Portrait of Jian Tang

Jian Tang

Core Academic Member
Canada CIFAR AI Chair
Associate Professor, HEC Montréal, Department of Decision Sciences
Adjunct Professor, Université de Montréal, Department of Computer Science and Operations Research
Founder, BioGeometry
Research Topics
Computational Biology
Deep Learning
Generative Models
Graph Neural Networks
Molecular Modeling

Biography

Jian Tang is an Associate professor at HEC's Department of Decision Sciences. He is also an Adjunct professor at the Department of Computer Science and Operations Research at University of Montreal and a Core Academic member at Mila - Quebec AI Institute. He is a Canada CIFAR AI Chair and the Founder of BioGeometry, an AI startup that focuses on generative AI for antibody discovery. Tang’s main research interests are deep generative models and graph machine learning, and their applications to drug discovery. He is an international leader in graph machine learning, and LINE, his node representation method, has been widely recognized and cited more than five thousand times. He has also done pioneering work on AI for drug discovery, such as developing the first open-source machine learning frameworks for drug discovery, TorchDrug and TorchProtein.

Current Students

Collaborating researcher
PhD - Université de Montréal
Principal supervisor :
PhD - Université de Montréal
Research Intern - McGill University
Collaborating researcher - Carnegie Mellon University
PhD - Université de Montréal
PhD - Université de Montréal
Principal supervisor :
Collaborating researcher
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal
PhD - Université de Montréal

Publications

Learning Powerful Policies by Using Consistent Dynamics Model
Shagun Sodhani
Anirudh Goyal
Tristan Deleu
Sergey Levine
Model-based Reinforcement Learning approaches have the promise of being sample efficient. Much of the progress in learning dynamics models i… (see more)n RL has been made by learning models via supervised learning. But traditional model-based approaches lead to `compounding errors' when the model is unrolled step by step. Essentially, the state transitions that the learner predicts (by unrolling the model for multiple steps) and the state transitions that the learner experiences (by acting in the environment) may not be consistent. There is enough evidence that humans build a model of the environment, not only by observing the environment but also by interacting with the environment. Interaction with the environment allows humans to carry out experiments: taking actions that help uncover true causal relationships which can be used for building better dynamics models. Analogously, we would expect such interactions to be helpful for a learning agent while learning to model the environment dynamics. In this paper, we build upon this intuition by using an auxiliary cost function to ensure consistency between what the agent observes (by acting in the real world) and what it imagines (by acting in the `learned' world). We consider several tasks - Mujoco based control tasks and Atari games - and show that the proposed approach helps to train powerful policies and better dynamics models.
GMNN: Graph Markov Neural Networks
This paper studies semi-supervised object classification in relational data, which is a fundamental problem in relational data modeling. The… (see more) problem has been extensively studied in the literature of both statistical relational learning (e.g. relational Markov networks) and graph neural networks (e.g. graph convolutional networks). Statistical relational learning methods can effectively model the dependency of object labels through conditional random fields for collective classification, whereas graph neural networks learn effective object representations for classification through end-to-end training. In this paper, we propose the Graph Markov Neural Network (GMNN) that combines the advantages of both worlds. A GMNN models the joint distribution of object labels with a conditional random field, which can be effectively trained with the variational EM algorithm. In the E-step, one graph neural network learns effective object representations for approximating the posterior distributions of object labels. In the M-step, another graph neural network is used to model the local label dependency. Experiments on object classification, link classification, and unsupervised node representation learning show that GMNN achieves state-of-the-art results.
Session-Based Social Recommendation via Dynamic Graph Attention Networks
Weiping Song
Zhiping Xiao
Yifan Wang
Ming Zhang
Online communities such as Facebook and Twitter are enormously popular and have become an essential part of the daily life of many of their … (see more)users. Through these platforms, users can discover and create information that others will then consume. In that context, recommending relevant information to users becomes critical for viability. However, recommendation in online communities is a challenging problem: 1) users' interests are dynamic, and 2) users are influenced by their friends. Moreover, the influencers may be context-dependent. That is, different friends may be relied upon for different topics. Modeling both signals is therefore essential for recommendations. We propose a recommender system for online communities based on a dynamic-graph-attention neural network. We model dynamic user behaviors with a recurrent neural network, and context-dependent social influence with a graph-attention neural network, which dynamically infers the influencers based on users' current interests. The whole model can be efficiently fit on large-scale data. Experimental results on several real-world data sets demonstrate the effectiveness of our proposed approach over several competitive baselines including state-of-the-art models.