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Chinnadhurai Sankar

Alumni

Publications

The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach
Iulian V. Serban
Michael Pieper
Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-… (see more)world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.
Towards Non-saturating Recurrent Units for Modelling Long-term Dependencies
Modelling long-term dependencies is a challenge for recurrent neural networks. This is primarily due to the fact that gradients vanish durin… (see more)g training, as the sequence length increases. Gradients can be attenuated by transition operators and are attenuated or dropped by activation functions. Canonical architectures like LSTM alleviate this issue by skipping information through a memory mechanism. We propose a new recurrent architecture (Non-saturating Recurrent Unit; NRU) that relies on a memory mechanism but forgoes both saturating activation functions and saturating gates, in order to further alleviate vanishing gradients. In a series of synthetic and real world tasks, we demonstrate that the proposed model is the only model that performs among the top 2 models across all tasks with and without long-term dependencies, when compared against a range of other architectures.
Do Neural Dialog Systems Use the Conversation History Effectively? An Empirical Study
Neural generative models have been become increasingly popular when building conversational agents. They offer flexibility, can be easily ad… (see more)apted to new domains, and require minimal domain engineering. A common criticism of these systems is that they seldom understand or use the available dialog history effectively. In this paper, we take an empirical approach to understanding how these models use the available dialog history by studying the sensitivity of the models to artificially introduced unnatural changes or perturbations to their context at test time. We experiment with 10 different types of perturbations on 4 multi-turn dialog datasets and find that commonly used neural dialog architectures like recurrent and transformer-based seq2seq models are rarely sensitive to most perturbations such as missing or reordering utterances, shuffling words, etc. Also, by open-sourcing our code, we believe that it will serve as a useful diagnostic tool for evaluating dialog systems in the future.
A Deep Reinforcement Learning Chatbot (Short Version)
We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon … (see more)Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural language generation and retrieval models, including neural network and template-based models. By applying reinforcement learning to crowdsourced data and real-world user interactions, the system has been trained to select an appropriate response from the models in its ensemble. The system has been evaluated through A/B testing with real-world users, where it performed significantly better than other systems. The results highlight the potential of coupling ensemble systems with deep reinforcement learning as a fruitful path for developing real-world, open-domain conversational agents.