggest guidelines to make future results in deep RL more reproducible. We aim to spur discussion about how to ensure continued progress in the field by minimizing wasted effort stemming from results that are non-reproducible and easily misinterpreted.
OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning
Reinforcement learning has shown promise in learning policies that can solve complex problems. However, manually specifying a good reward fu… (see more)nction can be difficult, especially for intricate tasks. Inverse reinforcement learning offers a useful paradigm to learn the underlying reward function directly from expert demonstrations. Yet in reality, the corpus of demonstrations may contain trajectories arising from a diverse set of underlying reward functions rather than a single one. Thus, in inverse reinforcement learning, it is useful to consider such a decomposition. The options framework in reinforcement learning is specifically designed to decompose policies in a similar light. We therefore extend the options framework and propose a method to simultaneously recover reward options in addition to policy options. We leverage adversarial methods to learn joint reward-policy options using only observed expert states. We show that this approach works well in both simple and complex continuous control tasks and shows significant performance increases in one-shot transfer learning.
Sequential Coordination of Deep Models for Learning Visual Arithmetic
Achieving machine intelligence requires a smooth integration of perception and reasoning, yet models developed to date tend to specialize in… (see more) one or the other; sophisticated manipulation of symbols acquired from rich perceptual spaces has so far proved elusive. Consider a visual arithmetic task, where the goal is to carry out simple arithmetical algorithms on digits presented under natural conditions (e.g. hand-written, placed randomly). We propose a two-tiered architecture for tackling this problem. The lower tier consists of a heterogeneous collection of information processing modules, which can include pre-trained deep neural networks for locating and extracting characters from the image, as well as modules performing symbolic transformations on the representations extracted by perception. The higher tier consists of a controller, trained using reinforcement learning, which coordinates the modules in order to solve the high-level task. For instance, the controller may learn in what contexts to execute the perceptual networks and what symbolic transformations to apply to their outputs. The resulting model is able to solve a variety of tasks in the visual arithmetic domain, and has several advantages over standard, architecturally homogeneous feedforward networks including improved sample efficiency.
A Deep Reinforcement Learning Chatbot (Short Version)
We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon … (see more)Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural language generation and retrieval models, including neural network and template-based models. By applying reinforcement learning to crowdsourced data and real-world user interactions, the system has been trained to select an appropriate response from the models in its ensemble. The system has been evaluated through A/B testing with real-world users, where it performed significantly better than other systems. The results highlight the potential of coupling ensemble systems with deep reinforcement learning as a fruitful path for developing real-world, open-domain conversational agents.
Disentangling the independently controllable factors of variation by interacting with the world
Valentin Thomas
Philippe Beaudoin
William Fedus
It has been postulated that a good representation is one that disentangles the underlying explanatory factors of variation. However, it rema… (see more)ins an open question what kind of training framework could potentially achieve that. Whereas most previous work focuses on the static setting (e.g., with images), we postulate that some of the causal factors could be discovered if the learner is allowed to interact with its environment. The agent can experiment with different actions and observe their effects. More specifically, we hypothesize that some of these factors correspond to aspects of the environment which are independently controllable, i.e., that there exists a policy and a learnable feature for each such aspect of the environment, such that this policy can yield changes in that feature with minimal changes to other features that explain the statistical variations in the observed data. We propose a specific objective function to find such factors, and verify experimentally that it can indeed disentangle independently controllable aspects of the environment without any extrinsic reward signal.
Streaming kernel regression with provably adaptive mean, variance, and regularization
Odalric-Ambrym Maillard
We consider the problem of streaming kernel regression, when the observations arrive sequentially and the goal is to recover the underlying … (see more)mean function, assumed to belong to an RKHS. The variance of the noise is not assumed to be known. In this context, we tackle the problem of tuning the regularization parameter adaptively at each time step, while maintaining tight confidence bounds estimates on the value of the mean function at each point. To this end, we first generalize existing results for finite-dimensional linear regression with fixed regularization and known variance to the kernel setup with a regularization parameter allowed to be a measurable function of past observations. Then, using appropriate self-normalized inequalities we build upper and lower bound estimates for the variance, leading to Bersntein-like concentration bounds. The later is used in order to define the adaptive regularization. The bounds resulting from our technique are valid uniformly over all observation points and all time steps, and are compared against the literature with numerical experiments. Finally, the potential of these tools is illustrated by an application to kernelized bandits, where we revisit the Kernel UCB and Kernel Thompson Sampling procedures, and show the benefits of the novel adaptive kernel tuning strategy.
Temporal Regularization for Markov Decision Process
Several applications of Reinforcement Learning suffer from instability due to high variance. This is especially prevalent in high dimensiona… (see more)l domains. Regularization is a commonly used technique in machine learning to reduce variance, at the cost of introducing some bias. Most existing regularization techniques focus on spatial (perceptual) regularization. Yet in reinforcement learning, due to the nature of the Bellman equation, there is an opportunity to also exploit temporal regularization based on smoothness in value estimates over trajectories. This paper explores a class of methods for temporal regularization. We formally characterize the bias induced by this technique using Markov chain concepts. We illustrate the various characteristics of temporal regularization via a sequence of simple discrete and continuous MDPs, and show that the technique provides improvement even in high-dimensional Atari games.
Tensor Regression Networks with various Low-Rank Tensor Approximations
Tensor regression networks achieve high compression rate of neural networks while having slight impact on performances. They do so by imposi… (see more)ng low tensor rank structure on the weight matrices of fully connected layers. In recent years, tensor regression networks have been investigated from the perspective of their compressive power, however, the regularization effect of enforcing low-rank tensor structure has not been investigated enough. We study tensor regression networks using various low-rank tensor approximations, aiming to compare the compressive and regularization power of different low-rank constraints. We evaluate the compressive and regularization performances of the proposed model with both deep and shallow convolutional neural networks. The outcome of our experiment suggests the superiority of Global Average Pooling Layer over Tensor Regression Layer when applied to deep convolutional neural network with CIFAR-10 dataset. On the contrary, shallow convolutional neural networks with tensor regression layer and dropout achieved lower test error than both Global Average Pooling and fully-connected layer with dropout function when trained with a small number of samples.