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Harm de Vries
Alumni
Publications
Visual Reasoning with Multi-hop Feature Modulation
We introduce a general-purpose conditioning method for neural networks called FiLM: Feature-wise Linear Modulation. FiLM layers influence ne… (see more)ural network computation via a simple, feature-wise affine transformation based on conditioning information. We show that FiLM layers are highly effective for visual reasoning - answering image-related questions which require a multi-step, high-level process - a task which has proven difficult for standard deep learning methods that do not explicitly model reasoning. Specifically, we show on visual reasoning tasks that FiLM layers 1) halve state-of-the-art error for the CLEVR benchmark, 2) modulate features in a coherent manner, 3) are robust to ablations and architectural modifications, and 4) generalize well to challenging, new data from few examples or even zero-shot.
2018-04-28
Proceedings of the AAAI Conference on Artificial Intelligence (published)
End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architec… (see more)tures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature , making the context of a dialogue larger than the sole history. This is why only chitchat and question answering tasks have been addressed so far using end-to-end architectures. In this paper, we introduce a Deep Reinforcement Learning method to optimize visually grounded task-oriented dialogues , based on the policy gradient algorithm. This approach is tested on a dataset of 120k dialogues collected through Mechanical Turk and provides encouraging results at solving both the problem of generating natural dialogues and the task of discovering a specific object in a complex picture.
2017-08-18
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence (published)
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The… (see more) goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.
2017-07-20
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (published)
It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view do… (see more)minates the current literature in computational models for language-vision tasks, where visual and linguistic input are mostly processed independently before being fused into a single representation. In this paper, we deviate from this classic pipeline and propose to modulate the \emph{entire visual processing} by linguistic input. Specifically, we condition the batch normalization parameters of a pretrained residual network (ResNet) on a language embedding. This approach, which we call MOdulated RESnet (\MRN), significantly improves strong baselines on two visual question answering tasks. Our ablation study shows that modulating from the early stages of the visual processing is beneficial.
2016-12-31
Advances in Neural Information Processing Systems 30 (NIPS 2017) (published)
. While deep neural nets (DNN’s) achieve impressive performance on image recognition tasks, previous studies have reported that DNN’s gi… (see more)ve high confidence predictions for unrecognizable images. Motivated by the observation that such fooling examples might be caused by the extrapolating nature of the log-softmax, we propose to combine neural networks with Learning Vector Quantization (LVQ). Our proposed method, called Deep LVQ (DLVQ), achieves comparable performance on MNIST while being more robust against fooling and adversarial examples.
2015-12-31
The European Symposium on Artificial Neural Networks (published)
Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficie… (see more)ntly. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.