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Publications
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma
A growing body of computational studies shows that simple machine learning agents converge to cooperative behaviors in social dilemmas, such… (see more) as collusive price-setting in oligopoly markets, raising questions about what drives this outcome. In this work, we provide theoretical foundations for this phenomenon in the context of self-play multi-agent Q-learners in the iterated prisoner’s dilemma. We characterize broad conditions under which such agents provably learn the cooperative Pavlov (win-stay, lose-shift) policy rather than the Pareto-dominated “always defect” policy. We validate our theoretical results through additional experiments, demonstrating their robustness across a broader class of deep learning algorithms.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
A key property of reasoning systems is the ability to make sharp decisions on their input data. For contemporary AI systems, a key carrier o… (see more)f sharp behaviour is the softmax function, with its capability to perform differentiable query-key lookups. It is a common belief that the predictive power of networks leveraging softmax arises from"circuits"which sharply perform certain kinds of computations consistently across many diverse inputs. However, for these circuits to be robust, they would need to generalise well to arbitrary valid inputs. In this paper, we dispel this myth: even for tasks as simple as finding the maximum key, any learned circuitry must disperse as the number of items grows at test time. We attribute this to a fundamental limitation of the softmax function to robustly approximate sharp functions with increasing problem size, prove this phenomenon theoretically, and propose adaptive temperature as an ad-hoc technique for improving the sharpness of softmax at inference time.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
Spatial Transcriptomics (ST) is a method that captures gene expression profiles aligned with spatial coordinates. The discrete spatial distr… (see more)ibution and the super-high dimensional sequencing results make ST data challenging to be modeled effectively. In this paper, we manage to model ST in a continuous and compact manner by the proposed tool, SUICA, empowered by the great approximation capability of Implicit Neural Representations (INRs) that can enhance both the spatial density and the gene expression. Concretely within the proposed SUICA, we incorporate a graph-augmented Autoencoder to effectively model the context information of the unstructured spots and provide informative embeddings that are structure-aware for spatial mapping. We also tackle the extremely skewed distribution in a regression-by-classification fashion and enforce classification-based loss functions for the optimization of SUICA. By extensive experiments of a wide range of common ST platforms under varying degradations, SUICA outperforms both conventional INR variants and SOTA methods regarding numerical fidelity, statistical correlation, and bio-conservation. The prediction by SUICA also showcases amplified gene signatures that enriches the bio-conservation of the raw data and benefits subsequent analysis. The code is available at https://github.com/Szym29/SUICA.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
Neural network training is inherently sensitive to initialization and the randomness induced by stochastic gradient descent. However, it is … (see more)unclear to what extent such effects lead to meaningfully different networks, either in terms of the models' weights or the underlying functions that were learned. In this work, we show that during the initial "chaotic" phase of training, even extremely small perturbations reliably causes otherwise identical training trajectories to diverge-an effect that diminishes rapidly over training time. We quantify this divergence through (i)
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
In reinforcement learning for partially observable environments, many successful algorithms have been developed within the asymmetric learni… (see more)ng paradigm. This paradigm leverages additional state information available at training time for faster learning. Although the proposed learning objectives are usually theoretically sound, these methods still lack a precise theoretical justification for their potential benefits. We propose such a justification for asymmetric actor-critic algorithms with linear function approximators by adapting a finite-time convergence analysis to this setting. The resulting finite-time bound reveals that the asymmetric critic eliminates error terms arising from aliasing in the agent state.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
Towards a Mechanistic Explanation of Diffusion Model Generalization
Matthew Niedoba
Berend Zwartsenberg
Kevin Patrick Murphy
Frank N. Wood
We propose a mechanism for diffusion generalization based on local denoising operations. Through analysis of network and empirical denoisers… (see more), we identify local inductive biases in diffusion models. We demonstrate that local denoising operations can be used to approximate the optimal diffusion denoiser. Using a collection of patch-based, local empirical denoisers, we construct a denoiser which approximates the generalization behaviour of diffusion model denoisers over forward and reverse diffusion processes.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
A significant challenge in maintaining real-world machine learning models is responding to the continuous and unpredictable evolution of dat… (see more)a. Most practitioners are faced with the difficult question: when should I retrain or update my machine learning model? This seemingly straightforward problem is particularly challenging for three reasons: 1) decisions must be made based on very limited information - we usually have access to only a few examples, 2) the nature, extent, and impact of the distribution shift are unknown, and 3) it involves specifying a cost ratio between retraining and poor performance, which can be hard to characterize. Existing works address certain aspects of this problem, but none offer a comprehensive solution. Distribution shift detection falls short as it cannot account for the cost trade-off; the scarcity of the data, paired with its unusual structure, makes it a poor fit for existing offline reinforcement learning methods, and the online learning formulation overlooks key practical considerations. To address this, we present a principled formulation of the retraining problem and propose an uncertainty-based method that makes decisions by continually forecasting the evolution of model performance evaluated with a bounded metric. Our experiments, addressing classification tasks, show that the method consistently outperforms existing baselines on 7 datasets. We thoroughly assess its robustness to varying cost trade-off values and mis-specified cost trade-offs.
2025-10-05
Proceedings of the 42nd International Conference on Machine Learning (published)
Game modding offers unique and personalized gaming experiences, but the technical complexity of creating mods often limits participation to … (see more)skilled users. We envision a future where every player can create personalized mods for their games. To explore this space, we designed StarCharM, a GenAI-based non-player character (NPC) creator for Stardew Valley. Our tool enables players to iteratively create new NPC mods, requiring minimal user input while allowing for fine-grained adjustments through user control. We conducted a user study with ten Stardew Valley players who had varied mod usage experiences to understand the impacts of StarCharM and provide insights into how GenAI tools may reshape modding, particularly in NPC creation. Participants expressed excitement in bringing their character ideas to life, although they noted challenges in generating rich content to fulfill complex visions. While they believed GenAI tools like StarCharM can foster a more diverse modding community, some voiced concerns about diminished originality and community engagement that may come with such technology. Our findings provided implications and guidelines for the future of GenAI-powered modding tools and co-creative modding practices.
2025-10-04
Proceedings of the ACM on Human-Computer Interaction (published)