Portrait de Damien Masson

Damien Masson

Membre académique associé
Professeur adjoint, Université de Montréal, Département d'informatique et de recherche opérationnelle
Sujets de recherche
Interaction humain-IA
Interaction humain-machine (IHM)

Biographie

Damien Masson est professeur adjoint en interaction homme-machine (IHM) au département d'informatique et de recherche opérationnelle de l'Université de Montréal. Auparavant, il a été chercheur postdoctoral à l'Université de Toronto. Il a obtenu son doctorat au HCI Lab de l'Université de Waterloo.

Ses recherches portent sur la construction de systèmes infusés par l'IA qui privilégient une conception réfléchie de l'interaction pour résoudre efficacement les tâches. Souvent, cela implique d'aller au-delà de l'interface utilisateur traditionnelle et de l'interaction que l'on trouve aujourd'hui dans les logiciels. Actuellement, ses projets portent sur la conception de systèmes intelligents pour aider les auteurs créatifs, la visualisation d'informations complexes et l'enrichissement de documents numériques pour en faciliter la compréhension.

Publications

Making the Write Connections: Linking Writing Support Tools with Writer's Needs
Zixin Zhao
Young-Ho Kim
Gerald Penn
Fanny Chevalier
Making the Write Connections: Linking Writing Support Tools with Writer's Needs
Zixin Zhao
Young-Ho Kim
Gerald Penn
Fanny Chevalier
This work sheds light on whether and how creative writers' needs are met by existing research and commercial writing support tools (WST). We… (voir plus) conducted a need finding study to gain insight into the writers' process during creative writing through a qualitative analysis of the response from an online questionnaire and Reddit discussions on r/Writing. Using a systematic analysis of 115 tools and 67 research papers, we map out the landscape of how digital tools facilitate the writing process. Our triangulation of data reveals that research predominantly focuses on the writing activity and overlooks pre-writing activities and the importance of visualization. We distill 10 key takeaways to inform future research on WST and point to opportunities surrounding underexplored areas. Our work offers a holistic and up-to-date account of how tools have transformed the writing process, guiding the design of future tools that address writers' evolving and unmet needs.
Visual Writing: Writing by Manipulating Visual Representations of Stories
Zixin Zhao
Fanny Chevalier
We introduce"visual writing", an approach to writing stories by manipulating visuals instead of words. Visual writing relies on editable vis… (voir plus)ual representations of time, entities, events, and locations to offer representations more suited to specific editing tasks. We propose a taxonomy for these representations and implement a prototype software supporting the visual writing workflow. The system allows writers to edit the story by alternating between modifying the text and manipulating visual representations to edit entities, actions, locations, and order of events. We evaluate this workflow with eight creative writers and find visual writing can help find specific passages, keep track of story elements, specify edits, and explore story variations in a way that encourages creativity.
Visual Writing: Writing by Manipulating Visual Representations of Stories
Zixin Zhao
Fanny Chevalier
We introduce "visual writing", an approach to writing stories by manipulating visuals instead of words. Visual writing relies on editable vi… (voir plus)sual representations of time, entities, events, and locations to offer representations more suited to specific editing tasks. We propose a taxonomy for these representations and implement a prototype software supporting the visual writing workflow. The system allows writers to edit the story by alternating between modifying the text and manipulating visual representations to edit entities, actions, locations, and order of events. We evaluate this workflow with eight creative writers and find visual writing can help find specific passages, keep track of story elements, specify edits, and explore story variations in a way that encourages creativity.
Textoshop: Interactions Inspired by Drawing Software to Facilitate Text Editing
Young-Ho Kim
Fanny Chevalier
We explore how interactions inspired by drawing software can help edit text. Making an analogy between visual and text editing, we consider … (voir plus)words as pixels, sentences as regions, and tones as colours. For instance, direct manipulations move, shorten, expand, and reorder text; tools change number, tense, and grammar; colours map to tones explored along three dimensions in a tone picker; and layers help organize and version text. This analogy also leads to new workflows, such as boolean operations on text fragments to construct more elaborated text. A study shows participants were more successful at editing text and preferred using the proposed interface over existing solutions. Broadly, our work highlights the potential of interaction analogies to rethink existing workflows, while capitalizing on familiar features.
Textoshop: Interactions Inspired by Drawing Software to Facilitate Text Editing
Young-Ho Kim
Fanny Chevalier
DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models
Sylvain Malacria
Géry Casiez
Daniel Vogel