La prochaine rencontre, qui aura lieu le 10 novembre à Mila, permettra d'explorer comment pouvons-nous collectivement développer, encadrer et déployer des systèmes agentiques performants, fiables et sécuritaires en connectant chercheur·euse·s académiques, expert·e·s industriel·le·s et praticien·ne·s.
Ce programme à temps partiel offre aux scientifiques l'opportunité de tester leur intérêt pour l'entrepreneuriat. Vous avez jusqu'au 5 octobre pour postuler.
Avantage IA : productivité dans la fonction publique
Apprenez à tirer parti de l’IA générative pour soutenir et améliorer votre productivité au travail. La prochaine cohorte se déroulera en ligne les 6 et 8 octobre 2026, en anglais.
Nous utilisons des témoins pour analyser le trafic et l’utilisation de notre site web, afin de personnaliser votre expérience. Vous pouvez désactiver ces technologies à tout moment, mais cela peut restreindre certaines fonctionnalités du site. Consultez notre Politique de protection de la vie privée pour en savoir plus.
Paramètre des cookies
Vous pouvez activer et désactiver les types de cookies que vous souhaitez accepter. Cependant certains choix que vous ferez pourraient affecter les services proposés sur nos sites (ex : suggestions, annonces personnalisées, etc.).
Cookies essentiels
Ces cookies sont nécessaires au fonctionnement du site et ne peuvent être désactivés. (Toujours actif)
Cookies analyse
Acceptez-vous l'utilisation de cookies pour mesurer l'audience de nos sites ?
Lecteur Multimédia
Acceptez-vous l'utilisation de cookies pour afficher et vous permettre de regarder les contenus vidéo hébergés par nos partenaires (YouTube, etc.) ?
User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses large… (voir plus)ly on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-free micro-interfaces that summarize key information through dense layouts and iconography under strict spatial constraints. Moreover, while (image, code) pairs are widely available for web or mobile UIs, widget designs are proprietary and lack accessible markup. We formalize this setting as the Widget-to-Code (Widget2Code) and introduce an image-only widget benchmark with fine-grained, multi-dimensional evaluation metrics. Benchmarking shows that although generalized multimodal large language models (MLLMs) outperform specialized UI2Code methods, they still produce unreliable and visually inconsistent code. To address these limitations, we develop a baseline that jointly advances perceptual understanding and structured code generation. At the perceptual level, we follow widget design principles to assemble atomic components into complete layouts, equipped with icon retrieval and UI composition modules. At the system level, we design an end-to-end infrastructure, WidgetFactory, which includes a framework-agnostic widget-tailored domain-specific language (WidgetDSL) and a compiler that translates it into multiple front-end implementations (e.g., React, HTML). An adaptive rendering module further refines spatial dimensions to satisfy compactness constraints. Together, these contributions substantially enhance visual fidelity, establishing a strong baseline and unified infrastructure for future Widget2Code research.
2026-09-16
IEEE/CVF Conference on Computer Vision and Pattern Recognition (publié)
Existing screenshot-to-code systems face a trade-off between flexibility and controllability.
Direct multimodal generation can hallucinate v… (voir plus)isible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations.
These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation.
We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation.
We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}).
This design reduces reliance on component-wise generation while avoiding a fixed UI schema.
Across six multimodal models and \(1{,}000\) held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style.
Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning.
These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.
2026-09-03
MUCG @ European Conference on Computer Vision (publié)
Few-shot Test-Time Domain Adaptation (FSTT-DA) seeks to adapt models to novel domains using only a handful of unlabeled target samples. This… (voir plus) setting is more realistic than typical domain adaptation setups, which assume access to target data during source training. However, prior FSTT-DA approaches fail to effectively leverage source domain-specific knowledge, relying on shallow batch normalization updates, prompt-based methods that treat the model as a black box, or ensembling strategies that do not capture cross-domain relationships. To address these limitations, we introduce a new FSTT-DA framework that integrates LoRA fine-tuning with model merging. In our approach, separate LoRA modules are fine-tuned on CLIP's vision encoder for each source domain. Since LoRA modifies only a small fraction of the model's parameters, it retains the base model's generalized knowledge while internally learning domain-specific features. To adapt the learned knowledge to a specific target domain, we propose a hypernetwork trained via meta-learning that generates per-column merging factors to combine LoRA modules. Given a small batch of target images, the hypernetwork produces merging weights that fuse source LoRA modules into a single adapted representation. Our results demonstrate state-of-the-art performance across various domain adaptation datasets. Our code is publicly available at https://github.com/nahbois4321/DA-MergeLoRA.
Recent advances in mobile agents are dominated by the GUI paradigm, in which agents perceive UI information and emit screen interactions. Ho… (voir plus)wever, mobile platforms also expose a command-line interface (CLI) that provides direct access to device services and data. We argue CLI deserves first-class consideration alongside GUI. We evaluate three coding agents (Claude Code, Terminus-2, mini-swe-agent) across four model APIs on AndroidWorld and MobileWorld without any mobile-specific post-training, comparing against three reproducible GUI baselines (GUI-Owl-1.5-32B, MAI-UI, Qwen3-VL-32B). Claude Code (Opus 4.7) reaches 71.8\% and 51.9\%, outperforming every reproducible GUI baseline (69.3/68.1/57.8\% on AndroidWorld; 43.2/26.3/13.3\% on MobileWorld), while every other CLI configuration remains competitive. To establish the paradigm's ceiling, we provide oracle CLI solutions that reach 88.8\% on AndroidWorld (103/116 tasks CLI-solvable) and 86.3\% on MobileWorld (101/117 tasks CLI-solvable), indicating substantial room for future improvement. To cover everyday user intents beyond the GUI scope, we introduce the \textbf{CLI-Advantage Task Suite}, comprising 45 templates across five categories: bulk operations, multi-condition filtering, aggregation, cross-app workflows, and hidden device state. Every CLI agent outperforms every GUI baseline in all five categories, with substantially fewer steps per task (10.7 vs.\ 18.6). To support future research on mobile CLI agents, we will open-source agent implementations, oracle solutions, the CLI-Advantage suite, and evaluation infrastructure.
Graphical user interface (GUI)-based mobile agents automate digital tasks on mobile devices by interpreting natural-language instructions an… (voir plus)d interacting with the screen. While recent methods apply reinforcement learning (RL) to train vision-language-model(VLM) agents in interactive environments with a primary focus on performance, generalization remains underexplored due to the lack of standardized benchmarks and open-source RL systems. In this work, we formalize the problem as a Contextual Markov Decision Process (CMDP) and introduce \textbf{AndroidWorld-Generalization}, a benchmark with three increasingly challenging regimes for evaluating zero-shot generalization to unseen task instances, templates, and applications. We further propose an RL training system that integrates Group Relative Policy Optimization (GRPO) with a scalable rollout collection system, consisting of containerized infrastructure and asynchronous execution % , and error recovery to support reliable and efficient training. Experiments on AndroidWorld-Generalization show that RL enables a 7B-parameter VLM agent to surpass supervised fine-tuning baselines, yielding a 26.1\% improvement on unseen instances but only limited gains on unseen templates (15.7\%) and apps (8.3\%), underscoring the challenges of generalization. As a preliminary step, we demonstrate that few-shot adaptation at test-time improves performance on unseen apps, motivating future research in this direction. To support reproducibility and fair comparison, we open-source the full RL training system, including the environment, task suite, models, prompt configurations, and the underlying infrastructure \footnote{https://github.com/zihuanjiang/AndroidWorld-Generalization}.
Point cloud completion is essential for robust 3D perception in safety-critical applications such as robotics and augmented reality. However… (voir plus), existing models perform static inference and rely heavily on inductive biases learned during training, limiting their ability to adapt to novel structural patterns and sensor-induced distortions at test time. To address this limitation, we propose PointMAC, a meta-learned framework for robust test-time adaptation in point cloud completion. It enables sample-specific refinement without requiring additional supervision. Our method optimizes the completion model under two self-supervised auxiliary objectives that simulate structural and sensor-level incompleteness. A meta-auxiliary learning strategy based on Model-Agnostic Meta-Learning (MAML) ensures that adaptation driven by auxiliary objectives is consistently aligned with the primary completion task. During inference, we adapt the shared encoder on-the-fly by optimizing auxiliary losses, with the decoder kept fixed. To further stabilize adaptation, we introduce Adaptive
2025-12-02
Conference on Neural Information Processing Systems (Accept (poster))
Recent advancements in handwritten text recognition (HTR) have enabled the effective conversion of handwritten text to digital formats. Howe… (voir plus)ver, achieving robust recognition across diverse writing styles remains challenging. Traditional HTR methods lack writer-specific personalization at test time due to limitations in model architecture and training strategies. Existing attempts to bridge this gap, through gradient-based meta-learning, still require labeled examples and suffer from parameter-inefficient fine-tuning, leading to substantial computational and memory overhead. To overcome these challenges, we propose an efficient framework that formulates personalization as prompt tuning, incorporating an auxiliary image reconstruction task with a self-supervised loss to guide prompt adaptation with unlabeled test-time examples. To ensure self-supervised loss effectively minimizes text recognition error, we leverage meta-learning to learn the optimal initialization of the prompts. As a result, our method allows the model to efficiently capture unique writing styles by updating less than 1% of its parameters and eliminating the need for time-intensive annotation processes. We validate our approach on the RIMES and IAM Handwriting Database benchmarks, where it consistently outperforms previous state-of-the-art methods while using 20x fewer parameters. We believe this represents a significant advancement in personalized handwritten text recognition, paving the way for more reliable and practical deployment in resource-constrained scenarios.
2025-06-12
IEEE/CVF Conference on Computer Vision and Pattern Recognition (Accept)
Few-shot Test-Time Domain Adaptation focuses on adapting a model at test time to a specific domain using only a few unlabeled examples, addr… (voir plus)essing domain shift. Prior methods leverage CLIP's strong out-of-distribution (OOD) abilities by generating domain-specific prompts to guide its generalized, frozen features. However, since downstream datasets are not explicitly seen by CLIP, solely depending on the feature space knowledge is constrained by CLIP's prior knowledge. Notably, when using a less robust backbone like ViT-B/16, performance significantly drops on challenging real-world benchmarks. Departing from the state-of-the-art of inheriting the intrinsic OOD capability of CLIP, this work introduces learning directly on the input space to complement the dataset-specific knowledge for frozen CLIP. Specifically, an independent side branch is attached in parallel with CLIP and enforced to learn exclusive knowledge via revert attention. To better capture the dataset-specific label semantics for downstream adaptation, we propose to enhance the inter-dispersion among text features via greedy text ensemble and refinement. The text and visual features are then progressively fused in a domain-aware manner by a generated domain prompt to adapt toward a specific domain. Extensive experiments show our method's superiority on 5 large-scale benchmarks (WILDS and DomainNet), notably improving over smaller networks like ViT-B/16 with gains of \textbf{+5.1} in F1 for iWildCam and \textbf{+3.1\%} in WC Acc for FMoW.
2025-04-22
International Conference on Learning Representations (Accept (Poster))