Learning Fixed Points in Generative Adversarial Networks: From Image-to-Image Translation to Disease Detection and Localization
Md Mahfuzur Rahman Siddiquee
Zongwei Zhou
Nima Tajbakhsh
Ruibin Feng
Michael Gotway
Jianming Liang
Generative adversarial networks (GANs) have ushered in a revolution in image-to-image translation. The development and proliferation of GANs… (see more) raises an interesting question: can we train a GAN to remove an object, if present, from an image while otherwise preserving the image? Specifically, can a GAN ``virtually heal'' anyone by turning his medical image, with an unknown health status (diseased or healthy), into a healthy one, so that diseased regions could be revealed by subtracting those two images? Such a task requires a GAN to identify a minimal subset of target pixels for domain translation, an ability that we call fixed-point translation, which no GAN is equipped with yet. Therefore, we propose a new GAN, called Fixed-Point GAN, trained by (1) supervising same-domain translation through a conditional identity loss, and (2) regularizing cross-domain translation through revised adversarial, domain classification, and cycle consistency loss. Based on fixed-point translation, we further derive a novel framework for disease detection and localization using only image-level annotation. Qualitative and quantitative evaluations demonstrate that the proposed method outperforms the state of the art in multi-domain image-to-image translation and that it surpasses predominant weakly-supervised localization methods in both disease detection and localization. Implementation is available at https://github.com/jlianglab/Fixed-Point-GAN.
Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction
Alaaeldin El-Nouby
Shikhar Sharma
Hannes Schulz
Layla El Asri
Graham W. Taylor
Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused… (see more) on generating a single image from available conditioning information in one step. One practical extension beyond one-step generation is a system that generates an image iteratively, conditioned on ongoing linguistic input or feedback. This is significantly more challenging than one-step generation tasks, as such a system must understand the contents of its generated images with respect to the feedback history, the current feedback, as well as the interactions among concepts present in the feedback history. In this work, we present a recurrent image generation model which takes into account both the generated output up to the current step as well as all past instructions for generation. We show that our model is able to generate the background, add new objects, and apply simple transformations to existing objects. We believe our approach is an important step toward interactive generation. Code and data is available at: https://www.microsoft.com/en-us/research/project/generative-neural-visual-artist-geneva/.
Can a Gorilla Ride a Camel? Learning Semantic Plausibility from Text
Ian Porada
Kaheer Suleman
CoQA: A Conversational Question Answering Challenge
Danqi Chen
Christopher D Manning
Humans gather information through conversations involving a series of interconnected questions and answers. For machines to assist in inform… (see more)ation gathering, it is therefore essential to enable them to answer conversational questions. We introduce CoQA, a novel dataset for building Conversational Question Answering systems. Our dataset contains 127k questions with answers, obtained from 8k conversations about text passages from seven diverse domains. The questions are conversational, and the answers are free-form text with their corresponding evidence highlighted in the passage. We analyze CoQA in depth and show that conversational questions have challenging phenomena not present in existing reading comprehension datasets (e.g., coreference and pragmatic reasoning). We evaluate strong dialogue and reading comprehension models on CoQA. The best system obtains an F1 score of 65.4%, which is 23.4 points behind human performance (88.8%), indicating that there is ample room for improvement. We present CoQA as a challenge to the community at https://stanfordnlp.github.io/coqa.
Countering the Effects of Lead Bias in News Summarization via Multi-Stage Training and Auxiliary Losses
Matt Grenander
Yue Dong
Annie Priyadarshini Louis
Sentence position is a strong feature for news summarization, since the lead often (but not always) summarizes the key points of the article… (see more). In this paper, we show that recent neural systems excessively exploit this trend, which although powerful for many inputs, is also detrimental when summarizing documents where important content should be extracted from later parts of the article. We propose two techniques to make systems sensitive to the importance of content in different parts of the article. The first technique employs ‘unbiased’ data; i.e., randomly shuffled sentences of the source document, to pretrain the model. The second technique uses an auxiliary ROUGE-based loss that encourages the model to distribute importance scores throughout a document by mimicking sentence-level ROUGE scores on the training data. We show that these techniques significantly improve the performance of a competitive reinforcement learning based extractive system, with the auxiliary loss being more powerful than pretraining.
Efficient Planning under Partial Observability with Unnormalized Q Functions and Spectral Learning
Learning and planning in partially-observable domains is one of the most difficult problems in reinforcement learning. Traditional methods c… (see more)onsider these two problems as independent, resulting in a classical two-stage paradigm: first learn the environment dynamics and then plan accordingly. This approach, however, disconnects the two problems and can consequently lead to algorithms that are sample inefficient and time consuming. In this paper, we propose a novel algorithm that combines learning and planning together. Our algorithm is closely related to the spectral learning algorithm for predicitive state representations and offers appealing theoretical guarantees and time complexity. We empirically show on two domains that our approach is more sample and time efficient compared to classical methods.
How Reasonable are Common-Sense Reasoning Tasks: A Case-Study on the Winograd Schema Challenge and SWAG
Paul Trichelair
Ali Emami
Adam Trischler
Kaheer Suleman
Recent studies have significantly improved the state-of-the-art on common-sense reasoning (CSR) benchmarks like the Winograd Schema Challeng… (see more)e (WSC) and SWAG. The question we ask in this paper is whether improved performance on these benchmarks represents genuine progress towards common-sense-enabled systems. We make case studies of both benchmarks and design protocols that clarify and qualify the results of previous work by analyzing threats to the validity of previous experimental designs. Our protocols account for several properties prevalent in common-sense benchmarks including size limitations, structural regularities, and variable instance difficulty.
Interactive Language Learning by Question Answering
Xingdi Yuan
Marc-Alexandre Côté
Jie Fu
Zhouhan Lin
Adam Trischler
Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the i… (see more)nteractive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.
A Reduction from Reinforcement Learning to No-Regret Online Learning
Ching-An Cheng
Remi Tachet des Combes
Byron Boots
We present a reduction from reinforcement learning (RL) to no-regret online learning based on the saddle-point formulation of RL, by which "… (see more)any" online algorithm with sublinear regret can generate policies with provable performance guarantees. This new perspective decouples the RL problem into two parts: regret minimization and function approximation. The first part admits a standard online-learning analysis, and the second part can be quantified independently of the learning algorithm. Therefore, the proposed reduction can be used as a tool to systematically design new RL algorithms. We demonstrate this idea by devising a simple RL algorithm based on mirror descent and the generative-model oracle. For any
Referring Expression Generation Using Entity Profiles
Meng Cao
Structure Learning for Neural Module Networks
Vardaan Pahuja
Jie Fu
Neural Module Networks, originally proposed for the task of visual question answering, are a class of neural network architectures that invo… (see more)lve human-specified neural modules, each designed for a specific form of reasoning. In current formulations of such networks only the parameters of the neural modules and/or the order of their execution is learned. In this work, we further expand this approach and also learn the underlying internal structure of modules in terms of the ordering and combination of simple and elementary arithmetic operators. We utilize a minimum amount of prior knowledge from the human-specified neural modules in the form of different input types and arithmetic operators used in these modules. Our results show that one is indeed able to simultaneously learn both internal module structure and module sequencing without extra supervisory signals for module execution sequencing. With this approach, we report performance comparable to models using hand-designed modules. In addition, we do a analysis of sensitivity of the learned modules w.r.t. the arithmetic operations and infer the analytical expressions of the learned modules.
Fluoroquinolone Use and Seasonal Patterns of Ciprofloxacin Resistance in Community-Acquired Urinary Escherichia coli Infection in a Large Urban Center
Jean-Paul R Soucy
Alexandra M. Schmidt
Caroline Quach