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Lecteur Multimédia
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Devon Hjelm
Alumni
Publications
Pretraining Reward-Free Representations for Data-Efficient Reinforcement Learning
Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder w… (voir plus)hich is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting. We provide code associated with this work at https://github.com/mila-iqia/SGI.
2020-12-31
Advances in Neural Information Processing Systems 34 (NeurIPS 2021) (publié)
Intuitively, one would expect accuracy of a trained neural network's prediction on test samples to correlate with how densely the samples ar… (voir plus)e surrounded by seen training samples in representation space. We find that a bound on empirical training error smoothed across linear activation regions scales inversely with training sample density in representation space. Empirically, we verify this bound is a strong predictor of the inaccuracy of the network's prediction on test samples. For unseen test sets, including those with out-of-distribution samples, ranking test samples by their local region's error bound and discarding samples with the highest bounds raises prediction accuracy by up to 20% in absolute terms for image classification datasets, on average over thresholds.
Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused… (voir plus) on generating a single image from available conditioning information in one step. One practical extension beyond one-step generation is a system that generates an image iteratively, conditioned on ongoing linguistic input or feedback. This is significantly more challenging than one-step generation tasks, as such a system must understand the contents of its generated images with respect to the feedback history, the current feedback, as well as the interactions among concepts present in the feedback history. In this work, we present a recurrent image generation model which takes into account both the generated output up to the current step as well as all past instructions for generation. We show that our model is able to generate the background, add new objects, and apply simple transformations to existing objects. We believe our approach is an important step toward interactive generation. Code and data is available at: https://www.microsoft.com/en-us/research/project/generative-neural-visual-artist-geneva/ .
2019-11-01
2019 IEEE/CVF International Conference on Computer Vision (ICCV) (publié)