Portrait of Aaron Courville

Aaron Courville

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, Université de Montréal, Department of Computer Science and Operations Research
Research Topics
Computer Vision
Deep Learning
Efficient Communication in General Sum Game
Game Theory
Generative Models
Multi-Agent Systems
Natural Language Processing
Reinforcement Learning
Representation Learning

Biography

Aaron Courville is a professor in the Department of Computer Science and Operations Research (DIRO) at Université de Montréal and Scientific Director of IVADO. He has a PhD from the Robotics Institute, Carnegie Mellon University.

Courville was an early contributor to deep learning: he is a founding member of Mila – Quebec Artificial Intelligence Institute. Together with Ian Goodfellow and Yoshua Bengio, he co-wrote the seminal textbook on deep learning.

His current research focuses on the development of deep learning models and methods. He is particularly interested in reinforcement learning, multi-agent reinforcement learning, deep generative models and reasoning.

Courville holds a Canada CIFAR AI Chair and a Canada Research Chair in Systematic Generalization. His research has been supported by Microsoft Research, Samsung, Hitachi, Meta, Sony (Research Award) and Google (Focused Research Award).

Current Students

PhD - Université de Montréal
PhD - Université de Montréal
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Master's Research - Université de Montréal
Master's Research - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
Professional Master's - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
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PhD - Université de Montréal
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Master's Research - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
Master's Research - Université de Montréal
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PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
PhD - Université de Montréal
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PhD - Université de Montréal
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Publications

VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering
Cătălina Cangea
Pietro Lio
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely o… (see more)n its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.
Planning in Dynamic Environments with Conditional Autoregressive Models
Johanna Hansen
Kyle Kastner
We demonstrate the use of conditional autoregressive generative models (van den Oord et al., 2016a) over a discrete latent space (van den Oo… (see more)rd et al., 2017b) for forward planning with MCTS. In order to test this method, we introduce a new environment featuring varying difficulty levels, along with moving goals and obstacles. The combination of high-quality frame generation and classical planning approaches nearly matches true environment performance for our task, demonstrating the usefulness of this method for model-based planning in dynamic environments.
Harmonic Recomposition using Conditional Autoregressive Modeling
Kyle Kastner
Rithesh Kumar
Tim Cooijmans
We demonstrate a conditional autoregressive pipeline for efficient music recomposition, based on methods presented in van den Oord et al.(20… (see more)17). Recomposition (Casal & Casey, 2010) focuses on reworking existing musical pieces, adhering to structure at a high level while also re-imagining other aspects of the work. This can involve reuse of pre-existing themes or parts of the original piece, while also requiring the flexibility to generate new content at different levels of granularity. Applying the aforementioned modeling pipeline to recomposition, we show diverse and structured generation conditioned on chord sequence annotations.
Blindfold Baselines for Embodied QA
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question b… (see more)y intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.
Sim-to-Real Transfer with Neural-Augmented Robot Simulation
Florian Golemo
Adrien Ali Taiga
Pierre-Yves Oudeyer
Despite the recent successes of deep reinforcement learning, teaching complex motor skills to a physical robot remains a hard problem. While… (see more) learning directly on a real system is usually impractical, doing so in simulation has proven to be fast and safe. Nevertheless, because of the "reality gap," policies trained in simulation often perform poorly when deployed on a real system. In this work, we introduce a method for training a recurrent neural network on the differences between simulated and real robot trajectories and then using this model to augment the simulator. This Neural-Augmented Simulation (NAS) can be used to learn control policies that transfer significantly better to real environments than policies learned on existing simulators. We demonstrate the potential of our approach through a set of experiments on the Mujoco simulator with added backlash and the Poppy Ergo Jr robot. NAS allows us to learn policies that are competitive with ones that would have been learned directly on the real robot.
Deep Learning. Das umfassende Handbuch
Visual Reasoning with Multi-hop Feature Modulation
Florian Strub
Mathieu Seurin
Ethan Perez
Harm de Vries
Jérémie Mary
P. Preux
Olivier Pietquin
On the Learning Dynamics of Deep Neural Networks
Remi Tachet des Combes
Mohammad Pezeshki
Samira Shabanian
While a lot of progress has been made in recent years, the dynamics of learning in deep nonlinear neural networks remain to this day largely… (see more) misunderstood. In this work, we study the case of binary classification and prove various properties of learning in such networks under strong assumptions such as linear separability of the data. Extending existing results from the linear case, we confirm empirical observations by proving that the classification error also follows a sigmoidal shape in nonlinear architectures. We show that given proper initialization, learning expounds parallel independent modes and that certain regions of parameter space might lead to failed training. We also demonstrate that input norm and features' frequency in the dataset lead to distinct convergence speeds which might shed some light on the generalization capabilities of deep neural networks. We provide a comparison between the dynamics of learning with cross-entropy and hinge losses, which could prove useful to understand recent progress in the training of generative adversarial networks. Finally, we identify a phenomenon that we baptize \textit{gradient starvation} where the most frequent features in a dataset prevent the learning of other less frequent but equally informative features.
Approximate Exploration through State Abstraction
Although exploration in reinforcement learning is well understood from a theoretical point of view, provably correct methods remain impracti… (see more)cal. In this paper we study the interplay between exploration and approximation, what we call approximate exploration. Our main goal is to further our theoretical understanding of pseudo-count based exploration bonuses (Bellemare et al., 2016), a practical exploration scheme based on density modelling. As a warm-up, we quantify the performance of an exploration algorithm, MBIE-EB (Strehl and Littman, 2008), when explicitly combined with state aggregation. This allows us to confirm that, as might be expected, approximation allows the agent to trade off between learning speed and quality of the learned policy. Next, we show how a given density model can be related to an abstraction and that the corresponding pseudo-count bonus can act as a substitute in MBIE-EB combined with this abstraction, but may lead to either under- or over-exploration. Then, we show that a given density model also defines an implicit abstraction, and find a surprising mismatch between pseudo-counts derived either implicitly or explicitly. Finally we derive a new pseudo-count bonus alleviating this issue.
Feature-wise transformations
Vincent Dumoulin
Ethan Perez
Nathan Schucher
Florian Strub
Harm de Vries
Augmented CycleGAN: Learning Many-to-Many Mappings from Unpaired Data
Amjad Almahairi
Sai Rajeswar
Philip Bachman
Learning inter-domain mappings from unpaired data can improve performance in structured prediction tasks, such as image segmentation, by red… (see more)ucing the need for paired data. CycleGAN was recently proposed for this problem, but critically assumes the underlying inter-domain mapping is approximately deterministic and one-to-one. This assumption renders the model ineffective for tasks requiring flexible, many-to-many mappings. We propose a new model, called Augmented CycleGAN, which learns many-to-many mappings between domains. We examine Augmented CycleGAN qualitatively and quantitatively on several image datasets.
Mutual Information Neural Estimation
Ishmael Belghazi
Aristide Baratin
Sai Rajeswar
Sherjil Ozair
We argue that the estimation of mutual information between high dimensional continuous random variables can be achieved by gradient descent … (see more)over neural networks. We present a Mutual Information Neural Estimator (MINE) that is linearly scalable in dimensionality as well as in sample size, trainable through back-prop, and strongly consistent. We present a handful of applications on which MINE can be used to minimize or maximize mutual information. We apply MINE to improve adversarially trained generative models. We also use MINE to implement Information Bottleneck, applying it to supervised classification; our results demonstrate substantial improvement in flexibility and performance in these settings.