Portrait of Joelle Pineau

Joelle Pineau

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, McGill University, School of Computer Science
Co-Manager Director, Meta AI (FAIR - Facebook AI Research)
Research Topics
Medical Machine Learning
Natural Language Processing
Reinforcement Learning

Biography

Joelle Pineau is a professor and William Dawson Scholar at the School of Computer Science, McGill University, where she co-directs the Reasoning and Learning Lab. She is a core academic member of Mila – Quebec Artificial Intelligence Institute, a Canada CIFAR AI Chair, and VP of AI research at Meta (previously Facebook), where she leads the Fundamental AI Research (FAIR) team. Pineau holds a BSc in systems design engineering from the University of Waterloo, and an MSc and PhD in robotics from Carnegie Mellon University.

Her research focuses on developing new models and algorithms for planning and learning in complex partially observable domains. She also works on applying these algorithms to complex problems in robotics, health care, games and conversational agents. In addition to being on the editorial board of the Journal of Machine Learning Research and past president of the International Machine Learning Society, Pineau is the recipient of numerous awards and honours: NSERC’s E.W.R. Steacie Memorial Fellowship (2018), Governor General Innovation Award (2019), Fellow of the Association for the Advancement of Artificial Intelligence (AAAI), Senior Fellow of the Canadian Institute for Advanced Research (CIFAR), and Fellow of the Royal Society of Canada.

Current Students

Research Intern - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - McGill University
Co-supervisor :
PhD - McGill University
PhD - McGill University
PhD - McGill University
PhD - McGill University
Research Intern - McGill University
Research Intern - Université de Montréal

Publications

RE-EVALUATE: Reproducibility in Evaluating Reinforcement Learning Algorithms
Zafarali Ahmed
Andre Cianflone
Riashat Islam
Reinforcement learning (RL) has recently achieved tremendous success in solving complex tasks. Careful considerations are made towards repro… (see more)ducible research in machine learning. Reproducibility in RL often becomes more difficult, due to the lack of standard evaluation method and detailed methodology for algorithms and comparisons with existing work. In this work, we highlight key differences in evaluation in RL compared to supervised learning, and discuss specific issues that are often non-intuitive for newcomers. We study the importance of reproducibility in evaluation in RL, and propose an evaluation pipeline that can be decoupled from the algorithm code. We hope such an evaluation pipeline can be standardized, as a step towards robust and reproducible research in RL.
Sequential Coordination of Deep Models for Learning Visual Arithmetic
Achieving machine intelligence requires a smooth integration of perception and reasoning, yet models developed to date tend to specialize in… (see more) one or the other; sophisticated manipulation of symbols acquired from rich perceptual spaces has so far proved elusive. Consider a visual arithmetic task, where the goal is to carry out simple arithmetical algorithms on digits presented under natural conditions (e.g. hand-written, placed randomly). We propose a two-tiered architecture for tackling this problem. The lower tier consists of a heterogeneous collection of information processing modules, which can include pre-trained deep neural networks for locating and extracting characters from the image, as well as modules performing symbolic transformations on the representations extracted by perception. The higher tier consists of a controller, trained using reinforcement learning, which coordinates the modules in order to solve the high-level task. For instance, the controller may learn in what contexts to execute the perceptual networks and what symbolic transformations to apply to their outputs. The resulting model is able to solve a variety of tasks in the visual arithmetic domain, and has several advantages over standard, architecturally homogeneous feedforward networks including improved sample efficiency.
Streaming kernel regression with provably adaptive mean, variance, and regularization
Odalric-Ambrym Maillard
We consider the problem of streaming kernel regression, when the observations arrive sequentially and the goal is to recover the underlying … (see more)mean function, assumed to belong to an RKHS. The variance of the noise is not assumed to be known. In this context, we tackle the problem of tuning the regularization parameter adaptively at each time step, while maintaining tight confidence bounds estimates on the value of the mean function at each point. To this end, we first generalize existing results for finite-dimensional linear regression with fixed regularization and known variance to the kernel setup with a regularization parameter allowed to be a measurable function of past observations. Then, using appropriate self-normalized inequalities we build upper and lower bound estimates for the variance, leading to Bersntein-like concentration bounds. The later is used in order to define the adaptive regularization. The bounds resulting from our technique are valid uniformly over all observation points and all time steps, and are compared against the literature with numerical experiments. Finally, the potential of these tools is illustrated by an application to kernelized bandits, where we revisit the Kernel UCB and Kernel Thompson Sampling procedures, and show the benefits of the novel adaptive kernel tuning strategy.
Temporal Regularization for Markov Decision Process
Several applications of Reinforcement Learning suffer from instability due to high variance. This is especially prevalent in high dimensiona… (see more)l domains. Regularization is a commonly used technique in machine learning to reduce variance, at the cost of introducing some bias. Most existing regularization techniques focus on spatial (perceptual) regularization. Yet in reinforcement learning, due to the nature of the Bellman equation, there is an opportunity to also exploit temporal regularization based on smoothness in value estimates over trajectories. This paper explores a class of methods for temporal regularization. We formally characterize the bias induced by this technique using Markov chain concepts. We illustrate the various characteristics of temporal regularization via a sequence of simple discrete and continuous MDPs, and show that the technique provides improvement even in high-dimensional Atari games.
Tensor Regression Networks with various Low-Rank Tensor Approximations
Tensor regression networks achieve high compression rate of neural networks while having slight impact on performances. They do so by imposi… (see more)ng low tensor rank structure on the weight matrices of fully connected layers. In recent years, tensor regression networks have been investigated from the perspective of their compressive power, however, the regularization effect of enforcing low-rank tensor structure has not been investigated enough. We study tensor regression networks using various low-rank tensor approximations, aiming to compare the compressive and regularization power of different low-rank constraints. We evaluate the compressive and regularization performances of the proposed model with both deep and shallow convolutional neural networks. The outcome of our experiment suggests the superiority of Global Average Pooling Layer over Tensor Regression Layer when applied to deep convolutional neural network with CIFAR-10 dataset. On the contrary, shallow convolutional neural networks with tensor regression layer and dropout achieved lower test error than both Global Average Pooling and fully-connected layer with dropout function when trained with a small number of samples.
Predicting Success in Goal-Driven Human-Human Dialogues
Michael Noseworthy
In goal-driven dialogue systems, success is often defined based on a structured definition of the goal. This requires that the dialogue syst… (see more)em be constrained to handle a specific class of goals and that there be a mechanism to measure success with respect to that goal. However, in many human-human dialogues the diversity of goals makes it infeasible to define success in such a way. To address this scenario, we consider the task of automatically predicting success in goal-driven human-human dialogues using only the information communicated between participants in the form of text. We build a dataset from stackoverflow.com which consists of exchanges between two users in the technical domain where ground-truth success labels are available. We then propose a turn-based hierarchical neural network model that can be used to predict success without requiring a structured goal definition. We show this model outperforms rule-based heuristics and other baselines as it is able to detect patterns over the course of a dialogue and capture notions such as gratitude.
A Sparse Probabilistic Model of User Preference Data
Matthew J. A. Smith
A Hierarchical Latent Variable Encoder-Decoder Model for Generating Dialogues
Sequential data often possesses hierarchical structures with complex dependencies between sub-sequences, such as found between the utterance… (see more)s in a dialogue. To model these dependencies in a generative framework, we propose a neural network-based generative architecture, with stochastic latent variables that span a variable number of time steps. We apply the proposed model to the task of dialogue response generation and compare it with other recent neural-network architectures. We evaluate the model performance through a human evaluation study. The experiments demonstrate that our model improves upon recently proposed models and that the latent variables facilitate both the generation of meaningful, long and diverse responses and maintaining dialogue state.
Training End-to-End Dialogue Systems with the Ubuntu Dialogue Corpus
Ryan Thomas Lowe
Nissan Pow
Iulian V. Serban
Chia-Wei Liu
In this paper, we construct and train end-to-end neural network-based dialogue systems using an updated version of the recent Ubuntu Dialogu… (see more)e Corpus, a dataset containing almost 1 million multi-turn dialogues, with a total of over 7 million utterances and 100 million words. This dataset is interesting because of its size, long context lengths, and technical nature; thus, it can be used to train large models directly from data with minimal feature engineering, which can be both time consuming and expensive. We provide baselines  in two different environments: one where models are trained to maximize the log-likelihood of a generated utterance  conditioned on the context of the conversation, and one where models are trained to select the correct next response from a list of candidate responses. These are both evaluated on a recall task that we call Next Utterance Classification (NUC), as well as other generation-specific metrics. Finally, we provide a qualitative error analysis to help determine the most promising directions for future research on the Ubuntu  Dialogue Corpus, and for end-to-end dialogue systems in general.
Multitask Spectral Learning of Weighted Automata
We consider the problem of estimating multiple related functions computed by weighted automata~(WFA). We first present a natural notion of r… (see more)elatedness between WFAs by considering to which extent several WFAs can share a common underlying representation. We then introduce the model of vector-valued WFA which conveniently helps us formalize this notion of relatedness. Finally, we propose a spectral learning algorithm for vector-valued WFAs to tackle the multitask learning problem. By jointly learning multiple tasks in the form of a vector-valued WFA, our algorithm enforces the discovery of a representation space shared between tasks. The benefits of the proposed multitask approach are theoretically motivated and showcased through experiments on both synthetic and real world datasets.
Recent Advances in Reinforcement Learning
Recent Advances in Reinforcement Learning