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Pre-trained Large Language Models (LLMs) have shown promise in solving planning problems but often struggle to ensure plan correctness, espe… (see more)cially for long-horizon tasks. Meanwhile, traditional robotic task and motion planning (TAMP) frameworks address these challenges more reliably by combining high-level symbolic search with low-level motion planning. However, TAMP relies on the availability of planning domains that typically involve substantial manual effort and domain expertise, limiting its generalizability. We introduce Planning Domain Derivation with LLMs (PDDLLM), a novel approach that combines simulated physical interaction with LLM reasoning to improve planning performance. The method reduces reliance on humans by inferring planning domains from a single annotated task-execution demonstration. Unlike prior domain-inference methods that rely on partially predefined or language descriptions of planning domains, PDDLLM constructs domains entirely from scratch and automatically integrates them with low-level motion planning skills, enabling fully automated long-horizon planning. PDDLLM is evaluated on over 1,200 diverse tasks spanning nine environments and benchmarked against six LLM-based planning baselines, demonstrating superior planning performance, lower token costs, and successful deployment on multiple robot platforms.
Magnetoencephalography (MEG) is a cutting-edge neuroimaging technique that measures the intricate brain dynamics underlying cognitive proces… (see more)ses with an unparalleled combination of high temporal and spatial precision. MEG data analytics has always relied on advanced signal processing and mathematical and statistical tools for various tasks ranging from data cleaning to probing the signals' rich dynamics and estimating the neural sources underlying the surface-level recordings. Like in most domains, the surge in Artificial Intelligence (AI) has led to the increased use of Machine Learning (ML) methods for MEG data classification. More recently, an emerging trend in this field is using Artificial Neural Networks (ANNs) to address many MEG-related tasks. This review provides a comprehensive overview of how ANNs are being used with MEG data from three vantage points: First, we review work that employs ANNs for MEG signal classification, i.e., for brain decoding. Second, we report on work that has used ANNs as putative models of information processing in the human brain. Finally, we examine studies that use ANNs as techniques to tackle methodological questions in MEG, including artifact correction and source estimation. Furthermore, we assess the current strengths and limitations of using ANNs with MEG and discuss future challenges and opportunities in this field. Finally, by establishing a detailed portrait of the field and providing practical recommendations for the future, this review seeks to provide a helpful reference for both seasoned MEG researchers and newcomers to the field who are interested in using ANNs to enhance the exploration of the complex dynamics of the human brain with MEG.
Scalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-lang… (see more)uage models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF(Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward. This visual fidelity feedback guides the model toward producing more accurate, efficient, and semantically coherent SVGs. RLRF significantly outperforms supervised fine-tuning, addressing common failure modes and enabling precise, high-quality SVG generation with strong structural understanding and generalization.
Recognizing complex emotions linked to ambivalence and hesitancy (A/H) can play a critical role in the personalization and effectiveness of … (see more)digital behaviour change interventions. These subtle and conflicting emotions are manifested by a discord between multiple modalities, such as facial and vocal expressions, and body language. Although experts can be trained to identify A/H, integrating them into digital interventions is costly and less effective. Automatic learning systems provide a cost-effective alternative that can adapt to individual users, and operate seamlessly within real-time, and resource-limited environments. However, there are currently no datasets available for the design of ML models to recognize A/H. This paper introduces a first Behavioural Ambivalence/Hesitancy (BAH) dataset collected for subject-based multimodal recognition of A/H in videos. It contains videos from 224 participants captured across 9 provinces in Canada, with different age, and ethnicity. Through our web platform, we recruited participants to answer 7 questions, some of which were designed to elicit A/H while recording themselves via webcam with microphone. BAH amounts to 1,118 videos for a total duration of 8.26 hours with 1.5 hours of A/H. Our behavioural team annotated timestamp segments to indicate where A/H occurs, and provide frame- and video-level annotations with the A/H cues. Video transcripts and their timestamps are also included, along with cropped and aligned faces in each frame, and a variety of participants meta-data. We include results baselines for BAH at frame- and video-level recognition in multi-modal setups, in addition to zero-shot prediction, and for personalization using unsupervised domain adaptation. The limited performance of baseline models highlights the challenges of recognizing A/H in real-world videos. The data, code, and pretrained weights are available.
Foundation models based on large language models (LLMs) have shown great success in handling various tasks and modalities. However, adapting… (see more) these models for general-purpose audio-language tasks is challenging due to differences in acoustic environments and task variations. In this work, we introduce LiSTEN Learning Soft Token Embeddings for Neural Audio LLMs), a framework for adapting LLMs to speech and audio tasks. LiSTEN uses a dynamic prompt selection strategy with learnable key-value pairs, allowing the model to balance general and task-specific knowledge while avoiding overfitting in a multitask setting. Our approach reduces dependence on large-scale ASR or captioning datasets, achieves competitive performance with fewer trainable parameters, and simplifies training by using a single-stage process. Additionally, LiSTEN enhances interpretability by analyzing the diversity and overlap of selected prompts across different tasks.
Response letter to “Confounding by indication and exposure misclassification may undermine corticosteroid effect estimates in ICU patients with alcohol-related hepatitis”