Portrait of Liam Paull

Liam Paull

Core Academic Member
Canada CIFAR AI Chair
Assistant Professor, Université de Montréal, Department of Computer Science and Operations Research
Research Topics
Computer Vision
Deep Learning
Robotics

Biography

Liam Paull is an associate professor at Université de Montréal and co-leads the Montréal Robotics and Embodied AI Lab (REAL). His lab focuses on a variety of robotics problems, including building representations of the world for such applications as simultaneous localization and mapping, modelling uncertainty, and building better workflows to teach robotic agents new tasks through, for example, simulation or demonstration.

Previously, Paull was a research scientist in the Computer Science and Artificial Intelligence Laboratory (CSAIL) at the Massachusetts Institute of Technology (MIT), where he led the autonomous car project funded by the Toyota Research Institute (TRI). He completed a postdoc with the Marine Robotics Group at MIT, where he worked on Simultaneous Localization and Mapping (SLAM) for underwater robots.

His PhD from the University of New Brunswick in 2013 focused on robust and adaptive planning for underwater vehicles. He is also the co-founder and director of the Duckietown Foundation, which is dedicated to making engaging robotics learning experiences accessible to everyone.

Current Students

Publications

Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments
Christopher Pal
Felix Heide
We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traf… (see more)fic scene - comprising a lane graph and agent bounding boxes - and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.
Poutine: Vision-Language-Trajectory Pre-Training and Reinforcement Learning Post-Training Enable Robust End-to-End Autonomous Driving
We present Poutine, a 3B-parameter vision-language model (VLM) tailored for end-to-end autonomous driving in long-tail driving scenarios. Po… (see more)utine is trained in two stages. To obtain strong base driving capabilities, we train Poutine-Base in a self-supervised vision-language-trajectory (VLT) next-token prediction fashion on 83 hours of CoVLA nominal driving and 11 hours of Waymo long-tail driving. Accompanying language annotations are auto-generated with a 72B-parameter VLM. Poutine is obtained by fine-tuning Poutine-Base with Group Relative Policy Optimization (GRPO) using less than 500 preference-labeled frames from the Waymo validation set. We show that both VLT pretraining and RL fine-tuning are critical to attain strong driving performance in the long-tail. Poutine-Base achieves a rater-feedback score (RFS) of 8.12 on the validation set, nearly matching Waymo's expert ground-truth RFS. The final Poutine model achieves an RFS of 7.99 on the official Waymo test set, placing 1st in the 2025 Waymo Vision-Based End-to-End Driving Challenge by a significant margin. These results highlight the promise of scalable VLT pre-training and lightweight RL fine-tuning to enable robust and generalizable autonomy.
Ctrl-Crash: Controllable Diffusion for Realistic Car Crashes
Ge Ya Luo
D. Nowrouzezahrai
Christopher Pal
Video diffusion techniques have advanced significantly in recent years; however, they struggle to generate realistic imagery of car crashes … (see more)due to the scarcity of accident events in most driving datasets. Improving traffic safety requires realistic and controllable accident simulations. To tackle the problem, we propose Ctrl-Crash, a controllable car crash video generation model that conditions on signals such as bounding boxes, crash types, and an initial image frame. Our approach enables counterfactual scenario generation where minor variations in input can lead to dramatically different crash outcomes. To support fine-grained control at inference time, we leverage classifier-free guidance with independently tunable scales for each conditioning signal. Ctrl-Crash achieves state-of-the-art performance across quantitative video quality metrics (e.g., FVD and JEDi) and qualitative measurements based on a human-evaluation of physical realism and video quality compared to prior diffusion-based methods.
OpenLex3D: A New Evaluation Benchmark for Open-Vocabulary 3D Scene Representations
Christina Kassab
Martin Büchner
Matias Mattamala
Abhinav Valada
Maurice Fallon
Safety Representations for Safer Policy Learning
Reinforcement learning algorithms typically necessitate extensive exploration of the state space to find optimal policies. However, in safet… (see more)y-critical applications, the risks associated with such exploration can lead to catastrophic consequences. Existing safe exploration methods attempt to mitigate this by imposing constraints, which often result in overly conservative behaviours and inefficient learning. Heavy penalties for early constraint violations can trap agents in local optima, deterring exploration of risky yet high-reward regions of the state space. To address this, we introduce a method that explicitly learns state-conditioned safety representations. By augmenting the state features with these safety representations, our approach naturally encourages safer exploration without being excessively cautious, resulting in more efficient and safer policy learning in safety-critical scenarios. Empirical evaluations across diverse environments show that our method significantly improves task performance while reducing constraint violations during training, underscoring its effectiveness in balancing exploration with safety.
The Harmonic Exponential Filter for Nonparametric Estimation on Motion Groups
Miguel Saavedra-Ruiz
Steven A. Parkison
Bayesian estimation is a vital tool in robotics as it allows systems to update the robot state belief using incomplete information from nois… (see more)y sensors. To render the state estimation problem tractable, many systems assume that the motion and measurement noise, as well as the state distribution, are unimodal and Gaussian. However, there are numerous scenarios and systems that do not comply with these assumptions. Existing nonparametric filters that are used to model multimodal distributions have drawbacks that limit their ability to represent a diverse set of distributions. This paper introduces a novel approach to nonparametric Bayesian filtering on motion groups, designed to handle multimodal distributions using harmonic exponential distributions. This approach leverages two key insights of harmonic exponential distributions: a) the product of two distributions can be expressed as the element-wise addition of their log-likelihood Fourier coefficients, and b) the convolution of two distributions can be efficiently computed as the tensor product of their Fourier coefficients. These observations enable the development of an efficient and asymptotically exact solution to the Bayes filter up to the band limit of a Fourier transform. We demonstrate our filter's performance compared with established nonparametric filtering methods across simulated and real-world localization tasks.
Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experience
Manfred Diaz
Andrea Tacchetti
Teacher-Student Curriculum Learning (TSCL) is a curriculum learning framework that draws inspiration from human cultural transmission and le… (see more)arning. It involves a teacher algorithm shaping the learning process of a learner algorithm by exposing it to controlled experiences. Despite its success, understanding the conditions under which TSCL is effective remains challenging. In this paper, we propose a data-centric perspective to analyze the underlying mechanics of the teacher-student interactions in TSCL. We leverage cooperative game theory to describe how the composition of the set of experiences presented by the teacher to the learner, as well as their order, influences the performance of the curriculum that is found by TSCL approaches. To do so, we demonstrate that for every TSCL problem, there exists an equivalent cooperative game, and several key components of the TSCL framework can be reinterpreted using game-theoretic principles. Through experiments covering supervised learning, reinforcement learning, and classical games, we estimate the cooperative values of experiences and use value-proportional curriculum mechanisms to construct curricula, even in cases where TSCL struggles. The framework and experimental setup we present in this work represent a novel foundation for a deeper exploration of TSCL, shedding light on its underlying mechanisms and providing insights into its broader applicability in machine learning.
CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning
Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However… (see more), agents replayed from offline data do not react to the actions of the AV, and their behaviour cannot be easily controlled to simulate counterfactual scenarios. Existing approaches have attempted to address these shortcomings by proposing methods that rely on heuristics or learned generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning within a physics-enhanced Nocturne simulator to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through the Nocturne simulator to generate a diverse offline reinforcement learning dataset, annotated with various reward terms. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including those representing adversarial behaviours. We demonstrate that CtRL-Sim can efficiently generate diverse and realistic safety-critical scenarios while providing fine-grained control over agent behaviours. Further, we show that fine-tuning our model on simulated safety-critical scenarios generated by our model enhances this controllability.
Milnor-Myerson Games and The Principles of Artificial Principal-Agent Problems
Manfred Diaz
Joel Z Leibo
In this paper, we introduce Milnor-Myerson games, a multiplayer interaction structure at the core of machine learning (ML), to shed light on… (see more) the fundamental principles and implications the artificial principal-agent problem has had in landmark ML results like AlphaGo and large language models (LLMs).
ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning
Qiao Gu
Krishna Murthy
Bipasha Sen
Aditya Agarwal
Corban Rivera
William Paul
Rama Chellappa
Chuang Gan
Celso M de Melo
Joshua B. Tenenbaum
Antonio Torralba
Florian Shkurti
For robots to perform a wide variety of tasks, they require a 3D representation of the world that is semantically rich, yet compact and effi… (see more)cient for task-driven perception and planning. Recent approaches have attempted to leverage features from large vision-language models to encode semantics in 3D representations. However, these approaches tend to produce maps with per-point feature vectors, which do not scale well in larger environments, nor do they contain semantic spatial relationships between entities in the environment, which are useful for downstream planning. In this work, we propose ConceptGraphs, an open-vocabulary graph-structured representation for 3D scenes. ConceptGraphs is built by leveraging 2D foundation models and fusing their output to 3D by multi-view association. The resulting representations generalize to novel semantic classes, without the need to collect large 3D datasets or finetune models. We demonstrate the utility of this representation through a number of downstream planning tasks that are specified through abstract (language) prompts and require complex reasoning over spatial and semantic concepts. (Project page: https://concept-graphs.github.io/ Explainer video: https://youtu.be/mRhNkQwRYnc )
Ghost on the Shell: An Expressive Representation of General 3D Shapes
Yao Feng
Yuliang Xiu
Weiyang Liu
Michael J. Black
Bernhard Schölkopf
The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, m… (see more)eshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.
BACS: Background Aware Continual Semantic Segmentation
Mostafa Elaraby
Ali Harakeh
Semantic segmentation plays a crucial role in enabling comprehensive scene understanding for robotic systems. However, generating annotation… (see more)s is challenging, requiring labels for every pixel in an image. In scenarios like autonomous driving, there's a need to progressively incorporate new classes as the operating environment of the deployed agent becomes more complex. For enhanced annotation efficiency, ideally, only pixels belonging to new classes would be annotated. This approach is known as Continual Semantic Segmentation (CSS). Besides the common problem of classical catastrophic forgetting in the continual learning setting, CSS suffers from the inherent ambiguity of the background, a phenomenon we refer to as the"background shift'', since pixels labeled as background could correspond to future classes (forward background shift) or previous classes (backward background shift). As a result, continual learning approaches tend to fail. This paper proposes a Backward Background Shift Detector (BACS) to detect previously observed classes based on their distance in the latent space from the foreground centroids of previous steps. Moreover, we propose a modified version of the cross-entropy loss function, incorporating the BACS detector to down-weight background pixels associated with formerly observed classes. To combat catastrophic forgetting, we employ masked feature distillation alongside dark experience replay. Additionally, our approach includes a transformer decoder capable of adjusting to new classes without necessitating an additional classification head. We validate BACS's superior performance over existing state-of-the-art methods on standard CSS benchmarks.