Portrait of Aaron Courville

Aaron Courville

Core Academic Member
Canada CIFAR AI Chair
Full Professor, Université de Montréal, Department of Computer Science and Operations Research
Research Topics
Computer Vision
Deep Learning
Efficient Communication in General Sum Game
Game Theory
Generative Models
Multi-Agent Systems
Natural Language Processing
Reinforcement Learning
Representation Learning

Biography

Aaron Courville is a professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal and Scientific Director of IVADO. He has a PhD from the Robotics Institute, Carnegie Mellon University.

Courville was an early contributor to deep learning: he is a founding member of Mila – Quebec Artificial Intelligence Institute. Together with Ian Goodfellow and Yoshua Bengio, he co-wrote the seminal textbook on deep learning.

His current research focuses on the development of deep learning models and methods. He is particularly interested in reinforcement learning, multi-agent reinforcement learning, deep generative models and reasoning.

Courville holds a Canada CIFAR AI Chair and a Canada Research Chair in Systematic Generalization. His research has been supported by Microsoft Research, Samsung, Hitachi, Meta, Sony (Research Award) and Google (Focused Research Award).

Current Students

PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :
Collaborating researcher - Université de Montréal
PhD - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal

Publications

In value-based deep reinforcement learning, a pruned network is a good network
Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage pri… (see more)or insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters.
Scattered Mixture-of-Experts Implementation
ScatterMoE is an implementation of Sparse Mixture-of-Experts (SMoE) on GPUs. ScatterMoE builds upon techniques in existing implementations, … (see more)and overcoming some of the current limitations to improve batched inference, training speed, and memory footprint. This implementation achieves this by avoiding padding and making excessive copies of the input. We also fuse expert linear transforms and reordering operations with ParallelLinear, a module that can be used to extend the concept of SMoEs. We benchmark our implementation against Megablocks, and show that it enables a higher throughput and lower memory footprint. We also show how ParallelLinear enables extension of the Mixture-of-Experts concept by demonstrating with an implementation of Mixture-of-Attention.
V-STaR: Training Verifiers for Self-Taught Reasoners
Common self-improvement approaches for large language models (LLMs), such as STaR, iteratively fine-tune LLMs on self-generated solutions to… (see more) improve their problem-solving ability. However, these approaches discard the large amounts of incorrect solutions generated during this process, potentially neglecting valuable information in such solutions. To address this shortcoming, we propose V-STaR that utilizes both the correct and incorrect solutions generated during the self-improvement process to train a verifier using DPO that judges correctness of model-generated solutions. This verifier is used at inference time to select one solution among many candidate solutions. Running V-STaR for multiple iterations results in progressively better reasoners and verifiers, delivering a 4% to 17% test accuracy improvement over existing self-improvement and verification approaches on common code generation and math reasoning benchmarks with LLaMA2 models.
Adaptive Accompaniment with ReaLchords
Adam Roberts
Ian Simon
Alexander Scarlatos
Chris Donahue
Cassie Tarakajian
Shayegan Omidshafiei
Natasha Jaques
Cheng-Zhi Anna Huang
Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expr… (see more)essive output but are not able to generate in an \emph{online} manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an online generative model for improvising chord accompaniment to user melody. We start with an online model pretrained by maximum likelihood, and use reinforcement learning to finetune the model for online use. The finetuning objective leverages both a novel reward model that provides feedback on both harmonic and temporal coherency between melody and chord, and a divergence term that implements a novel type of distillation from a teacher model that can see the future melody. Through quantitative experiments and listening tests, we demonstrate that the resulting model adapts well to unfamiliar input and produce fitting accompaniment. ReaLchords opens the door to live jamming, as well as simultaneous co-creation in other modalities.
Modeling Caption Diversity in Contrastive Vision-Language Pretraining
Samuel Lavoie
Polina Kirichenko
Mark Ibrahim
Mahmoud Assran
Andrew Gordon Wilson
There are a thousand ways to caption an image. Contrastive Language Pretraining (CLIP) on the other hand, works by mapping an image and its … (see more)caption to a single vector -- limiting how well CLIP-like models can represent the diverse ways to describe an image. In this work, we introduce Llip, Latent Language Image Pretraining, which models the diversity of captions that could match an image. Llip's vision encoder outputs a set of visual features that are mixed into a final representation by conditioning on information derived from the text. We show that Llip outperforms non-contextualized baselines like CLIP and SigLIP on a variety of tasks even with large-scale encoders. Llip improves zero-shot classification by an average of 2.9% zero-shot classification benchmarks with a ViT-G/14 encoder. Specifically, Llip attains a zero-shot top-1 accuracy of 83.5% on ImageNet outperforming a similarly sized CLIP by 1.4%. We also demonstrate improvement on zero-shot retrieval on MS-COCO by 6.0%. We provide a comprehensive analysis of the components introduced by the method and demonstrate that Llip leads to richer visual representations.
The Position Dependence of Electron Beam Induced Effects in 2D Materials with Deep Neural Networks
Kevin M. Roccapriore
Joshua Greaves
Riccardo Torsi
Colton Bishop
Igor Mordatch
Ekin D. Cubuk
Bellemare Marc-Emmanuel
Joshua Robinson
Sergei V Kalinin
Best Response Shaping
Juan Agustin Duque
Shunichi Akatsuka
We investigate the challenge of multi-agent deep reinforcement learning in partially competitive environments, where traditional methods str… (see more)uggle to foster reciprocity-based cooperation. LOLA and POLA agents learn reciprocity-based cooperative policies by differentiation through a few look-ahead optimization steps of their opponent. However, there is a key limitation in these techniques. Because they consider a few optimization steps, a learning opponent that takes many steps to optimize its return may exploit them. In response, we introduce a novel approach, Best Response Shaping (BRS), which differentiates through an opponent approximating the best response, termed the "detective." To condition the detective on the agent's policy for complex games we propose a state-aware differentiable conditioning mechanism, facilitated by a question answering (QA) method that extracts a representation of the agent based on its behaviour on specific environment states. To empirically validate our method, we showcase its enhanced performance against a Monte Carlo Tree Search (MCTS) opponent, which serves as an approximation to the best response in the Coin Game. This work expands the applicability of multi-agent RL in partially competitive environments and provides a new pathway towards achieving improved social welfare in general sum games.
Distributional GFlowNets with Quantile Flows
Generative Flow Networks (GFlowNets) are a new family of probabilistic samplers where an agent learns a stochastic policy for generating com… (see more)plex combinatorial structure through a series of decision-making steps. Despite being inspired from reinforcement learning, the current GFlowNet framework is relatively limited in its applicability and cannot handle stochasticity in the reward function. In this work, we adopt a distributional paradigm for GFlowNets, turning each flow function into a distribution, thus providing more informative learning signals during training. By parameterizing each edge flow through their quantile functions, our proposed \textit{quantile matching} GFlowNet learning algorithm is able to learn a risk-sensitive policy, an essential component for handling scenarios with risk uncertainty. Moreover, we find that the distributional approach can achieve substantial improvement on existing benchmarks compared to prior methods due to our enhanced training algorithm, even in settings with deterministic rewards.
Diffusion Generative Flow Samplers: Improving Learning Signals Through Partial Trajectory Optimization
Ricky T. Q. Chen
Cheng-Hao Liu
We tackle the problem of sampling from intractable high-dimensional density functions, a fundamental task that often appears in machine lear… (see more)ning and statistics. We extend recent sampling-based approaches that leverage controlled stochastic processes to model approximate samples from these target densities. The main drawback of these approaches is that the training objective requires full trajectories to compute, resulting in sluggish credit assignment issues due to use of entire trajectories and a learning signal present only at the terminal time. In this work, we present Diffusion Generative Flow Samplers (DGFS), a sampling-based framework where the learning process can be tractably broken down into short partial trajectory segments, via parameterizing an additional "flow function". Our method takes inspiration from the theory developed for generative flow networks (GFlowNets), allowing us to make use of intermediate learning signals. Through various challenging experiments, we demonstrate that DGFS achieves more accurate estimates of the normalization constant than closely-related prior methods.
LOQA: Learning with Opponent Q-Learning Awareness
In various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to opt… (see more)imize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA), a novel, decentralized reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes the opponent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint, making it a promising approach for practical multi-agent applications.
The Curse of Diversity in Ensemble-Based Exploration
We uncover a surprising phenomenon in deep reinforcement learning: training a diverse ensemble of data-sharing agents -- a well-established … (see more)exploration strategy -- can significantly impair the performance of the individual ensemble members when compared to standard single-agent training. Through careful analysis, we attribute the degradation in performance to the low proportion of self-generated data in the shared training data for each ensemble member, as well as the inefficiency of the individual ensemble members to learn from such highly off-policy data. We thus name this phenomenon the curse of diversity. We find that several intuitive solutions -- such as a larger replay buffer or a smaller ensemble size -- either fail to consistently mitigate the performance loss or undermine the advantages of ensembling. Finally, we demonstrate the potential of representation learning to counteract the curse of diversity with a novel method named Cross-Ensemble Representation Learning (CERL) in both discrete and continuous control domains. Our work offers valuable insights into an unexpected pitfall in ensemble-based exploration and raises important caveats for future applications of similar approaches.
GenRL: Multimodal-foundation world models for generalization in embodied agents
Tim Verbelen
Bart Dhoedt
Sai Rajeswar
Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learni… (see more)ng (RL) is hard to scale up as it requires a complex reward design for each task. In contrast, language can specify tasks in a more natural way. Current foundation vision-language models (VLMs) generally require fine-tuning or other adaptations to be adopted in embodied contexts, due to the significant domain gap. However, the lack of multimodal data in such domains represents an obstacle to developing foundation models for embodied applications. In this work, we overcome these problems by presenting multimodal-foundation world models, able to connect and align the representation of foundation VLMs with the latent space of generative world models for RL, without any language annotations. The resulting agent learning framework, GenRL, allows one to specify tasks through vision and/or language prompts, ground them in the embodied domain's dynamics, and learn the corresponding behaviors in imagination. As assessed through large-scale multi-task benchmarking in locomotion and manipulation domains, GenRL enables multi-task generalization from language and visual prompts. Furthermore, by introducing a data-free policy learning strategy, our approach lays the groundwork for foundational policy learning using generative world models. Website, code and data: https://mazpie.github.io/genrl/