Portrait of Aaron Courville

Aaron Courville

Core Academic Member
Canada CIFAR AI Chair
Full Professor, Université de Montréal, Department of Computer Science and Operations Research
Research Topics
Computer Vision
Deep Learning
Efficient Communication in General Sum Game
Game Theory
Generative Models
Multi-Agent Systems
Natural Language Processing
Reinforcement Learning
Representation Learning

Biography

Aaron Courville is a professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal and Scientific Director of IVADO. He has a PhD from the Robotics Institute, Carnegie Mellon University.

Courville was an early contributor to deep learning: he is a founding member of Mila – Quebec Artificial Intelligence Institute. Together with Ian Goodfellow and Yoshua Bengio, he co-wrote the seminal textbook on deep learning.

His current research focuses on the development of deep learning models and methods. He is particularly interested in reinforcement learning, multi-agent reinforcement learning, deep generative models and reasoning.

Courville holds a Canada CIFAR AI Chair and a Canada Research Chair in Systematic Generalization. His research has been supported by Microsoft Research, Samsung, Hitachi, Meta, Sony (Research Award) and Google (Focused Research Award).

Current Students

PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
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Master's Research - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :
Collaborating researcher - Université de Montréal
Master's Research - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Co-supervisor :

Publications

Home: A Household Multimodal Environment
We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction… (see more) with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.
Improving Explorability in Variational Inference with Annealed Variational Objectives
Despite the advances in the representational capacity of approximate distributions for variational inference, the optimization process can s… (see more)till limit the density that is ultimately learned. We demonstrate the drawbacks of biasing the true posterior to be unimodal, and introduce Annealed Variational Objectives (AVO) into the training of hierarchical variational methods. Inspired by Annealed Importance Sampling, the proposed method facilitates learning by incorporating energy tempering into the optimization objective. In our experiments, we demonstrate our method's robustness to deterministic warm up, and the benefits of encouraging exploration in the latent space.
Investigating the viability of Generative Models for Novelty Detection
Abstract
Neural Language Modeling by Jointly Learning Syntax and Lexicon
We propose a neural language model capable of unsupervised syntactic structure induction. The model leverages the structure information to f… (see more)orm better semantic representations and better language modeling. Standard recurrent neural networks are limited by their structure and fail to efficiently use syntactic information. On the other hand, tree-structured recursive networks usually require additional structural supervision at the cost of human expert annotation. In this paper, We propose a novel neural language model, called the Parsing-Reading-Predict Networks (PRPN), that can simultaneously induce the syntactic structure from unannotated sentences and leverage the inferred structure to learn a better language model. In our model, the gradient can be directly back-propagated from the language model loss into the neural parsing network. Experiments show that the proposed model can discover the underlying syntactic structure and achieve state-of-the-art performance on word/character-level language model tasks.
Bayesian Hypernetworks
David M. Krueger
Ryan Turner
Alexandre Lacoste
We propose Bayesian hypernetworks: a framework for approximate Bayesian inference in neural networks. A Bayesian hypernetwork, h, is a neura… (see more)l network which learns to transform a simple noise distribution, p(e) = N(0,I), to a distribution q(t) := q(h(e)) over the parameters t of another neural network (the ``primary network). We train q with variational inference, using an invertible h to enable efficient estimation of the variational lower bound on the posterior p(t | D) via sampling. In contrast to most methods for Bayesian deep learning, Bayesian hypernets can represent a complex multimodal approximate posterior with correlations between parameters, while enabling cheap iid sampling of q(t). In practice, Bayesian hypernets provide a better defense against adversarial examples than dropout, and also exhibit competitive performance on a suite of tasks which evaluate model uncertainty, including regularization, active learning, and anomaly detection.
Learnable Explicit Density for Continuous Latent Space and Variational Inference
In this paper, we study two aspects of the variational autoencoder (VAE): the prior distribution over the latent variables and its correspon… (see more)ding posterior. First, we decompose the learning of VAEs into layerwise density estimation, and argue that having a flexible prior is beneficial to both sample generation and inference. Second, we analyze the family of inverse autoregressive flows (inverse AF) and show that with further improvement, inverse AF could be used as universal approximation to any complicated posterior. Our analysis results in a unified approach to parameterizing a VAE, without the need to restrict ourselves to use factorial Gaussians in the latent real space.
End-to-end optimization of goal-driven and visually grounded dialogue systems
Jérémie Mary
Bilal Piot
Olivier Pietquin
End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architec… (see more)tures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature , making the context of a dialogue larger than the sole history. This is why only chitchat and question answering tasks have been addressed so far using end-to-end architectures. In this paper, we introduce a Deep Reinforcement Learning method to optimize visually grounded task-oriented dialogues , based on the policy gradient algorithm. This approach is tested on a dataset of 120k dialogues collected through Mechanical Turk and provides encouraging results at solving both the problem of generating natural dialogues and the task of discovering a specific object in a complex picture.
Adversarial Generation of Natural Language
Sai Rajeswar
Christopher Pal
Generative Adversarial Networks (GANs) have gathered a lot of attention from the computer vision community, yielding impressive results for … (see more)image generation. Advances in the adversarial generation of natural language from noise however are not commensurate with the progress made in generating images, and still lag far behind likelihood based methods. In this paper, we take a step towards generating natural language with a GAN objective alone. We introduce a simple baseline that addresses the discrete output space problem without relying on gradient estimators and show that it is able to achieve state-of-the-art results on a Chinese poem generation dataset. We present quantitative results on generating sentences from context-free and probabilistic context-free grammars, and qualitative language modeling results. A conditional version is also described that can generate sequences conditioned on sentence characteristics.
Self-organized Hierarchical Softmax
We propose a new self-organizing hierarchical softmax formulation for neural-network-based language models over large vocabularies. Instead … (see more)of using a predefined hierarchical structure, our approach is capable of learning word clusters with clear syntactical and semantic meaning during the language model training process. We provide experiments on standard benchmarks for language modeling and sentence compression tasks. We find that this approach is as fast as other efficient softmax approximations, while achieving comparable or even better performance relative to similar full softmax models.
A dataset and exploration of models for understanding video data through fill-in-the-blank question-answering
Anna Rohrbach
Christopher Pal
While deep convolutional neural networks frequently approach or exceed human-level performance at benchmark tasks involving static images, e… (see more)xtending this success to moving images is not straightforward. Having models which can learn to understand video is of interest for many applications, including content recommendation, prediction, summarization, event/object detection and understanding human visual perception, but many domains lack sufficient data to explore and perfect video models. In order to address the need for a simple, quantitative benchmark for developing and understanding video, we present MovieFIB, a fill-in-the-blank question-answering dataset with over 300,000 examples, based on descriptive video annotations for the visually impaired. In addition to presenting statistics and a description of the dataset, we perform a detailed analysis of 5 different models' predictions, and compare these with human performance. We investigate the relative importance of language, static (2D) visual features, and moving (3D) visual features; the effects of increasing dataset size, the number of frames sampled; and of vocabulary size. We illustrate that: this task is not solvable by a language model alone; our model combining 2D and 3D visual information indeed provides the best result; all models perform significantly worse than human-level. We provide human evaluations for responses given by different models and find that accuracy on the MovieFIB evaluation corresponds well with human judgement. We suggest avenues for improving video models, and hope that the proposed dataset can be useful for measuring and encouraging progress in this very interesting field.
GuessWhat?! Visual Object Discovery through Multi-modal Dialogue
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The… (see more) goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.
A Closer Look at Memorization in Deep Networks
We examine the role of memorization in deep learning, drawing connections to capacity, generalization, and adversarial robustness. While dee… (see more)p networks are capable of memorizing noise data, our results suggest that they tend to prioritize learning simple patterns first. In our experiments, we expose qualitative differences in gradient-based optimization of deep neural networks (DNNs) on noise vs. real data. We also demonstrate that for appropriately tuned explicit regularization (e.g., dropout) we can degrade DNN training performance on noise datasets without compromising generalization on real data. Our analysis suggests that the notions of effective capacity which are dataset independent are unlikely to explain the generalization performance of deep networks when trained with gradient based methods because training data itself plays an important role in determining the degree of memorization.