Portrait of Aaron Courville

Aaron Courville

Core Academic Member
Canada CIFAR AI Chair
Full Professor, Université de Montréal
Research Topics
Computer Vision
Deep Learning
Efficient Communication in General Sum Game
Game Theory
Generative Models
Multi-Agent Systems
Natural Language Processing
Reinforcement Learning
Representation Learning

Biography

Aaron Courville is a professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal and Scientific Director of IVADO. He has a PhD from the Robotics Institute, Carnegie Mellon University.

Courville was an early contributor to deep learning: he is a founding member of Mila – Quebec Artificial Intelligence Institute. Together with Ian Goodfellow and Yoshua Bengio, he co-wrote the seminal textbook on deep learning.

His current research focuses on the development of deep learning models and methods. He is particularly interested in reinforcement learning, multi-agent reinforcement learning, deep generative models and reasoning.

Courville holds a Canada CIFAR AI Chair and a Canada Research Chair in Systematic Generalization. His research has been supported by Microsoft Research, Samsung, Hitachi, Meta, Sony (Research Award) and Google (Focused Research Award).

Current Students

PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Co-supervisor :
PhD - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal

Publications

Consistency-CAM: Towards Improved Weakly Supervised Semantic Segmentation.
Sai Rajeswar
Issam Hadj Laradji
Pau Rodríguez
Straight to the Tree: Constituency Parsing with Neural Syntactic Distance
In this work, we propose a novel constituency parsing scheme. The model predicts a vector of real-valued scalars, named syntactic distances,… (see more) for each split position in the input sentence. The syntactic distances specify the order in which the split points will be selected, recursively partitioning the input, in a top-down fashion. Compared to traditional shift-reduce parsing schemes, our approach is free from the potential problem of compounding errors, while being faster and easier to parallelize. Our model achieves competitive performance amongst single model, discriminative parsers in the PTB dataset and outperforms previous models in the CTB dataset.
Understanding by Understanding Not: Modeling Negation in Language Models
Negation is a core construction in natural language. Despite being very successful on many tasks, state-of-the-art pre-trained language mode… (see more)ls often handle negation incorrectly. To improve language models in this regard, we propose to augment the language modeling objective with an unlikelihood objective that is based on negated generic sentences from a raw text corpus. By training BERT with the resulting combined objective we reduce the mean top~1 error rate to 4% on the negated LAMA dataset. We also see some improvements on the negated NLI benchmarks.
Behavior Predictive Representations for Generalization in Reinforcement Learning
Siddhant Agarwal
Deep reinforcement learning (RL) agents trained on a few environments, often struggle to generalize on unseen environments, even when such e… (see more)nvironments are semantically equivalent to training environments. Such agents learn representations that overfit the characteristics of the training environments. We posit that generalization can be improved by assigning similar representations to scenarios with similar sequences of long-term optimal behavior. To do so, we propose behavior predictive representations (BPR) that capture long-term optimal behavior. BPR trains an agent to predict latent state representations multiple steps into the future such that these representations can predict the optimal behavior at the future steps. We demonstrate that BPR provides large gains on a jumping task from pixels, a problem designed to test generalization.
Deep Reinforcement Learning at the Edge of the Statistical Precipice
Deep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. M… (see more)ost published results on deep RL benchmarks compare point estimates of aggregate performance such as mean and median scores across tasks, ignoring the statistical uncertainty implied by the use of a finite number of training runs. Beginning with the Arcade Learning Environment (ALE), the shift towards computationally-demanding benchmarks has led to the practice of evaluating only a small number of runs per task, exacerbating the statistical uncertainty in point estimates. In this paper, we argue that reliable evaluation in the few run deep RL regime cannot ignore the uncertainty in results without running the risk of slowing down progress in the field. We illustrate this point using a case study on the Atari 100k benchmark, where we find substantial discrepancies between conclusions drawn from point estimates alone versus a more thorough statistical analysis. With the aim of increasing the field's confidence in reported results with a handful of runs, we advocate for reporting interval estimates of aggregate performance and propose performance profiles to account for the variability in results, as well as present more robust and efficient aggregate metrics, such as interquartile mean scores, to achieve small uncertainty in results. Using such statistical tools, we scrutinize performance evaluations of existing algorithms on other widely used RL benchmarks including the ALE, Procgen, and the DeepMind Control Suite, again revealing discrepancies in prior comparisons. Our findings call for a change in how we evaluate performance in deep RL, for which we present a more rigorous evaluation methodology, accompanied with an open-source library rliable, to prevent unreliable results from stagnating the field.
Gradient Starvation: A Learning Proclivity in Neural Networks
We identify and formalize a fundamental gradient descent phenomenon resulting in a learning proclivity in over-parameterized neural networks… (see more). Gradient Starvation arises when cross-entropy loss is minimized by capturing only a subset of features relevant for the task, despite the presence of other predictive features that fail to be discovered. This work provides a theoretical explanation for the emergence of such feature imbalance in neural networks. Using tools from Dynamical Systems theory, we identify simple properties of learning dynamics during gradient descent that lead to this imbalance, and prove that such a situation can be expected given certain statistical structure in training data. Based on our proposed formalism, we develop guarantees for a novel regularization method aimed at decoupling feature learning dynamics, improving accuracy and robustness in cases hindered by gradient starvation. We illustrate our findings with simple and real-world out-of-distribution (OOD) generalization experiments.
Pretraining Representations for Data-Efficient Reinforcement Learning
Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder w… (see more)hich is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting. We provide code associated with this work at https://github.com/mila-iqia/SGI.
A Variational Perspective on Diffusion-Based Generative Models and Score Matching
Discrete-time diffusion-based generative models and score matching methods have shown promising results in modeling high-dimensional image d… (see more)ata. Recently, Song et al. (2021) show that diffusion processes that transform data into noise can be reversed via learning the score function, i.e. the gradient of the log-density of the perturbed data. They propose to plug the learned score function into an inverse formula to define a generative diffusion process. Despite the empirical success, a theoretical underpinning of this procedure is still lacking. In this work, we approach the (continuous-time) generative diffusion directly and derive a variational framework for likelihood estimation, which includes continuous-time normalizing flows as a special case, and can be seen as an infinitely deep variational autoencoder. Under this framework, we show that minimizing the score-matching loss is equivalent to maximizing a lower bound of the likelihood of the plug-in reverse SDE proposed by Song et al. (2021), bridging the theoretical gap.
Generative Compositional Augmentations for Scene Graph Prediction
Cătălina Cangea
Graham W. Taylor
Inferring objects and their relationships from an image in the form of a scene graph is useful in many applications at the intersection of v… (see more)ision and language. We consider a challenging problem of compositional generalization that emerges in this task due to a long tail data distribution. Current scene graph generation models are trained on a tiny fraction of the distribution corresponding to the most frequent compositions, e.g. . However, test images might contain zero- and few-shot compositions of objects and relationships, e.g. . Despite each of the object categories and the predicate (e.g. 'on') being frequent in the training data, the models often fail to properly understand such unseen or rare compositions. To improve generalization, it is natural to attempt increasing the diversity of the training distribution. However, in the graph domain this is non-trivial. To that end, we propose a method to synthesize rare yet plausible scene graphs by perturbing real ones. We then propose and empirically study a model based on conditional generative adversarial networks (GANs) that allows us to generate visual features of perturbed scene graphs and learn from them in a joint fashion. When evaluated on the Visual Genome dataset, our approach yields marginal, but consistent improvements in zero- and few-shot metrics. We analyze the limitations of our approach indicating promising directions for future research.
StructFormer: Joint Unsupervised Induction of Dependency and Constituency Structure from Masked Language Modeling
Yi Tay
Che Zheng
Dara Bahri
Donald Metzler
There are two major classes of natural language grammar -- the dependency grammar that models one-to-one correspondences between words and t… (see more)he constituency grammar that models the assembly of one or several corresponded words. While previous unsupervised parsing methods mostly focus on only inducing one class of grammars, we introduce a novel model, StructFormer, that can simultaneously induce dependency and constituency structure. To achieve this, we propose a new parsing framework that can jointly generate a constituency tree and dependency graph. Then we integrate the induced dependency relations into the transformer, in a differentiable manner, through a novel dependency-constrained self-attention mechanism. Experimental results show that our model can achieve strong results on unsupervised constituency parsing, unsupervised dependency parsing, and masked language modeling at the same time.
Can Subnetwork Structure be the Key to Out-of-Distribution Generalization?
Can models with particular structure avoid being biased towards spurious correlation in out-of-distribution (OOD) generalization? Peters et … (see more)al. (2016) provides a positive answer for linear cases. In this paper, we use a functional modular probing method to analyze deep model structures under OOD setting. We demonstrate that even in biased models (which focus on spurious correlation) there still exist unbiased functional subnetworks. Furthermore, we articulate and demonstrate the functional lottery ticket hypothesis: full network contains a subnetwork that can achieve better OOD performance. We then propose Modular Risk Minimization to solve the subnetwork selection problem. Our algorithm learns the subnetwork structure from a given dataset, and can be combined with any other OOD regularization methods. Experiments on various OOD generalization tasks corroborate the effectiveness of our method.
Continuous Coordination As a Realistic Scenario for Lifelong Learning
Current deep reinforcement learning (RL) algorithms are still highly task-specific and lack the ability to generalize to new environments. L… (see more)ifelong learning (LLL), however, aims at solving multiple tasks sequentially by efficiently transferring and using knowledge between tasks. Despite a surge of interest in lifelong RL in recent years, the lack of a realistic testbed makes robust evaluation of LLL algorithms difficult. Multi-agent RL (MARL), on the other hand, can be seen as a natural scenario for lifelong RL due to its inherent non-stationarity, since the agents' policies change over time. In this work, we introduce a multi-agent lifelong learning testbed that supports both zero-shot and few-shot settings. Our setup is based on Hanabi -- a partially-observable, fully cooperative multi-agent game that has been shown to be challenging for zero-shot coordination. Its large strategy space makes it a desirable environment for lifelong RL tasks. We evaluate several recent MARL methods, and benchmark state-of-the-art LLL algorithms in limited memory and computation regimes to shed light on their strengths and weaknesses. This continual learning paradigm also provides us with a pragmatic way of going beyond centralized training which is the most commonly used training protocol in MARL. We empirically show that the agents trained in our setup are able to coordinate well with unseen agents, without any additional assumptions made by previous works. The code and all pre-trained models are available at https://github.com/chandar-lab/Lifelong-Hanabi.