Join us on November 19 for the third edition of Mila’s science popularization contest, where students will present their complex research in just three minutes before a jury.
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The recently proposed Forgetting Transformer (FoX) incorporates a forget gate into softmax attention and has shown consistently better or on… (see more)-par performance compared to the standard RoPE-based Transformer. Notably, many attention heads in FoX tend to forget quickly, causing their output at each timestep to rely primarily on local context. Based on this observation, we propose Adaptive Computation Pruning (ACP) for FoX, a method that dynamically prunes computations involving input-output dependencies that are strongly decayed by the forget gate. In particular, our method performs *provably safe* pruning via a dynamically set pruning threshold that guarantees the pruned attention weights are negligible.
We apply ACP to language model pretraining with FoX and show it consistently reduces the number of FLOPs and memory accesses in softmax attention by around 70\% across different model sizes and context lengths, resulting in a roughly 50\% to 70\% reduction in attention runtime (or a 2--3
Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure m… (see more)ode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.
Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure m… (see more)ode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.
Off-policy deep reinforcement learning (RL) typically leverages replay buffers for reusing past experiences during learning. This can help i… (see more)mprove sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it can have the effect of"polluting"the replay buffer with data which can exacerbate optimization challenges in addition to wasting environment interactions due to wasteful sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy, which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose learn to stop (LEAST), a lightweight mechanism that enables strategic early episode termination based on Q-value and gradient statistics, which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.
Off-policy deep reinforcement learning (RL) typically leverages replay buffers for reusing past experiences during learning. This can help i… (see more)mprove sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it can have the effect of"polluting"the replay buffer with data which can exacerbate optimization challenges in addition to wasting environment interactions due to wasteful sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy, which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose learn to stop (LEAST), a lightweight mechanism that enables strategic early episode termination based on Q-value and gradient statistics, which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.
Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure m… (see more)ode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.
The use of deep neural networks in reinforcement learning (RL) often suffers from performance degradation as model size increases. While sof… (see more)t mixtures of experts (SoftMoEs) have recently shown promise in mitigating this issue for online RL, the reasons behind their effectiveness remain largely unknown. In this work we provide an in-depth analysis identifying the key factors driving this performance gain. We discover the surprising result that tokenizing the encoder output, rather than the use of multiple experts, is what is behind the efficacy of SoftMoEs. Indeed, we demonstrate that even with an appropriately scaled single expert, we are able to maintain the performance gains, largely thanks to tokenization.
Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage pri… (see more)or insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables {value-based} agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters. Our code is publicly available, see Appendix A for details.
2024-07-08
Proceedings of the 41st International Conference on Machine Learning (published)