Portrait of Michael Rabbat is unavailable

Michael Rabbat

Associate Industry Member
Research Scientist, AMI Labs
Research Topics
Distributed Systems
Optimization
Representation Learning

Biography

Mike Rabbat is an associate industry member of Mila – Quebec Artificial Intelligence Institute and director of research science in the Fundamental AI Research (FAIR) team at Meta.

Rabbat’s research interests include efficient and robust representation learning, in particular self-supervised learning. He is also interested in optimization for efficient model training.

Publications

A Lightweight Library for Energy-Based Joint-Embedding Predictive Architectures
Randall Balestriero
Megi Dervishi
David Fan
Quentin Garrido
Tushar Nagarajan
Wancong Zhang
Amir Bar
We present EB-JEPA, an open-source library for learning representations and world models using Joint-Embedding Predictive Architectures (JEP… (see more)As). JEPAs learn to predict in representation space rather than pixel space, avoiding the pitfalls of generative modeling while capturing semantically meaningful features suitable for downstream tasks. Our library provides modular, self-contained implementations that illustrate how representation learning techniques developed for image-level self-supervised learning can transfer to video, where temporal dynamics add complexity, and ultimately to action-conditioned world models, where the model must additionally learn to predict the effects of control inputs. Each example is designed for single-GPU training within a few hours, making energy-based self-supervised learning accessible for research and education. We provide ablations of JEA components on CIFAR-10. Probing these representations yields 91% accuracy, indicating that the model learns useful features. Extending to video, we include a multi-step prediction example on Moving MNIST that demonstrates how the same principles scale to temporal modeling. Finally, we show how these representations can drive action-conditioned world models, achieving a 97% planning success rate on the Two Rooms navigation task. Comprehensive ablations reveal the critical importance of each regularization component for preventing representation collapse. Code is available at https://github.com/facebookresearch/eb_jepa.
Parallel Stochastic Gradient-Based Planning for World Models
Michael Psenka
Aditi Krishnapriyan
Amir Bar
World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to th… (see more)e vast and unstructured search space. We propose a robust and highly parallelizable planner that leverages the differentiability of the learned world model for efficient optimization, solving long-horizon control tasks from visual input. Our method treats states as optimization variables ("virtual states") with soft dynamics constraints, enabling parallel computation and easier optimization. To facilitate exploration and avoid local optima, we introduce stochasticity into the states. To mitigate sensitive gradients through high-dimensional vision-based world models, we modify the gradient structure to descend towards valid plans while only requiring action-input gradients. Our planner, which we call GRASP (Gradient RelAxed Stochastic Planner), can be viewed as a stochastic version of a non-condensed or collocation-based optimal controller. We provide theoretical justification and experiments on video-based world models, where our resulting planner outperforms existing planning algorithms like the cross-entropy method (CEM) and vanilla gradient-based optimization (GD) on long-horizon experiments, both in success rate and time to convergence.
Learning Latent Action World Models In The Wild
Quentin Garrido
Tushar Nagarajan
Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world … (see more)models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.
World Models Can Leverage Human Videos for Dexterous Manipulation
Raktim Gautam Goswami
Amir Bar
David Fan
Tsung-Yen Yang
Gaoyue Zhou
Prashanth Krishnamurthy
Farshad Khorrami
Dexterous manipulation is challenging because it requires understanding how subtle hand motion influences the environment through contact wi… (see more)th objects. We introduce DexWM, a Dexterous Manipulation World Model that predicts the next latent state of the environment conditioned on past states and dexterous actions. To overcome the scarcity of dexterous manipulation datasets, DexWM is trained on over 900 hours of human and non-dexterous robot videos. To enable fine-grained dexterity, we find that predicting visual features alone is insufficient; therefore, we introduce an auxiliary hand consistency loss that enforces accurate hand configurations. DexWM outperforms prior world models conditioned on text, navigation, and full-body actions, achieving more accurate predictions of future states. DexWM also demonstrates strong zero-shot generalization to unseen manipulation skills when deployed on a Franka Panda arm equipped with an Allegro gripper, outperforming Diffusion Policy by over 50% on average in grasping, placing, and reaching tasks.
LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D
Paul McVay
Sergio Arnaud
Ada Martin
Arjun Majumdar
Krishna Murthy
Phillip Thomas
Ruslan Partsey
Daniel Dugas
Abha Gejji
Alexander Sax
Vincent-Pierre Berges
Mikael Henaff
Ayush Jain
Ang Cao
Ishita Prasad
Mrinal Kalakrishnan
Mahmoud Assran
Oleksandr Maksymets … (see 2 more)
Aravind Rajeswaran
Franziska Meier
We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa a… (see more)nd the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com
Scalable Option Learning in High-Throughput Environments
Mikael Henaff
Michael Matthews
Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, wh… (see more)ile promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling online hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical RL algorithm which achieves a ~35x higher throughput compared to existing hierarchical methods. To demonstrate SOL's performance and scalability, we train hierarchical agents using 30 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate SOL on MiniHack and Mujoco environments, showcasing its general applicability. Our code is open sourced at: github.com/facebookresearch/sol.
Scalable Option Learning in High-Throughput Environments
Mikael Henaff
Michael Matthews
Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, wh… (see more)ile promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical RL algorithm which achieves a 25x higher throughput compared to existing hierarchical methods. We train our hierarchical agents using 20 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate our algorithm on MiniHack and Mujoco environments, showcasing its general applicability. Our code is open sourced at github.com/facebookresearch/sol.
IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments
Quentin Garrido
Justine T Kao
Adina Williams
Emmanuel Dupoux
We present IntPhys 2, a video benchmark designed to evaluate the intuitive physics understanding of deep learning models. Building on the or… (see more)iginal IntPhys benchmark, IntPhys 2 focuses on four core principles related to macroscopic objects: Permanence, Immutability, Spatio-Temporal Continuity, and Solidity. These conditions are inspired by research into intuitive physical understanding emerging during early childhood. IntPhys 2 offers a comprehensive suite of tests, based on the violation of expectation framework, that challenge models to differentiate between possible and impossible events within controlled and diverse virtual environments. Alongside the benchmark, we provide performance evaluations of several state-of-the-art models. Our findings indicate that while these models demonstrate basic visual understanding, they face significant challenges in grasping intuitive physics across the four principles in complex scenes, with most models performing at chance levels (50%), in stark contrast to human performance, which achieves near-perfect accuracy. This underscores the gap between current models and human-like intuitive physics understanding, highlighting the need for advancements in model architectures and training methodologies.
IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments
Quentin Garrido
Justine T Kao
Adina Williams
Emmanuel Dupoux
We present IntPhys 2, a video benchmark designed to evaluate the intuitive physics understanding of deep learning models. Building on the or… (see more)iginal IntPhys benchmark, IntPhys 2 focuses on four core principles related to macroscopic objects: Permanence, Immutability, Spatio-Temporal Continuity, and Solidity. These conditions are inspired by research into intuitive physical understanding emerging during early childhood. IntPhys 2 offers a comprehensive suite of tests, based on the violation of expectation framework, that challenge models to differentiate between possible and impossible events within controlled and diverse virtual environments. Alongside the benchmark, we provide performance evaluations of several state-of-the-art models. Our findings indicate that while these models demonstrate basic visual understanding, they face significant challenges in grasping intuitive physics across the four principles in complex scenes, with most models performing at chance levels (50%), in stark contrast to human performance, which achieves near-perfect accuracy. This underscores the gap between current models and human-like intuitive physics understanding, highlighting the need for advancements in model architectures and training methodologies.
IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments
Quentin Garrido
Justine T Kao
Adina Williams
Emmanuel Dupoux
We present IntPhys 2, a video benchmark designed to evaluate the intuitive physics understanding of deep learning models. Building on the or… (see more)iginal IntPhys benchmark, IntPhys 2 focuses on four core principles related to macroscopic objects: Permanence, Immutability, Spatio-Temporal Continuity, and Solidity. These conditions are inspired by research into intuitive physical understanding emerging during early childhood. IntPhys 2 offers a comprehensive suite of tests, based on the violation of expectation framework, that challenge models to differentiate between possible and impossible events within controlled and diverse virtual environments. Alongside the benchmark, we provide performance evaluations of several state-of-the-art models. Our findings indicate that while these models demonstrate basic visual understanding, they face significant challenges in grasping intuitive physics across the four principles in complex scenes, with most models performing at chance levels (50%), in stark contrast to human performance, which achieves near-perfect accuracy. This underscores the gap between current models and human-like intuitive physics understanding, highlighting the need for advancements in model architectures and training methodologies.
V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning
Mahmoud Assran
Adrien Bardes
David Fan
Quentin Garrido
Russell Howes
Mojtaba Komeili
Matthew J. Muckley
Ammar Rizvi
Claire Roberts
Sergio Arnaud
Abha Gejji
Ada Martin
Francois Robert Hogan
Daniel Dugas
Piotr Bojanowski
Vasil Khalidov
Patrick Labatut
Francisco Massa … (see 13 more)
Marc Szafraniec
K. Krishnakumar
Yong Li
Xiaodong Ma
Franziska Meier
Fair at Meta
Mila - Québec
AI Institute
Polytechnique Montréal
A major challenge for modern AI is to learn to understand the world and learn to act largely by observation. This paper explores a self-supe… (see more)rvised approach that combines internet-scale video data with a small amount of interaction data (robot trajectories), to develop models capable of understanding, predicting, and planning in the physical world. We first pre-train an action-free joint-embedding-predictive architecture, V-JEPA 2, on a video and image dataset comprising over 1 million hours of internet video. V-JEPA 2 achieves strong performance on motion understanding (77.3 top-1 accuracy on Something-Something v2) and state-of-the-art performance on human action anticipation (39.7 recall-at-5 on Epic-Kitchens-100) surpassing previous task-specific models. Additionally, after aligning V-JEPA 2 with a large language model, we demonstrate state-of-the-art performance on multiple video question-answering tasks at the 8 billion parameter scale (e.g., 84.0 on PerceptionTest, 76.9 on TempCompass). Finally, we show how self-supervised learning can be applied to robotic planning tasks by post-training a latent action-conditioned world model, V-JEPA 2-AC, using less than 62 hours of unlabeled robot videos from the Droid dataset. We deploy V-JEPA 2-AC zero-shot on Franka arms in two different labs and enable picking and placing of objects using planning with image goals. Notably, this is achieved without collecting any data from the robots in these environments, and without any task-specific training or reward. This work demonstrates how self-supervised learning from web-scale data and a small amount of robot interaction data can yield a world model capable of planning in the physical world.
V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning
Mahmoud Assran
Adrien Bardes
David Fan
Quentin Garrido
Russell Howes
Mojtaba Komeili
Matthew J. Muckley
Ammar Rizvi
Claire Roberts
Sergio Arnaud
Abha Gejji
Ada Martin
Francois Robert Hogan
Daniel Dugas
Piotr Bojanowski
Vasil Khalidov
Patrick Labatut
Francisco Massa … (see 13 more)
Marc Szafraniec
K. Krishnakumar
Ying Li
Xiaodong Ma
Franziska Meier
Fair at Meta
Mila - Québec
AI Institute
Polytechnique Montréal
A major challenge for modern AI is to learn to understand the world and learn to act largely by observation. This paper explores a self-supe… (see more)rvised approach that combines internet-scale video data with a small amount of interaction data (robot trajectories), to develop models capable of understanding, predicting, and planning in the physical world. We first pre-train an action-free joint-embedding-predictive architecture, V-JEPA 2, on a video and image dataset comprising over 1 million hours of internet video. V-JEPA 2 achieves strong performance on motion understanding (77.3 top-1 accuracy on Something-Something v2) and state-of-the-art performance on human action anticipation (39.7 recall-at-5 on Epic-Kitchens-100) surpassing previous task-specific models. Additionally, after aligning V-JEPA 2 with a large language model, we demonstrate state-of-the-art performance on multiple video question-answering tasks at the 8 billion parameter scale (e.g., 84.0 on PerceptionTest, 76.9 on TempCompass). Finally, we show how self-supervised learning can be applied to robotic planning tasks by post-training a latent action-conditioned world model, V-JEPA 2-AC, using less than 62 hours of unlabeled robot videos from the Droid dataset. We deploy V-JEPA 2-AC zero-shot on Franka arms in two different labs and enable picking and placing of objects using planning with image goals. Notably, this is achieved without collecting any data from the robots in these environments, and without any task-specific training or reward. This work demonstrates how self-supervised learning from web-scale data and a small amount of robot interaction data can yield a world model capable of planning in the physical world.