Learn how to leverage generative AI to support and improve your productivity at work. The next cohort will take place online on April 28 and 30, 2026, in French.
We use cookies to analyze the browsing and usage of our website and to personalize your experience. You can disable these technologies at any time, but this may limit certain functionalities of the site. Read our Privacy Policy for more information.
Setting cookies
You can enable and disable the types of cookies you wish to accept. However certain choices you make could affect the services offered on our sites (e.g. suggestions, personalised ads, etc.).
Essential cookies
These cookies are necessary for the operation of the site and cannot be deactivated. (Still active)
Analytics cookies
Do you accept the use of cookies to measure the audience of our sites?
Multimedia Player
Do you accept the use of cookies to display and allow you to watch the video content hosted by our partners (YouTube, etc.)?
Sparse superposition codes (SSCs) are capacity achieving codes whose decoding process is a linear sensing problem. Decoding approaches thus … (see more)exploit the approximate message passing algorithm, which has been proven to be effective in compressing sensing. Previous work from the authors has evaluated the error correction performance of SSCs under finite precision and finite code length. This paper proposes the first SSC encoder and decoder architectures in the literature. The architectures are parametrized and applicable to all SSCs: A set of wide-ranging case studies is then considered, and code-specific approximations, along with implementation results in 65 nm CMOS technology, are then provided. The encoding process can be carried out with low power consumption (≤2.103 mW), while the semi-parallel decoder architecture can reach a throughput of 1.3 Gb/s with a 768 × 6-bit SSC codeword and an area occupation of 2.43 mm2.
2017-04-30
IEEE Transactions on Signal Processing (published)
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowl… (see more)edge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.
We present an attention-based modular neural framework for computer vision. The framework uses a soft attention mechanism allowing models to… (see more) be trained with gradient descent. It consists of three modules: a recurrent attention module controlling where to look in an image or video frame, a feature-extraction module providing a representation of what is seen, and an objective module formalizing why the model learns its attentive behavior. The attention module allows the model to focus computation on task-related information in the input. We apply the framework to several object tracking tasks and explore various design choices. We experiment with three data sets, bouncing ball, moving digits and the real-world KTH data set. The proposed Recurrent Attentive Tracking Model performs well on all three tasks and can generalize to related but previously unseen sequences from a challenging tracking data set.
Deliberating on large or continuous state spaces have been long standing challenges in reinforcement learning. Temporal Abstraction have som… (see more)ewhat made this possible, but efficiently planing using temporal abstraction still remains an issue. Moreover using spatial abstractions to learn policies for various situations at once while using temporal abstraction models is an open problem. We propose here an efficient algorithm which is convergent under linear function approximation while planning using temporally abstract actions. We show how this algorithm can be used along with randomly generated option models over multiple time scales to plan agents which need to act real time. Using these randomly generated option models over multiple time scales are shown to reduce number of decision epochs required to solve the given task, hence effectively reducing the time needed for deliberation.
I suspect that students learn more from our programming assignments than from our much sweated-over lectures, with their slide transitions, … (see more)clip art, and joke attempts. A great assignment is deliberate about where the student hours go, concentrating the student's attention on material that is interesting and useful. The best assignments solve a problem that is topical and entertaining, providing motivation for the whole stack of work. Unfortunately, creating great programming assignments is both time consuming and error prone. The Nifty Assignments special session is all about promoting and sharing the ideas and ready-to-use materials of successful assignments.
2017-03-07
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (published)
The maximum mean cycle weight (MMCW) segmentation framework is a graph-based alternative to approaches such as GraphCut or Markov Random Fie… (see more)lds. It offers time- and space-efficient computation and guaranteed optimality. However, unlike GraphCut or Markov Random Fields, MMCW does not seek to segment the entire image, but rather to find the single best object within the image, according to an objective function encoded by edge weights. Its focus on a single, best object makes MMCW attractive to interactive segmentation settings, where the user indicates which objects are to be segmented. However, a provably correct way of performing interactive segmentation using the MMCW framework has never been established. Further, the question of how to develop a good objective function based on user-provided information has never been addressed. Here, we propose a three-component objective function specifically designed for use with interactive MMCW segmentation. Two of those components, representing object boundary and object interior information, can be learned from a modest amount of user-labelled data, but in a way unique to the MMCW framework. The third component allows us to extend the MMCW framework to the situation of interactive segmentation. Specifically, we show that an appropriate weighted combination of the three components guarantees that the object produced by MMCW segmentation will enclose user-specified pixels that can be chosen interactively. The component weights can either be computed a priori based on image characteristics, or online via an adaptive reweighting scheme. We demonstrate the success of the approach on several microscope image segmentation problems.
Temporal abstraction is key to scaling up learning and planning in reinforcement learning. While planning with temporally extended actions i… (see more)s well understood, creating such abstractions autonomously from data has remained challenging. We tackle this problem in the framework of options [Sutton, Precup & Singh, 1999; Precup, 2000]. We derive policy gradient theorems for options and propose a new option-critic architecture capable of learning both the internal policies and the termination conditions of options, in tandem with the policy over options, and without the need to provide any additional rewards or subgoals. Experimental results in both discrete and continuous environments showcase the flexibility and efficiency of the framework.
2017-02-12
Proceedings of the AAAI Conference on Artificial Intelligence (published)