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Publications
Roboethics for everyone – A hands-on teaching module for K-12 and beyond
In this work, we address the evolving landscape of roboethics, expanding beyond physical safety to encompass broader societal implications. … (see more)Recognizing the siloed nature of existing initiatives to teach and inform ethical implications of artificial intelligence (AI) and robotic systems, we present a roboethics teaching module designed for K-12 students and general audiences. The module focuses on the high-level analysis of the interplay between robot behaviour design choices and ethics, using everyday social dilemmas. We delivered the module in a workshop to high school students in Montreal, Canada. From this experience, we observed that the module successfully fostered critical thinking and ethical considerations in students, without requiring advanced technical knowledge. This teaching module holds promise to reach a wider range of populations. We urge the education community to explore similar approaches and engage in interdisciplinary training opportunities regarding the ethical implications of AI and robotics.
2024-12-20
Proceedings of the Canadian Engineering Education Association (CEEA) (published)
Offline black-box optimization aims to maximize a black-box function using an offline dataset of designs and their measured properties. Two … (see more)main approaches have emerged: the forward approach, which learns a mapping from input to its value, thereby acting as a proxy to guide optimization, and the inverse approach, which learns a mapping from value to input for conditional generation. (a) Although proxy-free~(classifier-free) diffusion shows promise in robustly modeling the inverse mapping, it lacks explicit guidance from proxies, essential for generating high-performance samples beyond the training distribution. Therefore, we propose \textit{proxy-enhanced sampling} which utilizes the explicit guidance from a trained proxy to bolster proxy-free diffusion with enhanced sampling control. (b) Yet, the trained proxy is susceptible to out-of-distribution issues. To address this, we devise the module \textit{diffusion-based proxy refinement}, which seamlessly integrates insights from proxy-free diffusion back into the proxy for refinement. To sum up, we propose \textit{\textbf{R}obust \textbf{G}uided \textbf{D}iffusion for Offline Black-box Optimization}~(\textbf{RGD}), combining the advantages of proxy~(explicit guidance) and proxy-free diffusion~(robustness) for effective conditional generation. RGD achieves state-of-the-art results on various design-bench tasks, underscoring its efficacy. Our code is at https://anonymous.4open.science/r/RGD-27A5/README.md.
This editorial summarizes the content of the Special Issue on Software Engineering and AI for Data Quality of the Journal of Data and Inform… (see more)ation Quality (JDIQ).
2024-12-19
Journal of Data and Information Quality (published)
This editorial summarizes the content of the Special Issue on Software Engineering and AI for Data Quality of the Journal of Data and Inform… (see more)ation Quality (JDIQ).
2024-12-19
Journal of Data and Information Quality (published)
This editorial summarizes the content of the Special Issue on Software Engineering and AI for Data Quality of the Journal of Data and Inform… (see more)ation Quality (JDIQ).
2024-12-19
Journal of Data and Information Quality (published)
Scaling has not yet been convincingly demonstrated for pure self-supervised learning from video. However, prior work has focused evaluations… (see more) on semantic-related tasks
Popularity bias in recommender systems can increase cultural overrepresentation by favoring norms from dominant cultures and marginalizing u… (see more)nderrepresented groups. This issue is critical for platforms offering cultural products, as they influence consumption patterns and human perceptions. In this work, we address popularity bias by identifying demographic biases within prototype-based matrix factorization methods. Using the country of origin as a proxy for cultural identity, we link this demographic attribute to popularity bias by refining the embedding space learning process. First, we propose filtering out irrelevant prototypes to improve representativity. Second, we introduce a regularization technique to enforce a uniform distribution of prototypes within the embedding space. Across four datasets, our results demonstrate a 27\% reduction in the average rank of long-tail items and a 2\% reduction in the average rank of items from underrepresented countries. Additionally, our model achieves a 2\% improvement in HitRatio@10 compared to the state-of-the-art, highlighting that fairness is enhanced without compromising recommendation quality. Moreover, the distribution of prototypes leads to more inclusive explanations by better aligning items with diverse prototypes.
Popularity bias in recommender systems can increase cultural overrepresentation by favoring norms from dominant cultures and marginalizing u… (see more)nderrepresented groups. This issue is critical for platforms offering cultural products, as they influence consumption patterns and human perceptions. In this work, we address popularity bias by identifying demographic biases within prototype-based matrix factorization methods. Using the country of origin as a proxy for cultural identity, we link this demographic attribute to popularity bias by refining the embedding space learning process. First, we propose filtering out irrelevant prototypes to improve representativity. Second, we introduce a regularization technique to enforce a uniform distribution of prototypes within the embedding space. Across four datasets, our results demonstrate a 27\% reduction in the average rank of long-tail items and a 2\% reduction in the average rank of items from underrepresented countries. Additionally, our model achieves a 2\% improvement in HitRatio@10 compared to the state-of-the-art, highlighting that fairness is enhanced without compromising recommendation quality. Moreover, the distribution of prototypes leads to more inclusive explanations by better aligning items with diverse prototypes.
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectivel… (see more)y minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pok\'emon and Tetris.