Publications

Repliqa: A Question-Answering Dataset for Benchmarking LLMs on Unseen Reference Content
Joao Monteiro
Pierre-Andre Noel
Étienne Marcotte
Sai Rajeswar
Valentina Zantedeschi
Christopher Pal
Large Language Models (LLMs) are trained on vast amounts of data, most of which is automatically scraped from the internet. This data includ… (see more)es encyclopedic documents that harbor a vast amount of general knowledge (e.g., Wikipedia) but also potentially overlap with benchmark datasets used for evaluating LLMs. Consequently, evaluating models on test splits that might have leaked into the training set is prone to misleading conclusions. To foster sound evaluation of language models, we introduce a new test dataset named RepLiQA, suited for question-answering and topic retrieval tasks. RepLiQA is a collection of five splits of test sets, four of which have not been released to the internet or exposed to LLM APIs prior to this publication. Each sample in RepLiQA comprises (1) a reference document crafted by a human annotator and depicting an imaginary scenario (e.g., a news article) absent from the internet; (2) a question about the document's topic; (3) a ground-truth answer derived directly from the information in the document; and (4) the paragraph extracted from the reference document containing the answer. As such, accurate answers can only be generated if a model can find relevant content within the provided document. We run a large-scale benchmark comprising several state-of-the-art LLMs to uncover differences in performance across models of various types and sizes in a context-conditional language modeling setting. Released splits of RepLiQA can be found here: https://huggingface.co/datasets/ServiceNow/repliqa.
TGB 2.0: A Benchmark for Learning on Temporal Knowledge Graphs and Heterogeneous Graphs
Multi-relational temporal graphs are powerful tools for modeling real-world data, capturing the evolving and interconnected nature of entiti… (see more)es over time. Recently, many novel models are proposed for ML on such graphs intensifying the need for robust evaluation and standardized benchmark datasets. However, the availability of such resources remains scarce and evaluation faces added complexity due to reproducibility issues in experimental protocols. To address these challenges, we introduce Temporal Graph Benchmark 2.0 (TGB 2.0), a novel benchmarking framework tailored for evaluating methods for predicting future links on Temporal Knowledge Graphs and Temporal Heterogeneous Graphs with a focus on large-scale datasets, extending the Temporal Graph Benchmark. TGB 2.0 facilitates comprehensive evaluations by presenting eight novel datasets spanning five domains with up to 53 million edges. TGB 2.0 datasets are significantly larger than existing datasets in terms of number of nodes, edges, or timestamps. In addition, TGB 2.0 provides a reproducible and realistic evaluation pipeline for multi-relational temporal graphs. Through extensive experimentation, we observe that 1) leveraging edge-type information is crucial to obtain high performance, 2) simple heuristic baselines are often competitive with more complex methods, 3) most methods fail to run on our largest datasets, highlighting the need for research on more scalable methods.
The State of Data Curation at NeurIPS: An Assessment of Dataset Development Practices in the Datasets and Benchmarks Track
Eshta Bhardwaj
Harshit Gujral
Siyi Wu
Ciara Zogheib
Christoph Becker
Data curation is a field with origins in librarianship and archives, whose scholarship and thinking on data issues go back centuries, if not… (see more) millennia. The field of machine learning is increasingly observing the importance of data curation to the advancement of both applications and fundamental understanding of machine learning models - evidenced not least by the creation of the Datasets and Benchmarks track itself. This work provides an analysis of dataset development practices at NeurIPS through the lens of data curation. We present an evaluation framework for dataset documentation, consisting of a rubric and toolkit developed through a literature review of data curation principles. We use the framework to assess the strengths and weaknesses in current dataset development practices of 60 datasets published in the NeurIPS Datasets and Benchmarks track from 2021-2023. We summarize key findings and trends. Results indicate greater need for documentation about environmental footprint, ethical considerations, and data management. We suggest targeted strategies and resources to improve documentation in these areas and provide recommendations for the NeurIPS peer-review process that prioritize rigorous data curation in ML. Finally, we provide results in the format of a dataset that showcases aspects of recommended data curation practices. Our rubric and results are of interest for improving data curation practices broadly in the field of ML as well as to data curation and science and technology studies scholars studying practices in ML. Our aim is to support continued improvement in interdisciplinary research on dataset practices, ultimately improving the reusability and reproducibility of new datasets and benchmarks, enabling standardized and informed human oversight, and strengthening the foundation of rigorous and responsible ML research.
Using Unity to Help Solve Reinforcement Learning
Andrew Robert Williams
Vedant Vyas
Leveraging the depth and flexibility of XLand as well as the rapid prototyping features of the Unity engine, we present the United Unity Uni… (see more)verse — an open-source toolkit designed to accelerate the creation of innovative reinforcement learning environments. This toolkit includes a robust implementation of XLand 2.0 complemented by a user-friendly interface which allows users to modify the details of procedurally generated terrains and task rules with ease. Additionally, we provide a curated selection of terrains and rule sets, accompanied by implementations of reinforcement learning baselines to facilitate quick experimentation with novel architectural designs for adaptive agents. Furthermore, we illustrate how the United Unity Universe serves as a high-level language that enables researchers to develop diverse and endlessly variable 3D environments within a unified framework. This functionality establishes the United Unity Universe (U3) as an essential tool for advancing the field of reinforcement learning, especially in the development of adaptive and generalizable learning systems.
WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks
The ability of large language models (LLMs) to mimic human-like intelligence has led to a surge in LLM-based autonomous agents. Though recen… (see more)t LLMs seem capable of planning and reasoning given user instructions, their effectiveness in applying these capabilities for autonomous task solving remains underexplored. This is especially true in enterprise settings, where automated agents hold the promise of a high impact. To fill this gap, we propose WorkArena++, a novel benchmark consisting of 682 tasks corresponding to realistic workflows routinely performed by knowledge workers. WorkArena++ is designed to evaluate the planning, problem-solving, logical/arithmetic reasoning, retrieval, and contextual understanding abilities of web agents. Our empirical studies across state-of-the-art LLMs and vision-language models (VLMs), as well as human workers, reveal several challenges for such models to serve as useful assistants in the workplace. In addition to the benchmark, we provide a mechanism to effortlessly generate thousands of ground-truth observation/action traces, which can be used for fine-tuning existing models. Overall, we expect this work to serve as a useful resource to help the community progress toward capable autonomous agents. The benchmark can be found at https://github.com/ServiceNow/WorkArena.
4+3 Phases of Compute-Optimal Neural Scaling Laws
Lechao Xiao
Jeffrey Pennington
We consider the solvable neural scaling model with three parameters: data complexity, target complexity, and model-parameter-count. We use t… (see more)his neural scaling model to derive new predictions about the compute-limited, infinite-data scaling law regime. To train the neural scaling model, we run one-pass stochastic gradient descent on a mean-squared loss. We derive a representation of the loss curves which holds over all iteration counts and improves in accuracy as the model parameter count grows. We then analyze the compute-optimal model-parameter-count, and identify 4 phases (+3 subphases) in the data-complexity/target-complexity phase-plane. The phase boundaries are determined by the relative importance of model capacity, optimizer noise, and embedding of the features. We furthermore derive, with mathematical proof and extensive numerical evidence, the scaling-law exponents in all of these phases, in particular computing the optimal model-parameter-count as a function of floating point operation budget.
Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning
Bellemare Marc-Emmanuel
Patrick Shafto
Yash Jhaveri
When decisions are made at high frequency, traditional reinforcement learning (RL) methods struggle to accurately estimate action values. In… (see more) turn, their performance is inconsistent and often poor. Whether the performance of distributional RL (DRL) agents suffers similarly, however, is unknown. In this work, we establish that DRL agents are sensitive to the decision frequency. We prove that action-conditioned return distributions collapse to their underlying policy's return distribution as the decision frequency increases. We quantify the rate of collapse of these return distributions and exhibit that their statistics collapse at different rates. Moreover, we define distributional perspectives on action gaps and advantages. In particular, we introduce the superiority as a probabilistic generalization of the advantage -- the core object of approaches to mitigating performance issues in high-frequency value-based RL. In addition, we build a superiority-based DRL algorithm. Through simulations in an option-trading domain, we validate that proper modeling of the superiority distribution produces improved controllers at high decision frequencies.
Adaptive Exploration for Data-Efficient General Value Function Evaluations
Josiah P. Hanna
General Value Functions (GVFs) (Sutton et al., 2011) represent predictive knowledge in reinforcement learning. Each GVF computes the expecte… (see more)d return for a given policy, based on a unique reward. Existing methods relying on fixed behavior policies or pre-collected data often face data efficiency issues when learning multiple GVFs in parallel using off-policy methods. To address this, we introduce GVFExplorer, which adaptively learns a single behavior policy that efficiently collects data for evaluating multiple GVFs in parallel. Our method optimizes the behavior policy by minimizing the total variance in return across GVFs, thereby reducing the required environmental interactions. We use an existing temporal-difference-style variance estimator to approximate the return variance. We prove that each behavior policy update decreases the overall mean squared error in GVF predictions. We empirically show our method's performance in tabular and nonlinear function approximation settings, including Mujoco environments, with stationary and non-stationary reward signals, optimizing data usage and reducing prediction errors across multiple GVFs.
Amortizing intractable inference in diffusion models for vision, language, and control
Diffusion models have emerged as effective distribution estimators in vision, language, and reinforcement learning, but their use as priors … (see more)in downstream tasks poses an intractable posterior inference problem. This paper studies amortized sampling of the posterior over data,
Any2Policy: Learning Visuomotor Policy with Any-Modality
Yichen Zhu
Zhicai Ou
Feifei Feng
Humans can communicate and observe media with different modalities, such as texts, sounds, and images. For robots to be more generalizable e… (see more)mbodied agents, they should be capable of following instructions and perceiving the world with adaptation to diverse modalities. Current robotic learning methodologies often focus on single-modal task specification and observation, thereby limiting their ability to process rich multi-modal information. Addressing this limitation, we present an end-to-end general-purpose multi-modal system named Any-to-Policy Embodied Agents. This system empowers robots to handle tasks using various modalities, whether in combinations like text-image, audio-image, text-point cloud, or in isolation. Our innovative approach involves training a versatile modality network that adapts to various inputs and connects with policy networks for effective control. Because of the lack of existing multi-modal robotics datasets for evaluation, we assembled a comprehensive real-world dataset encompassing 30 robotic tasks. Each task in this dataset is richly annotated across multiple modalities, providing a robust foundation for assessment. We conducted extensive validation of our proposed unified modality embodied agent using several simulation benchmarks, including Franka Kitchen, Meta-World, and Maniskill2, as well as in our real-world settings. Our experiments showcase the promising capability of building embodied agents that can adapt to diverse multi-modal in a unified framework.
Balancing Context Length and Mixing Times for Reinforcement Learning at Scale
Due to the recent remarkable advances in artificial intelligence, researchers have begun to consider challenging learning problems such as … (see more)learning to generalize behavior from large offline datasets or learning online in non-Markovian environments. Meanwhile, recent advances in both of these areas have increasingly relied on conditioning policies on large context lengths. A natural question is if there is a limit to the performance benefits of increasing the context length if the computation needed is available. In this work, we establish a novel theoretical result that links the context length of a policy to the time needed to reliably evaluate its performance (i.e., its mixing time) in large scale partially observable reinforcement learning environments that exhibit latent sub-task structure. This analysis underscores a key tradeoff: when we extend the context length, our policy can more effectively model non-Markovian dependencies, but this comes at the cost of potentially slower policy evaluation and as a result slower downstream learning. Moreover, our empirical results highlight the relevance of this analysis when leveraging Transformer based neural networks. This perspective will become increasingly pertinent as the field scales towards larger and more realistic environments, opening up a number of potential future directions for improving the way we design learning agents.
Code Repair with LLMs gives an Exploration-Exploitation Tradeoff
Hao Tang
Keya Hu
Jin Peng Zhou
Si Cheng Zhong
Wei-Long Zheng
Kevin Ellis