Portrait of Hugo Larochelle

Hugo Larochelle

Scientific Director, Leadership Team
Adjunct professor, Université de Montréal, Department of Computer Science and Operations Research
Adjunct professor, McGill University, School of Computer Science
Research Topics
Deep Learning

Biography

Hugo Larochelle is a pioneering deep learning researcher, industry leader and philanthropist.

He started his academic journey with two of the « Godfathers » of artificial intelligence: Yoshua Bengio, his Ph.D. supervisor at the Université de Montréal, and Geoffrey Hinton, his postdoctoral supervisor at the University of Toronto.

Over the years, his research has contributed several conceptual breakthroughs found in modern AI systems. His work on Denoising Autoencoders (DAE) identified the reconstruction of clean data from corrupted versions as a scalable paradigm for learning meaningful representations from large quantities of unlabeled data. With models such as the Neural Autoregressive Distribution Estimator (NADE) and the Masked Autoencoder Distribution Estimator (MADE), he helped popularize autoregressive modeling with neural networks, a paradigm now omnipresent in generative AI. And his work on Zero-Data Learning of New Tasks introduced for the first time the now common concept of zero-shot learning.

He then brought his academic expertise to the industry by co-founding the startup Whetlab, which was acquired by Twitter in 2015. After a role at Twitter Cortex, he was recruited to lead Google's AI research lab in Montreal (Google Brain), now part of Google DeepMind. He is now an Adjunct Professor at the Université de Montréal and McGill University. He has also developed a series of free online courses on machine learning.

A father of four, Hugo Larochelle and his wife, Angèle St-Pierre, have also made multiple donations to the Université de Montréal, Université de Sherbrooke (where he used to be a Professor) and Université Laval to support students and advance research, particularly in AI for environmental sustainability. He also initiated the TechAide conference, mobilizing Montreal's tech community to raise funds for the charity Centraide to support its mission to fight poverty and social exclusion.

Current Students

PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Principal supervisor :
Postdoctorate - Polytechnique Montréal
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Publications

Revisiting Fundamentals of Experience Replay
William Fedus
Prajit Ramachandran
Mark Rowland
Will Dabney
Experience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understa… (see more)nding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay capacity and the ratio of learning updates to experience collected (replay ratio). Our additive and ablative studies upend conventional wisdom around experience replay -- greater capacity is found to substantially increase the performance of certain algorithms, while leaving others unaffected. Counterintuitively we show that theoretically ungrounded, uncorrected n-step returns are uniquely beneficial while other techniques confer limited benefit for sifting through larger memory. Separately, by directly controlling the replay ratio we contextualize previous observations in the literature and empirically measure its importance across a variety of deep RL algorithms. Finally, we conclude by testing a set of hypotheses on the nature of these performance benefits.
An Effective Anti-Aliasing Approach for Residual Networks
Cristina Vasconcelos
Nicolas Roux
Image pre-processing in the frequency domain has traditionally played a vital role in computer vision and was even part of the standard pipe… (see more)line in the early days of deep learning. However, with the advent of large datasets, many practitioners concluded that this was unnecessary due to the belief that these priors can be learned from the data itself. Frequency aliasing is a phenomenon that may occur when sub-sampling any signal, such as an image or feature map, causing distortion in the sub-sampled output. We show that we can mitigate this effect by placing non-trainable blur filters and using smooth activation functions at key locations, particularly where networks lack the capacity to learn them. These simple architectural changes lead to substantial improvements in out-of-distribution generalization on both image classification under natural corruptions on ImageNet-C [10] and few-shot learning on Meta-Dataset [17], without introducing additional trainable parameters and using the default hyper-parameters of open source codebases.
Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction
Vishal Jain
William Fedus
Bellemare Marc-Emmanuel
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatoriall… (see more)y large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback. In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone. Our design recognizes and takes advantage of the structural characteristics of text-based games. We first propose a contextualisation mechanism, based on accumulated reward, which simplifies the learning problem and mitigates partial observability. We then study different methods that rely on the notion that most actions are ineffectual in any given situation, following Zahavy et al.'s idea of an admissible action. We evaluate these techniques in a series of text-based games of increasing difficulty based on the TextWorld framework, as well as the iconic game Zork. Empirically, we find that these techniques improve the performance of a baseline deep reinforcement learning agent applied to text-based games.
On Catastrophic Interference in Atari 2600 Games
William Fedus
Dibya Ghosh
John D. Martin
Bellemare Marc-Emmanuel
Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interf… (see more)erence within an environment inhibits learning. We test this hypothesis through a large-scale empirical study in the Arcade Learning Environment (ALE) and, indeed, find supporting evidence. We show that interference causes performance to plateau; the network cannot train on segments beyond the plateau without degrading the policy used to reach there. By synthetically controlling for interference, we demonstrate performance boosts across architectures, learning algorithms and environments. A more refined analysis shows that learning one segment of a game often increases prediction errors elsewhere. Our study provides a clear empirical link between catastrophic interference and sample efficiency in reinforcement learning.
Language Gans Falling Short
Massimo Caccia
Lucas Caccia
William Fedus
Generating high-quality text with sufficient diversity is essential for a wide range of Natural Language Generation (NLG) tasks. Maximum-Lik… (see more)elihood (MLE) models trained with teacher forcing have consistently been reported as weak baselines, where poor performance is attributed to exposure bias (Bengio et al., 2015; Ranzato et al., 2015); at inference time, the model is fed its own prediction instead of a ground-truth token, which can lead to accumulating errors and poor samples. This line of reasoning has led to an outbreak of adversarial based approaches for NLG, on the account that GANs do not suffer from exposure bias. In this work, we make several surprising observations which contradict common beliefs. First, we revisit the canonical evaluation framework for NLG, and point out fundamental flaws with quality-only evaluation: we show that one can outperform such metrics using a simple, well-known temperature parameter to artificially reduce the entropy of the model's conditional distributions. Second, we leverage the control over the quality / diversity trade-off given by this parameter to evaluate models over the whole quality-diversity spectrum and find MLE models constantly outperform the proposed GAN variants over the whole quality-diversity space. Our results have several implications: 1) The impact of exposure bias on sample quality is less severe than previously thought, 2) temperature tuning provides a better quality / diversity trade-off than adversarial training while being easier to train, easier to cross-validate, and less computationally expensive. Code to reproduce the experiments is available at github.com/pclucas14/GansFallingShort
Learning Graph Structure With A Finite-State Automaton Layer
Daniel D. Johnson
Daniel Tarlow
Small-GAN: Speeding Up GAN Training Using Core-Sets
Samarth Sinha
Han Zhang
Augustus Odena
Recent work by Brock et al. (2018) suggests that Generative Adversarial Networks (GANs) benefit disproportionately from large mini-batch siz… (see more)es. Unfortunately, using large batches is slow and expensive on conventional hardware. Thus, it would be nice if we could generate batches that were effectively large though actually small. In this work, we propose a method to do this, inspired by the use of Coreset-selection in active learning. When training a GAN, we draw a large batch of samples from the prior and then compress that batch using Coreset-selection. To create effectively large batches of 'real' images, we create a cached dataset of Inception activations of each training image, randomly project them down to a smaller dimension, and then use Coreset-selection on those projected activations at training time. We conduct experiments showing that this technique substantially reduces training time and memory usage for modern GAN variants, that it reduces the fraction of dropped modes in a synthetic dataset, and that it allows GANs to reach a new state of the art in anomaly detection.
Your GAN is Secretly an Energy-based Model and You Should Use Discriminator Driven Latent Sampling
Tong Che
Jascha Sohl-Dickstein
Yuan Cao
We show that the sum of the implicit generator log-density …
Learning Neural Causal Models from Unknown Interventions
Promising results have driven a recent surge of interest in continuous optimization methods for Bayesian network structure learning from obs… (see more)ervational data. However, there are theoretical limitations on the identifiability of underlying structures obtained from observational data alone. Interventional data provides much richer information about the underlying data-generating process. However, the extension and application of methods designed for observational data to include interventions is not straightforward and remains an open problem. In this paper we provide a general framework based on continuous optimization and neural networks to create models for the combination of observational and interventional data. The proposed method is even applicable in the challenging and realistic case that the identity of the intervened upon variable is unknown. We examine the proposed method in the setting of graph recovery both de novo and from a partially-known edge set. We establish strong benchmark results on several structure learning tasks, including structure recovery of both synthetic graphs as well as standard graphs from the Bayesian Network Repository.
Hyperbolic Discounting and Learning over Multiple Horizons
William Fedus
Carles Gelada
Bellemare Marc-Emmanuel
Reinforcement learning (RL) typically defines a discount factor as part of the Markov Decision Process. The discount factor values future re… (see more)wards by an exponential scheme that leads to theoretical convergence guarantees of the Bellman equation. However, evidence from psychology, economics and neuroscience suggests that humans and animals instead have hyperbolic time-preferences. In this work we revisit the fundamentals of discounting in RL and bridge this disconnect by implementing an RL agent that acts via hyperbolic discounting. We demonstrate that a simple approach approximates hyperbolic discount functions while still using familiar temporal-difference learning techniques in RL. Additionally, and independent of hyperbolic discounting, we make a surprising discovery that simultaneously learning value functions over multiple time-horizons is an effective auxiliary task which often improves over a strong value-based RL agent, Rainbow.
InfoBot: Structured Exploration in ReinforcementLearning Using Information Bottleneck
D. Strouse
Matthew Botvinick
Sergey Levine
InfoBot: Transfer and Exploration via the Information Bottleneck
Daniel Strouse
Matthew Botvinick
Sergey Levine
A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postula… (see more)te that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned policy with an information bottleneck, we can identify decision states by examining where the model actually leverages the goal state. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision states and through new regions of the state space.