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Publications
Multi-Image Super-Resolution for Remote Sensing using Deep Recurrent Networks
High-resolution satellite imagery is critical for various earth observation applications related to environment monitoring, geoscience, fore… (see more)casting, and land use analysis. However, the acquisition cost of such high-quality imagery due to the scarcity of providers and needs for high-frequency revisits restricts its accessibility in many fields. In this work, we present a data-driven, multi-image super resolution approach to alleviate these problems. Our approach is based on an end-to-end deep neural network that consists of an encoder, a fusion module, and a decoder. The encoder extracts co-registered highly efficient feature representations from low-resolution images of a scene. A Gated Re-current Unit (GRU)-based module acts as the fusion module, aggregating features into a combined representation. Finally, a decoder reconstructs the super-resolved image. The proposed model is evaluated on the PROBA-V dataset released in a recent competition held by the European Space Agency. Our results show that it performs among the top contenders and offers a new practical solution for real-world applications.
2020-06-01
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) (published)
Restless bandits are a class of sequential resource allocation problems concerned with allocating one or more resources among several altern… (see more)ative processes where the evolution of the process depends on the resource allocated to them. Such models capture the fundamental trade-offs between exploration and exploitation. In 1988, Whittle developed an index heuristic for restless bandit problems which has emerged as a popular solution approach due to its simplicity and strong empirical performance. The Whittle index heuristic is applicable if the model satisfies a technical condition known as indexability. In this paper, we present two general sufficient conditions for indexability and identify simpler to verify refinements of these conditions. We then present a general algorithm to compute Whittle index for indexable restless bandits. Finally, we present a detailed numerical study which affirms the strong performance of the Whittle index heuristic.
In this short paper, we explained current machine learning works in primary care based on a scoping review that we performed. The performed … (see more)review was in line with the methodological framework proposed by Colquhoun and colleagues. Lastly, we discussed our observations and gave important directions to the future studies in this fast-growing area.
2020-05-27
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems (published)
We consider the problem of discovering the causal process that generated a collection of datasets. We assume that all these datasets were ge… (see more)nerated by unknown sparse interventions on a structural causal model (SCM)
Extracting events accurately from vast news corpora and organize events logically is critical for news apps and search engines, which aim to… (see more) organize news information collected from the Internet and present it to users in the most sensible forms. Intuitively speaking, an event is a group of news documents that report the same news incident possibly in different ways. In this article, we describe our experience of implementing a news content organization system at Tencent to discover events from vast streams of breaking news and to evolve news story structures in an online fashion. Our real-world system faces unique challenges in contrast to previous studies on topic detection and tracking (TDT) and event timeline or graph generation, in that we (1) need to accurately and quickly extract distinguishable events from massive streams of long text documents, and (2) must develop the structures of event stories in an online manner, in order to guarantee a consistent user viewing experience. In solving these challenges, we propose Story Forest, a set of online schemes that automatically clusters streaming documents into events, while connecting related events in growing trees to tell evolving stories. A core novelty of our Story Forest system is EventX, a semi-supervised scheme to extract events from massive Internet news corpora. EventX relies on a two-layered, graph-based clustering procedure to group documents into fine-grained events. We conducted extensive evaluations based on (1) 60 GB of real-world Chinese news data, (2) a large Chinese Internet news dataset that contains 11,748 news articles with truth event labels, and (3) the 20 News Groups English dataset, through detailed pilot user experience studies. The results demonstrate the superior capabilities of Story Forest to accurately identify events and organize news text into a logical structure that is appealing to human readers.
2020-05-13
ACM Transactions on Knowledge Discovery from Data (published)
Exploration is a crucial component for discovering approximately optimal policies in most high-dimensional reinforcement learning (RL) setti… (see more)ngs with sparse rewards. Approaches such as neural density models and continuous exploration (e.g., Go-Explore) have been instrumental in recent advances. Soft actor-critic (SAC) is a method for improving exploration that aims to combine off-policy updates while maximizing the policy entropy. We extend SAC to a richer class of probability distributions through normalizing flows, which we show improves performance in exploration, sample complexity, and convergence. Finally, we show that not only the normalizing flow policy outperforms SAC on MuJoCo domains, it is also significantly lighter, using as low as 5.6% of the original network's parameters for similar performance.
2020-05-12
Proceedings of the Conference on Robot Learning (published)
Social-communication (SC) and restricted repetitive behaviors (RRB) are autism diagnostic symptom domains. SC and RRB severity can markedly … (see more)differ within and between individuals and may be underpinned by different neural circuitry and genetic mechanisms. Modeling SC-RRB balance could help identify how neural circuitry and genetic mechanisms map onto such phenotypic heterogeneity. Here we developed a phenotypic stratification model that makes highly accurate (97-99%) out-of-sample SC=RRB, SC>RRB, and RRB>SC subtype predictions. Applying this model to resting state fMRI data from the EU-AIMS LEAP dataset (n=509), we find that while the phenotypic subtypes share many commonalities in terms of intrinsic functional connectivity, they also show subtype-specific qualitative differences compared to a typically-developing group (TD). Specifically, the somatomotor network is hypoconnected with perisylvian circuitry in SC>RRB and visual association circuitry in SC=RRB. The SC=RRB subtype also showed hyperconnectivity between medial motor and anterior salience circuitry. Genes that are highly expressed within these subtype-specific networks show a differential enrichment pattern with known ASD associated genes, indicating that such circuits are affected by differing autism-associated genomic mechanisms. These results suggest that SC-RRB imbalance subtypes share some commonalities but also express subtle differences in functional neural circuitry and the genomic underpinnings behind such circuitry.
Artificial behavioral agents are often evaluated based on their consistent behaviors and performance to take sequential actions in an enviro… (see more)nment to maximize some notion of cumulative reward. However, human decision making in real life usually involves different strategies and behavioral trajectories that lead to the same empirical outcome. Motivated by clinical literature of a wide range of neurological and psychiatric disorders, we propose here a more general and flexible parametric framework for sequential decision making that involves a two-stream reward processing mechanism. We demonstrated that this framework is flexible and unified enough to incorporate a family of problems spanning multi-armed bandits (MAB), contextual bandits (CB) and reinforcement learning (RL), which decompose the sequential decision making process in different levels. Inspired by the known reward processing abnormalities of many mental disorders, our clinically-inspired agents demonstrated interesting behavioral trajectories and comparable performance on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the PacMan game across different reward stationarities in a lifelong learning setting.