Publications

Irrelevance by inhibition: Learning, computation, and implications for schizophrenia
Nathan Insel
Jordan Guerguiev
Symptoms of schizophrenia may arise from a failure of cortical circuits to filter-out irrelevant inputs. Schizophrenia has also been linked … (voir plus)to disruptions in cortical inhibitory interneurons, consistent with the possibility that in the normally functioning brain, these cells are in some part responsible for determining which sensory inputs are relevant versus irrelevant. Here, we develop a neural network model that demonstrates how the cortex may learn to ignore irrelevant inputs through plasticity processes affecting inhibition. The model is based on the proposal that the amount of excitatory output from a cortical circuit encodes the expected magnitude of reward or punishment (“relevance”), which can be trained using a temporal difference learning mechanism acting on feedforward inputs to inhibitory interneurons. In the model, irrelevant and blocked stimuli drive lower levels of excitatory activity compared with novel and relevant stimuli, and this difference in activity levels is lost following disruptions to inhibitory units. When excitatory units are connected to a competitive-learning output layer with a threshold, the relevance code can be shown to “gate” both learning and behavioral responses to irrelevant stimuli. Accordingly, the combined network is capable of recapitulating published experimental data linking inhibition in frontal cortex with fear learning and expression. Finally, the model demonstrates how relevance learning can take place in parallel with other types of learning, through plasticity rules involving inhibitory and excitatory components, respectively. Altogether, this work offers a theory of how the cortex learns to selectively inhibit inputs, providing insight into how relevance-assignment problems may emerge in schizophrenia.
Predicting Tactical Solutions to Operational Planning Problems under Imperfect Information
Eric P. Larsen
Sébastien Lachapelle
This paper offers a methodological contribution at the intersection of machine learning and operations research. Namely, we propose a method… (voir plus)ology to quickly predict expected tactical descriptions of operational solutions (TDOSs). The problem we address occurs in the context of two-stage stochastic programming, where the second stage is demanding computationally. We aim to predict at a high speed the expected TDOS associated with the second-stage problem, conditionally on the first-stage variables. This may be used in support of the solution to the overall two-stage problem by avoiding the online generation of multiple second-stage scenarios and solutions. We formulate the tactical prediction problem as a stochastic optimal prediction program, whose solution we approximate with supervised machine learning. The training data set consists of a large number of deterministic operational problems generated by controlled probabilistic sampling. The labels are computed based on solutions to these problems (solved independently and offline), employing appropriate aggregation and subselection methods to address uncertainty. Results on our motivating application on load planning for rail transportation show that deep learning models produce accurate predictions in very short computing time (milliseconds or less). The predictive accuracy is close to the lower bounds calculated based on sample average approximation of the stochastic prediction programs.
Attend Before you Act: Leveraging human visual attention for continual learning
When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant … (voir plus)information and sequentially combining it to build a representation from the sensory data. In this work, we explore leveraging where humans look in an image as an implicit indication of what is salient for decision making. We build on top of the UNREAL architecture in DeepMind Lab's 3D navigation maze environment. We train the agent both with original images and foveated images, which were generated by overlaying the original images with saliency maps generated using a real-time spectral residual technique. We investigate the effectiveness of this approach in transfer learning by measuring performance in the context of noise in the environment.
Active Search of Connections for Case Building and Combating Human Trafficking
David Bayani
Artur Dubrawski
How can we help an investigator to efficiently connect the dots and uncover the network of individuals involved in a criminal activity based… (voir plus) on the evidence of their connections, such as visiting the same address, or transacting with the same bank account? We formulate this problem as Active Search of Connections, which finds target entities that share evidence of different types with a given lead, where their relevance to the case is queried interactively from the investigator. We present RedThread, an efficient solution for inferring related and relevant nodes while incorporating the user's feedback to guide the inference. Our experiments focus on case building for combating human trafficking, where the investigator follows leads to expose organized activities, i.e. different escort advertisements that are connected and possibly orchestrated. RedThread is a local algorithm and enables online case building when mining millions of ads posted in one of the largest classified advertising websites. The results of RedThread are interpretable, as they explain how the results are connected to the initial lead. We experimentally show that RedThread learns the importance of the different types and different pieces of evidence, while the former could be transferred between cases.
Negative Momentum for Improved Game Dynamics
Reyhane Askari Hemmat
Mohammad Pezeshki
Gabriel Huang
Rémi LE PRIOL
Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiab… (voir plus)le games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics are more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.
Connecting Weighted Automata and Recurrent Neural Networks through Spectral Learning
In this paper, we unravel a fundamental connection between weighted finite automata~(WFAs) and second-order recurrent neural networks~(2-RNN… (voir plus)s): in the case of sequences of discrete symbols, WFAs and 2-RNNs with linear activation functions are expressively equivalent. Motivated by this result, we build upon a recent extension of the spectral learning algorithm to vector-valued WFAs and propose the first provable learning algorithm for linear 2-RNNs defined over sequences of continuous input vectors. This algorithm relies on estimating low rank sub-blocks of the so-called Hankel tensor, from which the parameters of a linear 2-RNN can be provably recovered. The performances of the proposed method are assessed in a simulation study.
Information Fusion in Deep Convolutional Neural Networks for Biomedical Image Segmentation 1
Mohammad Havaei
Nicolas Guizard
Focused Hierarchical RNNs for Conditional Sequence Processing
Nan Rosemary Ke
Konrad Żołna
Zhouhan Lin
Adam Trischler
Recurrent Neural Networks (RNNs) with attention mechanisms have obtained state-of-the-art results for many sequence processing tasks. Most o… (voir plus)f these models use a simple form of encoder with attention that looks over the entire sequence and assigns a weight to each token independently. We present a mechanism for focusing RNN encoders for sequence modelling tasks which allows them to attend to key parts of the input as needed. We formulate this using a multi-layer conditional sequence encoder that reads in one token at a time and makes a discrete decision on whether the token is relevant to the context or question being asked. The discrete gating mechanism takes in the context embedding and the current hidden state as inputs and controls information flow into the layer above. We train it using policy gradient methods. We evaluate this method on several types of tasks with different attributes. First, we evaluate the method on synthetic tasks which allow us to evaluate the model for its generalization ability and probe the behavior of the gates in more controlled settings. We then evaluate this approach on large scale Question Answering tasks including the challenging MS MARCO and SearchQA tasks. Our models shows consistent improvements for both tasks over prior work and our baselines. It has also shown to generalize significantly better on synthetic tasks as compared to the baselines.
Let’s do it “again”: A First Computational Approach to Detecting Adverbial Presupposition Triggers
Andre Cianflone
Yulan Feng
Jad Kabbara
We introduce the novel task of predicting adverbial presupposition triggers, which is useful for natural language generation tasks such as s… (voir plus)ummarization and dialogue systems. We introduce two new corpora, derived from the Penn Treebank and the Annotated English Gigaword dataset and investigate the use of a novel attention mechanism tailored to this task. Our attention mechanism augments a baseline recurrent neural network without the need for additional trainable parameters, minimizing the added computational cost of our mechanism. We demonstrate that this model statistically outperforms our baselines.
Assessing the Scalability of Biologically-Motivated Deep Learning Algorithms and Architectures
Sergey Bartunov
Adam Santoro
Luke Marris
Geoffrey Hinton
Timothy P. Lillicrap
The backpropagation of error algorithm (BP) is impossible to implement in a real brain. The recent success of deep networks in machine learn… (voir plus)ing and AI, however, has inspired proposals for understanding how the brain might learn across multiple layers, and hence how it might approximate BP. As of yet, none of these proposals have been rigorously evaluated on tasks where BP-guided deep learning has proved critical, or in architectures more structured than simple fully-connected networks. Here we present results on scaling up biologically motivated models of deep learning on datasets which need deep networks with appropriate architectures to achieve good performance. We present results on the MNIST, CIFAR-10, and ImageNet datasets and explore variants of target-propagation (TP) and feedback alignment (FA) algorithms, and explore performance in both fully- and locally-connected architectures. We also introduce weight-transport-free variants of difference target propagation (DTP) modified to remove backpropagation from the penultimate layer. Many of these algorithms perform well for MNIST, but for CIFAR and ImageNet we find that TP and FA variants perform significantly worse than BP, especially for networks composed of locally connected units, opening questions about whether new architectures and algorithms are required to scale these approaches. Our results and implementation details help establish baselines for biologically motivated deep learning schemes going forward.
RE-EVALUATE: Reproducibility in Evaluating Reinforcement Learning Algorithms
Zafarali Ahmed
Andre Cianflone
Riashat Islam
Reinforcement learning (RL) has recently achieved tremendous success in solving complex tasks. Careful considerations are made towards repro… (voir plus)ducible research in machine learning. Reproducibility in RL often becomes more difficult, due to the lack of standard evaluation method and detailed methodology for algorithms and comparisons with existing work. In this work, we highlight key differences in evaluation in RL compared to supervised learning, and discuss specific issues that are often non-intuitive for newcomers. We study the importance of reproducibility in evaluation in RL, and propose an evaluation pipeline that can be decoupled from the algorithm code. We hope such an evaluation pipeline can be standardized, as a step towards robust and reproducible research in RL.
Diffusion Models
Saeid Naderiparizi
painting of an artificial intelligent agent