Portrait of Aaron Courville

Aaron Courville

Core Academic Member
Canada CIFAR AI Chair
Full Professor, Université de Montréal, Department of Computer Science and Operations Research
Research Topics
Computer Vision
Deep Learning
Efficient Communication in General Sum Game
Game Theory
Generative Models
Multi-Agent Systems
Natural Language Processing
Reinforcement Learning
Representation Learning

Biography

Aaron Courville is a professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal and Scientific Director of IVADO. He has a PhD from the Robotics Institute, Carnegie Mellon University.

Courville was an early contributor to deep learning: he is a founding member of Mila – Quebec Artificial Intelligence Institute. Together with Ian Goodfellow and Yoshua Bengio, he co-wrote the seminal textbook on deep learning.

His current research focuses on the development of deep learning models and methods. He is particularly interested in reinforcement learning, multi-agent reinforcement learning, deep generative models and reasoning.

Courville holds a Canada CIFAR AI Chair and a Canada Research Chair in Systematic Generalization. His research has been supported by Microsoft Research, Samsung, Hitachi, Meta, Sony (Research Award) and Google (Focused Research Award).

Current Students

PhD - Université de Montréal
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Master's Research - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
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PhD - Université de Montréal
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PhD - Université de Montréal
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Collaborating researcher - Université de Montréal
Master's Research - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
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Publications

DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization
Aviral Kumar
Tengyu Ma
George Tucker
Sergey Levine
Despite overparameterization, deep networks trained via supervised learning are surprisingly easy to optimize and exhibit excellent generali… (see more)zation. One hypothesis to explain this is that overparameterized deep networks enjoy the benefits of implicit regularization induced by stochastic gradient descent, which favors parsimonious solutions that generalize well on test inputs. It is reasonable to surmise that deep reinforcement learning (RL) methods could also benefit from this effect. In this paper, we discuss how the implicit regularization effect of SGD seen in supervised learning could in fact be harmful in the offline deep RL setting, leading to poor generalization and degenerate feature representations. Our theoretical analysis shows that when existing models of implicit regularization are applied to temporal difference learning, the resulting derived regularizer favors degenerate solutions with excessive aliasing, in stark contrast to the supervised learning case. We back up these findings empirically, showing that feature representations learned by a deep network value function trained via bootstrapping can indeed become degenerate, aliasing the representations for state-action pairs that appear on either side of the Bellman backup. To address this issue, we derive the form of this implicit regularizer and, inspired by this derivation, propose a simple and effective explicit regularizer, called DR3, that counteracts the undesirable effects of this implicit regularizer. When combined with existing offline RL methods, DR3 substantially improves performance and stability, alleviating unlearning in Atari 2600 games, D4RL domains, and robotic manipulation from images.
Fortuitous Forgetting in Connectionist Networks
Forgetting is often seen as an unwanted characteristic in both human and machine learning. However, we propose that forgetting can in fact b… (see more)e favorable to learning. We introduce "forget-and-relearn" as a powerful paradigm for shaping the learning trajectories of artificial neural networks. In this process, the forgetting step selectively removes undesirable information from the model, and the relearning step reinforces features that are consistently useful under different conditions. The forget-and-relearn framework unifies many existing iterative training algorithms in the image classification and language emergence literature, and allows us to understand the success of these algorithms in terms of the disproportionate forgetting of undesirable information. We leverage this understanding to improve upon existing algorithms by designing more targeted forgetting operations. Insights from our analysis provide a coherent view on the dynamics of iterative training in neural networks and offer a clear path towards performance improvements.
MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling
Ethan Manilow
Yi Deng
Rigel Swavely
Cheng-Zhi Anna Huang
Jesse Engel
Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detai… (see more)led expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes and high-level properties of their expressive performance (such as timbre, vibrato, dynamics, and articulation). This creates a 3-level hierarchy (notes, performance, synthesis) that affords individuals the option to intervene at each level, or utilize trained priors (performance given notes, synthesis given performance) for creative assistance. Through quantitative experiments and listening tests, we demonstrate that this hierarchy can reconstruct high-fidelity audio, accurately predict performance attributes for a note sequence, independently manipulate the attributes of a given performance, and as a complete system, generate realistic audio from a novel note sequence. By utilizing an interpretable hierarchy, with multiple levels of granularity, MIDI-DDSP opens the door to assistive tools to empower individuals across a diverse range of musical experience.
Consistency-CAM: Towards Improved Weakly Supervised Semantic Segmentation.
Sai Rajeswar
Issam Hadj Laradji
Pau Rodríguez
Learning to Dequantise with Truncated Flows
Dequantisation is a general technique used for transforming data described by a discrete random variable x into a continuous (latent) random… (see more) variable z, for the purpose of it being modeled by likelihood-based density models. Dequantisation was first introduced in the context of ordinal data, such as image pixel values. However, when the data is categorical, the dequantisation scheme is not obvious. We learn such a dequantisation scheme q(z|x), using variational inference with TRUncated FLows (TRUFL) — a novel flow-based model that allows the dequantiser to have a learnable truncated support. Unlike previous work, the TRUFL dequantiser is (i) capable of embedding the data losslessly in certain cases, since the truncation allows the conditional distributions q(z|x) to have non-overlapping bounded supports, while being (ii) trainable with back-propagation. Addtionally, since the support of the marginal q(z) is bounded and the support of prior p(z) is not, we propose to renormalise the prior distribution over the support of q(z). We derive a lower bound for training, and propose a rejection sampling scheme to account for the invalid samples. Experimentally, we benchmark TRUFL on constrained generation tasks, and find that it outperforms prior approaches. In addition, we find that rejection sampling results in higher validity for the constrained problems.
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels
Sai Rajeswar
Tim Verbelen
Bart Dhoedt
Alexandre Lacoste
Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require la… (see more)rge amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress
Learning tabula rasa, that is without any prior knowledge, is the prevalent workflow in reinforcement learning (RL) research. However, RL sy… (see more)stems, when applied to large-scale settings, rarely operate tabula rasa. Such large-scale systems undergo multiple design or algorithmic changes during their development cycle and use ad hoc approaches for incorporating these changes without re-training from scratch, which would have been prohibitively expensive. Additionally, the inefficiency of deep RL typically excludes researchers without access to industrial-scale resources from tackling computationally-demanding problems. To address these issues, we present reincarnating RL as an alternative workflow or class of problem settings, where prior computational work (e.g., learned policies) is reused or transferred between design iterations of an RL agent, or from one RL agent to another. As a step towards enabling reincarnating RL from any agent to any other agent, we focus on the specific setting of efficiently transferring an existing sub-optimal policy to a standalone value-based RL agent. We find that existing approaches fail in this setting and propose a simple algorithm to address their limitations. Equipped with this algorithm, we demonstrate reincarnating RL's gains over tabula rasa RL on Atari 2600 games, a challenging locomotion task, and the real-world problem of navigating stratospheric balloons. Overall, this work argues for an alternative approach to RL research, which we believe could significantly improve real-world RL adoption and help democratize it further. Open-sourced code and trained agents at https://agarwl.github.io/reincarnating_rl.
Riemannian Diffusion Models
Diffusion models are recent state-of-the-art methods for image generation and likelihood estimation. In this work, we generalize continuous-… (see more)time diffusion models to arbitrary Riemannian manifolds and derive a variational framework for likelihood estimation. Computationally, we propose new methods for computing the Riemannian divergence which is needed in the likelihood estimation. Moreover, in generalizing the Euclidean case, we prove that maximizing this variational lower-bound is equivalent to Riemannian score matching. Empirically, we demonstrate the expressive power of Riemannian diffusion models on a wide spectrum of smooth manifolds, such as spheres, tori, hyperboloids, and orthogonal groups. Our proposed method achieves new state-of-the-art likelihoods on all benchmarks.
Unifying Likelihood-Free Inference with Black-Box Optimization and Beyond
Black-box optimization formulations for biological sequence design have drawn recent attention due to their promising potential impact on th… (see more)e pharmaceutical industry. In this work, we propose to unify two seemingly distinct worlds: likelihood-free inference and black-box optimization, under one probabilistic framework. In tandem, we provide a recipe for constructing various sequence design methods based on this framework. We show how previous optimization approaches can be "reinvented" in our framework, and further propose new probabilistic black-box optimization algorithms. Extensive experiments on sequence design application illustrate the benefits of the proposed methodology.
Behavior Predictive Representations for Generalization in Reinforcement Learning
Siddhant Agarwal
Deep reinforcement learning (RL) agents trained on a few environments, often struggle to generalize on unseen environments, even when such e… (see more)nvironments are semantically equivalent to training environments. Such agents learn representations that overfit the characteristics of the training environments. We posit that generalization can be improved by assigning similar representations to scenarios with similar sequences of long-term optimal behavior. To do so, we propose behavior predictive representations (BPR) that capture long-term optimal behavior. BPR trains an agent to predict latent state representations multiple steps into the future such that these representations can predict the optimal behavior at the future steps. We demonstrate that BPR provides large gains on a jumping task from pixels, a problem designed to test generalization.
Gradient Starvation: A Learning Proclivity in Neural Networks
We identify and formalize a fundamental gradient descent phenomenon resulting in a learning proclivity in over-parameterized neural networks… (see more). Gradient Starvation arises when cross-entropy loss is minimized by capturing only a subset of features relevant for the task, despite the presence of other predictive features that fail to be discovered. This work provides a theoretical explanation for the emergence of such feature imbalance in neural networks. Using tools from Dynamical Systems theory, we identify simple properties of learning dynamics during gradient descent that lead to this imbalance, and prove that such a situation can be expected given certain statistical structure in training data. Based on our proposed formalism, we develop guarantees for a novel regularization method aimed at decoupling feature learning dynamics, improving accuracy and robustness in cases hindered by gradient starvation. We illustrate our findings with simple and real-world out-of-distribution (OOD) generalization experiments.
Generative Compositional Augmentations for Scene Graph Prediction
Cătălina Cangea
Graham W. Taylor
Inferring objects and their relationships from an image in the form of a scene graph is useful in many applications at the intersection of v… (see more)ision and language. We consider a challenging problem of compositional generalization that emerges in this task due to a long tail data distribution. Current scene graph generation models are trained on a tiny fraction of the distribution corresponding to the most frequent compositions, e.g. . However, test images might contain zero- and few-shot compositions of objects and relationships, e.g. . Despite each of the object categories and the predicate (e.g. 'on') being frequent in the training data, the models often fail to properly understand such unseen or rare compositions. To improve generalization, it is natural to attempt increasing the diversity of the training distribution. However, in the graph domain this is non-trivial. To that end, we propose a method to synthesize rare yet plausible scene graphs by perturbing real ones. We then propose and empirically study a model based on conditional generative adversarial networks (GANs) that allows us to generate visual features of perturbed scene graphs and learn from them in a joint fashion. When evaluated on the Visual Genome dataset, our approach yields marginal, but consistent improvements in zero- and few-shot metrics. We analyze the limitations of our approach indicating promising directions for future research.