Perspectives sur l’IA pour les responsables des politiques
Co-dirigé par Mila et le CIFAR, ce programme met en relation les décideur·euse·s avec des chercheur·euse·s de pointe en IA grâce à une combinaison de consultations ouvertes et d'exercices de test de faisabilité des politiques. La prochaine session aura lieu les 9 et 10 octobre.
Hugo Larochelle nommé directeur scientifique de Mila
Professeur associé à l’Université de Montréal et ancien responsable du laboratoire de recherche en IA de Google à Montréal, Hugo Larochelle est un pionnier de l’apprentissage profond et fait partie des chercheur·euses les plus respecté·es au Canada.
Mila organise son premier hackathon en informatique quantique le 21 novembre. Une journée unique pour explorer le prototypage quantique et l’IA, collaborer sur les plateformes de Quandela et IBM, et apprendre, échanger et réseauter dans un environnement stimulant au cœur de l’écosystème québécois en IA et en quantique.
Une nouvelle initiative pour renforcer les liens entre la communauté de recherche, les partenaires et les expert·e·s en IA à travers le Québec et le Canada, grâce à des rencontres et événements en présentiel axés sur l’adoption de l’IA dans l’industrie.
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Adversarial robustness continues to be a major challenge for deep learning. A core issue is that robustness to one type of attack often fail… (voir plus)s to transfer to other attacks. While prior work establishes a theoretical trade-off in robustness against different
The study of first-order optimization is sensitive to the assumptions made on the objective functions.
These assumptions induce complexity c… (voir plus)lasses which play a key role in worst-case analysis, including
the fundamental concept of algorithm optimality. Recent work argues that strong convexity and
smoothness—popular assumptions in literature—lead to a pathological definition of the condition
number. Motivated by this result, we focus on the class of functions
satisfying a lower restricted secant inequality and an upper error bound. On top of being robust to
the aforementioned pathological behavior and including some non-convex functions, this pair of
conditions displays interesting geometrical properties. In particular, the necessary and sufficient
conditions to interpolate a set of points and their gradients within the class can be separated into
simple conditions on each sampled gradient. This allows the performance estimation problem (PEP)
to be solved analytically, leading to a lower bound
on the convergence rate that proves gradient descent to be exactly optimal on this class of functions
among all first-order algorithms.
Neural networks are known to be vulnerable to adversarial attacks -- slight but carefully constructed perturbations of the inputs which can … (voir plus)drastically impair the network's performance. Many defense methods have been proposed for improving robustness of deep networks by training them on adversarially perturbed inputs. However, these models often remain vulnerable to new types of attacks not seen during training, and even to slightly stronger versions of previously seen attacks. In this work, we propose a novel approach to adversarial robustness, which builds upon the insights from the domain adaptation field. Our method, called Adversarial Feature Desensitization (AFD), aims at learning features that are invariant towards adversarial perturbations of the inputs. This is achieved through a game where we learn features that are both predictive and robust (insensitive to adversarial attacks), i.e. cannot be used to discriminate between natural and adversarial data. Empirical results on several benchmarks demonstrate the effectiveness of the proposed approach against a wide range of attack types and attack strengths. Our code is available at https://github.com/BashivanLab/afd.
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly,… (voir plus) that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for
2020-11-21
Proceedings of the 37th International Conference on Machine Learning (publié)