Portrait of Pablo Samuel Castro

Pablo Samuel Castro

Core Industry Member
Adjunct professor, Université de Montréal, Department of Computer Science and Operations Research
Research Scientist, Google DeepMind
Research Topics
Reinforcement Learning

Biography

Pablo Samuel Castro was born and raised in Quito, Ecuador, and moved to Montréal after high school to study at McGill University. For his PhD, he studied reinforcement learning with Doina Precup and Prakash Panangaden at McGill. Castro has been working at Google for over eleven years. He is currently a staff research scientist at Google DeepMind in Montreal, where he conducts fundamental reinforcement learning research and is a regular advocate for increasing LatinX representation in the research community.

He is also an adjunct professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal. In addition to his interest in coding, AI and math, Castro is an active musician.

Current Students

PhD - Université de Montréal
Principal supervisor :
Independent visiting researcher - RWTH Aachen University
Collaborating Alumni - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
Collaborating researcher
PhD - Université de Montréal
Principal supervisor :
PhD - McGill University
Principal supervisor :
PhD - McGill University
Principal supervisor :
PhD - Université de Montréal

Publications

Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning
Trevor McInroe
Christopher G. Lucas
David Abel
Stefano V Albrecht
Overcoming State and Action Space Disparities in Multi-Domain, Multi-Task Reinforcement Learning
Reginald McLean
Kai Yuan
Isaac Woungang
Nariman Farsad
Current multi-task reinforcement learning (MTRL) methods have the ability to perform a large number of tasks with a single policy. However w… (see more)hen attempting to interact with a new domain, the MTRL agent would need to be re-trained due to differences in domain dynamics and structure. Because of these limitations, we are forced to train multiple policies even though tasks may have shared dynamics, leading to needing more samples and is thus sample inefficient. In this work, we explore the ability of MTRL agents to learn in various domains with various dynamics by simultaneously learning in multiple domains, without the need to fine-tune extra policies. In doing so we find that a MTRL agent trained in multiple domains induces an increase in sample efficiency of up to 70\% while maintaining the overall success rate of the MTRL agent.
CALE: Continuous Arcade Learning Environment
We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare … (see more)et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella), but adds support for continuous actions. This enables the benchmarking and evaluation of continuous-control agents (such as PPO [Schulman et al., 2017] and SAC [Haarnoja et al., 2018]) and value-based agents (such as DQN [Mnih et al., 2015] and Rainbow [Hessel et al., 2018]) on the same environment suite. We provide a series of open questions and research directions that CALE enables, as well as initial baseline results using Soft Actor-Critic. CALE is available as part of the ALE athttps://github.com/Farama-Foundation/Arcade-Learning-Environment.
In value-based deep reinforcement learning, a pruned network is a good network
Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage pri… (see more)or insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters.
Adaptive Accompaniment with ReaLchords
Adam Roberts
Ian Simon
Alexander Scarlatos
Chris Donahue
Cassie Tarakajian
Shayegan Omidshafiei
Natasha Jaques
Cheng-Zhi Anna Huang
Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expr… (see more)essive output but are not able to generate in an \emph{online} manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an online generative model for improvising chord accompaniment to user melody. We start with an online model pretrained by maximum likelihood, and use reinforcement learning to finetune the model for online use. The finetuning objective leverages both a novel reward model that provides feedback on both harmonic and temporal coherency between melody and chord, and a divergence term that implements a novel type of distillation from a teacher model that can see the future melody. Through quantitative experiments and listening tests, we demonstrate that the resulting model adapts well to unfamiliar input and produce fitting accompaniment. ReaLchords opens the door to live jamming, as well as simultaneous co-creation in other modalities.
Stop Regressing: Training Value Functions via Classification for Scalable Deep RL
Jordi Orbay
Quan Vuong
Yevgen Chebotar
Ted Xiao
Alex Irpan
Sergey Levine
Aleksandra Faust
Aviral Kumar
Value functions are a central component of deep reinforcement learning (RL). These functions, parameterized by neural networks, are trained … (see more)using a mean squared error regression objective to match bootstrapped target values. However, scaling value-based RL methods that use regression to large networks, such as high-capacity Transformers, has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We demonstrate that value functions trained with categorical cross-entropy significantly improves performance and scalability in a variety of domains. These include: single-task RL on Atari 2600 games with SoftMoEs, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving state-of-the-art results on these domains. Through careful analysis, we show that the benefits of categorical cross-entropy primarily stem from its ability to mitigate issues inherent to value-based RL, such as noisy targets and non-stationarity. Overall, we argue that a simple shift to training value functions with categorical cross-entropy can yield substantial improvements in the scalability of deep RL at little-to-no cost.
The Position Dependence of Electron Beam Induced Effects in 2D Materials with Deep Neural Networks
Kevin M. Roccapriore
Joshua Greaves
Riccardo Torsi
Colton Bishop
Igor Mordatch
Ekin D. Cubuk
Bellemare Marc-Emmanuel
Joshua Robinson
Sergei V Kalinin
Mixtures of Experts Unlock Parameter Scaling for Deep RL
Johan Obando-Ceron
Ghada Sokar
Timon Willi
Clare Lyle
Jakob Foerster
Karolina Dziugaite
The recent rapid progress in (self) supervised learning models is in large part predicted by empirical scaling laws: a model's performance s… (see more)cales proportionally to its size. Analogous scaling laws remain elusive for reinforcement learning domains, however, where increasing the parameter count of a model often hurts its final performance. In this paper, we demonstrate that incorporating Mixture-of-Expert (MoE) modules, and in particular Soft MoEs (Puigcerver et al., 2023), into value-based networks results in more parameter-scalable models, evidenced by substantial performance increases across a variety of training regimes and model sizes. This work thus provides strong empirical evidence towards developing scaling laws for reinforcement learning.
A density estimation perspective on learning from pairwise human preferences
Learning from human feedback (LHF) -- and in particular learning from pairwise preferences -- has recently become a crucial ingredient in tr… (see more)aining large language models (LLMs), and has been the subject of much research. Most recent works frame it as a reinforcement learning problem, where a reward function is learned from pairwise preference data and the LLM is treated as a policy which is adapted to maximize the rewards, often under additional regularization constraints. We propose an alternative interpretation which centers on the generative process for pairwise preferences and treats LHF as a density estimation problem. We provide theoretical and empirical results showing that for a family of generative processes defined via preference behavior distribution equations, training a reward function on pairwise preferences effectively models an annotator's implicit preference distribution. Finally, we discuss and present findings on"annotator misspecification"-- failure cases where wrong modeling assumptions are made about annotator behavior, resulting in poorly-adapted models -- suggesting that approaches that learn from pairwise human preferences could have trouble learning from a population of annotators with diverse viewpoints.
JaxPruner: A concise library for sparsity research
Joo Hyung Lee
Wonpyo Park
Nicole Elyse Mitchell
Han-Byul Kim
Namhoon Lee
Elias Frantar
Yun Long
Amir Yazdanbakhsh
Shivani Agrawal
Suvinay Subramanian
Sheng-Chun Kao
Xingyao Zhang
Trevor Gale
Aart J.C. Bik
Woohyun Han
Milen Ferev
Zhonglin Han … (see 5 more)
Hong-Seok Kim
Utku Evci
This paper introduces JaxPruner, an open-source JAX-based pruning and sparse training library for machine learning research. JaxPruner aims … (see more)to accelerate research on sparse neural networks by providing concise implementations of popular pruning and sparse training algorithms with minimal memory and latency overhead. Algorithms implemented in JaxPruner use a common API and work seamlessly with the popular optimization library Optax, which, in turn, enables easy integration with existing JAX based libraries. We demonstrate this ease of integration by providing examples in four different codebases: Scenic, t5x, Dopamine and FedJAX and provide baseline experiments on popular benchmarks.
Mixture of Experts in a Mixture of RL settings
On the consistency of hyper-parameter selection in value-based deep reinforcement learning
Deep reinforcement learning (deep RL) has achieved tremendous success on various domains through a combination of algorithmic design and car… (see more)eful selection of hyper-parameters. Algorithmic improvements are often the result of iterative enhancements built upon prior approaches, while hyper-parameter choices are typically inherited from previous methods or fine-tuned specifically for the proposed technique. Despite their crucial impact on performance, hyper-parameter choices are frequently overshadowed by algorithmic advancements. This paper conducts an extensive empirical study focusing on the reliability of hyper-parameter selection for value-based deep reinforcement learning agents, including the introduction of a new score to quantify the consistency and reliability of various hyper-parameters. Our findings not only help establish which hyper-parameters are most critical to tune, but also help clarify which tunings remain consistent across different training regimes.