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Artem Zholus

Doctorat - Polytechnique Montréal
Superviseur⋅e principal⋅e

Publications

Mastering Memory Tasks with World Models
Mohammad Reza Samsami
Artem Zholus
Janarthanan Rajendran
Current model-based reinforcement learning (MBRL) agents struggle with long-term dependencies. This limits their ability to effectively solv… (voir plus)e tasks involving extended time gaps between actions and outcomes, or tasks demanding the recalling of distant observations to inform current actions. To improve temporal coherence, we integrate a new family of state space models (SSMs) in world models of MBRL agents to present a new method, Recall to Imagine (R2I). This integration aims to enhance both long-term memory and long-horizon credit assignment. Through a diverse set of illustrative tasks, we systematically demonstrate that R2I not only establishes a new state-of-the-art for challenging memory and credit assignment RL tasks, such as BSuite and POPGym, but also showcases superhuman performance in the complex memory domain of Memory Maze. At the same time, it upholds comparable performance in classic RL tasks, such as Atari and DMC, suggesting the generality of our method. We also show that R2I is faster than the state-of-the-art MBRL method, DreamerV3, resulting in faster wall-time convergence.
From Words to Blocks: Building Objects by Grounding Language Models with Reinforcement Learning
Michael Ahn
Anthony Brohan
Noah Brown
liang Dai
Dan Su
Holy Lovenia Ziwei Bryan Wilie
Tiezheng Yu
Willy Chung
Quyet V. Do
Paul Barde
Tristan Karch
C. Bonial
Mitchell Abrams
David R. Traum
Hyung Won
Le Hou
Shayne Longpre
Yi Zoph
William Tay … (voir 32 de plus)
Eric Fedus
Xuezhi Li
Lasse Espeholt
Hubert Soyer
Remi Munos
Karen Si-801
Vlad Mnih
Tom Ward
Yotam Doron
Wenlong Huang
Pieter Abbeel
Deepak Pathak
Julia Kiseleva
Ziming Li
Mohammad Aliannejadi
Shrestha Mohanty
Maartje Ter Hoeve
Mikhail Burtsev
Alexey Skrynnik
Artem Zholus
A. Panov
Kavya Srinet
A. Szlam
Yuxuan Sun
Katja Hofmann
Marc-Alexandre Côté
Ahmed Hamid Awadallah
Linar Abdrazakov
Igor Churin
Putra Manggala
Kata Naszádi
Michiel Van Der Meer
Leveraging pre-trained language models to gen-001 erate action plans for embodied agents is an 002 emerging research direction. However, exe… (voir plus)-003 cuting instructions in real or simulated envi-004 ronments necessitates verifying the feasibility 005 of actions and their relevance in achieving a 006 goal. We introduce a novel method that in-007 tegrates a language model and reinforcement 008 learning for constructing objects in a Minecraft-009 like environment, based on natural language 010 instructions. Our method generates a set of 011 consistently achievable sub-goals derived from 012 the instructions and subsequently completes the 013 associated sub-tasks using a pre-trained RL pol-014 icy. We employ the IGLU competition, which 015 is based on the Minecraft-like simulator, as our 016 test environment, and compare our approach 017 to the competition’s top-performing solutions. 018 Our approach outperforms existing solutions in 019 terms of both the quality of the language model 020 and the quality of the structures built within the 021 IGLU environment. 022